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  3. Re:Here's a mad idea...

Re:Here's a mad idea...

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  • Z
    Z
    zzt
    wrote on last edited by
    #78

    ...snickers, wondering how the Pie Force Death Animation would look... probably end up with a pie smashing against the screen...

    Seriously though, thanks for adding the option to turn the spooky death animations off. I'll really appreciate it when game time comes.

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      FrightKnight
      wrote on last edited by
      #79
      • DUNGEONEER NAME

      • DUNGEONEER GENDER [Male/Female/Other]

      • DUNGEONEER T-SHIRT COLOUR [Red/Yellow/Green]: (note that blue will not be an option, haha)

      Skippy

      Hang on...'other' gender?

      I'd like my dungeoneer to have a sinister black t-shirt, if that's alright.

      I'll congratulate you already for planning all this! Can't wait to see the final version (or even a playable demo)!

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        SkipTheDreadnort
        wrote on last edited by
        #80

        Yes, 'other'. Why discriminate? That option in particular will determine how the other characters in the game address you. 'Squire', 'Master', 'Ma'am', 'stranger','my friend', etc.

        I've thought a bit more, and now I'm gonna have an RGB slider for you to blend whatever colour you like for your dungeoneer T-shirt - including, yes, Sinister Black. I aim to please, after all. All the options you set in the game will be saved to your computer via your browser in the form of a cookie (I hope you know what they are), so that you can keep your preferences for next time you play.

        As for the already much-maligned 'Pie Death', maybe the pie splatting against the screen would be comedic, yes. But if I was to have the final, small sliver of pie lying broken on a cracked plate, rotting, with maggots crawling out of it and mould consuming it from within.... I doubt you would find it so funny. Watch this space - there are no depths I am not prepared to sink to in my efforts to make you sh*t your pants playing this baby. I DID mention I was trying to make it scary too, didn't I...?

        Speaking of playable demos, I'm currently working on a Dungeoneer Control demo. I'm STILL not fully decided on how to implement this. I reckon having full keyboard control would be too easy, and would negate a number of the dexterity hazards (like CoB - immediate control would make it a doddle). The option I'm working on is to have a small control panel (shield-shaped, probably ) which has various easy-to-reach clickable buttons for walk, run, turn, etc. Whatever method I use, it will be relative to the way the dungeoneer is facing - i.e. clicking 'Forward' will make the dungeoneer move in the directiion he/she is facing, NOT straight up the screen. It'll be much more like the show that way, I reckon.

        Thanks for the kudos. Keep those ideas, questions and requests to omit crucial sections of the experience (Zzt, I'm looking at YOU ) coming!

        Skip

        PS I still haven't thought of a title for the game - any ideas?

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          FrightKnight
          wrote on last edited by
          #81

          I can only imagine what a corridor of blades death would look like.... Splat

          The control idea sounds perfectly fine. I'll probably be inept at the Block and Tackle (now there is a difficult room).

          I can't think of any title other than Tears For Fears at the minute, and I can't help but think that sounds familiar.

          I'd probably choose that pie death, to be honest. "A rotting pie! Oh no, I'm dead!"

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            SkipTheDreadnort
            wrote on last edited by
            #82

            See? This is making the case for keeping the Skull all the more compelling. I mean, what is left of a human after dying? Their skull. I don't think I ever saw a performance of Hamlet where the eponymous tragic hero laments the death of Yorrick while tearfully clutching a plate of cherry tart, have you?

            Hmm. Deaths aren't nice, and neither is the Skull, so it may have to stay in. Either that, or I could have it pop up at crucial moments just to put the fear right into you....mwahahAHAHAHAH!

            By the way, no explanation has been given here for Zzt's intrnsinc loathing of the Skull. Let's have it, then I'll decide.

            Skip

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            • P
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              Pipmuk
              wrote on last edited by
              #83

              Wow that sounds a great idea!!! Im still a Knewbie on this forum, but who cares....

              Just one question: Will it be free?

              If it goes a bit further ill give a suggestion to the 3-level layout...

              This really is one MAD.... but BRILLIANT idea.

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                Pipmuk
                wrote on last edited by
                #84

                Ok my 2p in the production:

                How about this for a layout?

                Cast:

                Powers that be

                Tregaurd

                Pickle (Maybe Majida and have pickle making a return in the dungeon?)

                Elita

                Hordriss

                Sidriss

                Brother Mace

                Motley

                Smirky

                Mellie

                Merlin maybe? (Hordriss found a way to get him back, or maybe Sidress by mistake)

                Opposition

                Lord Fear

                Skarkill

                Sly (eugh) Hands

                Pookas

                Skulls

                Malice*

                Morghanna*

                Mogdred*

                One wall monster

                *Working for Lord Fear, or maybe rivalling him?

                Plot:(suggestion)

                Treguard calls in a dungeoneer after LF has reopened the dungeons, bigger, better, harder. LF has merged his power with the 3 Ms (mogdred, malice, morghanna). Not only that, but frightknights and the like have invaded all three levels. Oh, and certain characters have been kidnapped. Only Merlin has the spell to rectify things, and he needs to merge with Hordriss and needs the magic of all 4 quest objects. The 4 objects are stowed away with 4 kidnapped characters (Elita - to get smirky, Pickle- for guidance through the elfenwoods, Motley - Joker card for reward?, and finally Hordriss - for completing the game). With this plot, and all the bomb rooms, and causeways, floor puzzles etc. would make it quite a long game, and enthralling - perfect for a title "Knightmare - The deeper dungeons"

                Like it? If you do, ill add some more. Might need to be edited a bit but it has potential

                Hope you like it!!

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                • Z
                  Z
                  zzt
                  wrote on last edited by
                  #85

                  I hate the LF skull because it haunts my dreams at night, and I don't enjoy the haunting... it's a bit too much for me, I'm afraid. I mean, I can handle pretty much everything else in KM, but when the skull pops up in my face... AUGH!

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                    SkipTheDreadnort
                    wrote on last edited by
                    #86

                    Wow!

                    It's a pretty good premise, Pipmuk, you're certianly full of enthusiasm. To answer your question, yes, it will be free. Unfortunately, this means that any design work I have commissioned in the interim will immediately take precedence over the game. I'm sure you understand.

                    I've been coding various little games and trinkets since I was a kid, and as I've said, it's about time there was a piece of interactive entertainment that did justice to the show...and we're the people to deliver it, I reckon.

                    The actual plotline is very solid, it's definietly a good starting point. As for the cast, well that isn't finalised yet. There has been a bit of talk about using characters from the KMRPG (which I'm not sure if you're familiar with yet - if not, check it out immediately!) to populate the game world. The actual characters aren't the issue though - the issue is the creation, drawing and animation of them all. So I'm throwing out a challenge to all you budding artists out there - I know there's a fair few.

                    I would very, VERY much appreciate any drawings or photographs you have of your favourite KM characters. We'll get into this once we finalise the cast. This is just the experimental phase at the moment. For those of you who want to submit their own characters, I would like to see black ink line drawings, on blank paper - no shading, no motion blur, no extraneous detail at all - which I could vector-trace, colour and shade, etc. I just want one or two at the mo, that I can work on, post up here and get your feedback on.

                    Who's up for it?

                    All this feedback is incredible, thank you all so much for your comments. I promise I'll have something new to show you in a short while. In fact, stick up any requests you have for small demos or locations you would like to see a demo of, and I'll see what I can do.

                    As regards the structure, it will probably involve the classic 3 levels, with 10-15 locations in each. I want the game to take a pretty good time to defeat, in fact it will probably take even the most committed player several attempts to even reach Level 2. So as I've said before: it will be extremely unforgiving, with no continues, no extra lives, no save games, no resurrections, no second chances, no last-gasp grabs...no mercy.

                    I'm sure you wouldn't want it any other way.

                    Skip

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                    • J
                      J
                      JoeGrocottJames
                      wrote on last edited by
                      #87

                      One thing - as regards casting spells, I think that the player should be made to actually type/click on the letters of the spell (i.e. no list of spells given, the player has to note them down when a character gives them out and remember it for the appropriate situation). This way, there is no 'clicking through' that often happens at the end of levels in, say, Ali Everett's challenges. Ditto with passwords given togurads/blockers. I also think that the player should actively take the food from the clue table rather than this being done automatically.

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                        SkipTheDreadnort
                        wrote on last edited by
                        #88

                        I absolutely agree, that was always the way I was going to do it. There will be a SPELLCAST button on the control interface which will bring up a small typing box. As you say, the player will have to type the spell into the game for it to work.

                        What do you think should happen if the player mistypes it? Hmm...

                        Same with passwords, although the results of typing the wrong word in are obvious, and more than likely fatal. Haha!

                        Skip

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                          S
                          SkipTheDreadnort
                          wrote on last edited by
                          #89

                          And as for the food, I'm aslo in agreement. When the player walks up to a clue table, there will be a small zoom-in which shows all the items on the table. The player will have to specify which objects are picked up manually - there will be no automation.

                          I told you, this is gonna be tricky.

                          Skip

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                          • F
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                            Fidjit
                            wrote on last edited by
                            #90

                            What is going on? I'm not understanding all this...

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                            • Z
                              Z
                              zzt
                              wrote on last edited by
                              #91

                              I mean, if you really want to just keep the LF skull in there, that's fine... it just means I won't be playing your game, but eh, what's one less player when you have the rest of the KM fandom to please?

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                                Fidjit
                                wrote on last edited by
                                #92

                                No the subject!

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                                • K
                                  K
                                  Kieran
                                  wrote on last edited by
                                  #93

                                  It is a game, Glenn, that is being made for online playing, hopefully will surface in July.

                                  And that is a rather brief explanation, am sure you can pick up other things/more detail if you read the actual posts.

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                                    Fidjit
                                    wrote on last edited by
                                    #94

                                    Sorry it's a little jumbled to my perspective...

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                                    • J
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                                      JoeGrocottJames
                                      wrote on last edited by
                                      #95

                                      What do you think should happen if the player mistypes it? Hmm...

                                      Well, the spell just wouldn't work. Now whether this would be fatal or not depends on the situation - if there is no immediate danger, there should be no special penalty other than having to do the spell again. But we all know what happened with Niel in series 2...

                                      Also, I would advise involving some dis-spelling as well.

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                                      • F
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                                        FrightKnight
                                        wrote on last edited by
                                        #96

                                        Would spindizzies work well in this game, do you think? Even they could be quite fatal (and no 'whoops, you nearly stepped out of line there', a la series 4 team 2- if you mistime your step, you plummet and die).

                                        Still like the idea of the rotting pie. In fact, that's my new signature as it sounds good to me even out of context.

                                        But anyway. If I am able to, I should be able to draw a character (outline, like a serious cartoon? No shading? Easy! This is a cartoonist at work...) or two.

                                        Mmm, drawing a FrightKnight.

                                        I also had the idea of a character who introduced himself as Robin hood, and it was up to you whether you should trust him and give him the gold, or convince yourself he is a fraud.

                                        Quite simply, pick either of these and stick to it, and you're safe. However, if you change your mind once throughout his convincing/questioning/pleas for charm/whatever, he won't give you a spell/password/something in return after all and you die soon after.

                                        Out of the top of my head, I didn't think that was too bad...

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                                          SkipTheDreadnort
                                          wrote on last edited by
                                          #97

                                          Put simply, Motley, I'm working on a Knightmare real-time adventure game that can be played in your web browser. You will have to guide your dungeoneer through three levels of the dungeon, avoiding traps, collecting objects and solving riddles as you go. I mean, it's all on this thread in black-and-white, I've made my manifesto as clear as I possibly can.

                                          Don't worry Zzt, I've decided to include all the options I mentioned previously, so you can turn off the LF skull if you so wish. I wouldn't want anyone to be unhappy playing the game, even if it is supposed to be a bit scary.

                                          Keep those character ideas and suchlike coming! I'm liking those ideas Frightknight, do your worst.

                                          Skip

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