Series 8 - Episode 3
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I have a strange feeling that the last part of my previous post will come true in the next episode. It would seem that each level takes longer to complete than the previous level. Level 1 was very short compared to level 2 or it just seemed like it was, probably because they took ages to make there minds up.
Nice trick with the spy glass, making you have to judge your timings just right. Too short and you don't get the vital information, too long and you get fried by a fireball.
Don't like the Miremen though, I think the Goblins were much better.
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My goodness, series 8's level three is quite good, imo. Some marvellous graphics. The series is well and truly underway now.
This series more than any other, I think, has relative scale for each level. Level one is the smallest and level three is the biggest. I think this is an approach which works quite well.
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This is one of my favourite episodes simply for the closing lines; -
"Can you ever answer a straight question?"
"Maybe."
That's why Majida's better than Pickle. The friction between her and Treguard means they always feed each other much better lines.
I find I'm enjoying S8 much better ten years on than I did originally. Anyone else noticing that phenomenon?
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I particularly liked the idea implied by brother strange at the start of the first quest of the series "little of level one remains" the graphics used on this level give it a clearly dilapidated look and it works well with treguard's statement in series 6 "Lord Fear has ceased the advantage, and now even level 1 is patrolled by his minions"
a possible storyline here would b that LF managed to invade level one around this time and by series 8 all that remains are those few ruined chambers.
another would be that the dungeon (which we know is always changing) has started to fall apart beginning at level one.
either way, level one is so much cooler like that(especially with the motely/statue part of the first quest)
tis such a pity that Km was axed after a series with such potential.
whoa, head is spinnin wiv all these thoughts im gonna lie down, l8er guys.
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good episode... all good.
Team are indeed doing quite well..
They also have brought back the boat.. lets hope there is not dwarf tunnels on it lol,
Talking of tunnles... they have gone back to the original style..... nice.
Plus bean chased by that red dragon, fireballs, Miremen, and skeletons... makes up for the Hauntings,, I to ain't a to keen on the Miremen., i can understand seeing them in parts but the Goblins should have been left to roam the dungeon,, they are the classic bad guy.
So far so easy, that moving platform room in level 2? we say a similar one in level one last season without the fireballs..
To many fireballs anyone?
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I too am enjoying series 8 much more than I thought I would. The main problem is probably that it's too short. There's only 7 episodes left in this series!
Series 8 is also so much more of a challenge than series 7. I waited to see if the challenge was minimal in this one, but it has so far proved much harder. Thankfully. Hey, this time you actually have to answer riddles correctly, instead of 'confidently' (pfft!).
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Oh, well i am sorry to say idont like series 8. The death scenes are awful, Treguards role is very limited and Majida take over practicaly, even when Treguard does say something, you can never tell as he is so quiet
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The lack of Treguard interaction is a bit baffling, yes, but so far I have really enjoyed the season. It was a little slow to start with, but you have to be impressed with the look of the Dungeon. Certain gives hope to how glossed the new series will look.
Anyone else like the new ante chamber?
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I'm not that sure I like the new antechamber, actually. It does have advantages over the old one, as I see them. It's larger and the new way into the Dungeon seems more ominous. However, the fact that everyone is continually standing up is a little bit of a problem subliminally. When people sit down to a task, there is a sense of "let's get down to it" which is one of the foundations in building tension. Also, I think Treguard and Majida are a little too far into the background - at times they're almost superfluous to the proceedings. I notice that extra scenes containing banter between the two of them have been inserted into the episodes. Were it not for these then they'd be little more than spectators.
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Everyone used to speak about how much Majida opens her mouth.. she doesn't speak that much,
trouble with the pool it tends to block off everything else... i liked the screen in the chest..
Can Treguard even see the quest??? he must be able to see another screen on the wall or something..
And did you expect them to keep the same look at that troll broke in?
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Good episode. I think that the progressively longer and harder levels adopted in this series is the ideal situation. Let's face it, a quest only becomes really interesting when a team reaches level two. Don't you just hate it when a team dies in level three, and you realise you have to start watching from level one again?
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Was this the episode where LF called Maldame a cow? or was that the next one? I remember it being during Daniel's quest. It was the same spyglass sequence when he called Lissard 'Tuna-chops'
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When Daniel enters the Sewers of Goth, Majida says "That Skelly-thing - we don't hear it any more." Treguard explains that Skeletrons won't enter the sewers as they don't like water. Weirdly, Majida then says again "You know these Skelly-things, Treguard - we don't see them any more, or hear them", and is interrupted by Sly Hands' arrival.
Did Jackie Sawiris forget she'd already said that line? Or did Sly perhaps enter prematurely, so they filmed that conversation later and someone just screwed up the editing? The latter seems more likely to me.
Majida's first reaction to Linghorm is "This is incredible! Magnificent!" - she's certainly changed her tune since complaining that Goth looked far too computer-generated. ("This horrid place! The walls, they're not right! Nothing is right!") They're all getting the taste for technomagic now...
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Again, just watched it with the boy - some thoughts and observations.
I thought the way the dungeoneer actually PLEADED with his advisors to use the fearsome potion was odd. Did a crew member whisper 'Listen you - drink the potion or you die.' perhaps because they were taking an age to decide what to do?
Gideon must have been told to let the other advisors get more involved, but then the lad on the left couldn't describe the moving floor and it was handed back to Gideon again. At another point he said to Gideon 'Tell him to ---' - like he'd been forbidden to talk to the dungeoneer - the team dynamics are fascinating!
Honesty Bartram was a well acted 'wide boy' character. I liked how he never ruled out the key as a possible trade.........
A good episode though,without hindsight they looked liked winners!
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I thought the way the dungeoneer actually PLEADED with his advisors to use the fearsome potion was odd. Did a crew member whisper 'Listen you - drink the potion or you die.' perhaps because they were taking an age to decide what to do?
One of the advisors said this in an interview:
"Daniel always did as he was told, except when he was told not to! The part where he transformed into Lord Fear was led by him. The production team told him that no matter what, he had to make sure we got him to drink the potion. (I think they wanted to show off the effects!)"
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Ah interesting! I wonder how many times that happened on the series? (ie the team not really having a free choice after all.)
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I will certainly have to review all the episodes to know how many dungeoneers pleaded with the advisors. By the way, what about Lord Fear saying that Bhal-Shebah's guard duty was only as good as a gerbil? Would Daniel had been able to just get the sword and leave? If so, then I think I know what the argument would have been about in Episode 4 had his team survived the blades. An argument is impossible to happen without a subject!
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Team 2 made good progress.
Daniel wisely decided to select the "Fearsome" potion. Don't think he paid much attention to his directions leaving the room tho.
Great scene in the sewers where Daniel takes the potion and turns into LF, confusing Sly Hands. Nice work by Daniel to insist on using it, against his advisors ideas.
Made steady progress across the moving floor, then used the funny-bone to distract Raptor.
Used their wand to free Maldame and did a deal with her. Maldame seems a little reminiscent of Malice, a dangerous sorceress, but willing to do a deal with teams if there is mutual benefit.
Descended stairs to level 3.
In the level 3 clue-room they took the "SIGHT" potion and a key. Given the hurry-up on the way out, but reacted well.
Met "Honesty" Bartram and eventually decided to trade their potion for a "SHADE" spell. Possibly a mistake. Think they should have tried to press him into accepting the key instead. He said keys were of some interest....
Used their spell to pass the miremen. Think they could have passed them anyway with reasonable timing.
Found a spyglass and learned the password. That spyglass scene lasted over three minutes, which seems way too long....
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I had never noticed the similarity between Malice and Maldame before you are correct. They both have that ability to be helpful if it suits them, but always with a sinister undertone and a strong feeling of distrust and danger.
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