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Level 3

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    Wolfshead
    wrote on last edited by
    #9

    I suppoose series 4 level 3 could have done with a couple more rooms for variety.

    It was good also that not everything in one quest happened in the same order as another quest in level 3 becuase the first two levels were far too predictable.

    I'd have liked to see some Goblins or Cavernwights in it though cos those skull ghosts were nothing special.

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      Kieran
      wrote on last edited by
      #10

      Seasons 3 and 7 probably had the best Level 3.

      S6 was not bad at all, although I feel it was mainly built up on tension rather than outrght difficulty. S4 was severely lacking on the Quest side of things (in general, not just L3), and there could have been more obstacles. S8 was entertaining, the level looked very very nice, but that's all I'll say for now so I don't spoil the upcoming Challenge? episodes.

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        Wolfshead
        wrote on last edited by
        #11

        The best level 3 for me would be a combination of series 3, 4 and 7.

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          Kieran
          wrote on last edited by
          #12

          Series 4? I'll defend the season a great deal, but the Level 3 was not full of danger and did not require a HUGE amount of skill to complete.

          The Quest room was guarded by a Skull...which floated off itself with no Dungeoneer interaction. Just wish it had been built up a bit more.

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            Wolfshead
            wrote on last edited by
            #13

            Yeah I do agree. It had some good challenges but not enough.

            The corridor of blades is one of its best features, the crumbling bridge was too easy and I don't really understand how the Transporter pads worked, but liked them anyway.

            No doubt about it, it needed more challenges and greater threats. They should've used that swinging blade thing that was on the ending credits once.

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              rachelesque
              wrote on last edited by
              #14

              i'm going to be awkward (no comments) and mention series 5. winteria was a great setting and i wish we had seen more of aesandre as she was a great character.

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                Purgatory
                wrote on last edited by
                #15

                season 4 also had had the team to get all 3 correct answers, And we saw the B N T once in level 3.

                Season 5 did have the best causeway,

                Season 6 didn't have any real danger apart from it's causeways and fear.

                7 did have the pycr, the only real danger (and fear) as good as the game is, it's only one puzzle.

                season 2 and 3 looked the best but i can't remember what it had off the top of my head... most of it was life force damage then anything else.. i do however remember the 'cats' room and that nasty (s3) ledge we saw, many questions were asked to.

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                • HStormH
                  HStormH
                  HStorm
                  wrote on last edited by
                  #16

                  The causeways in seasons 5 and 6 were too long. They each took about five minutes to complete... far too long to stay interesting.

                  I re-watched the winning quest from season 5 a couple of nights ago, and apart from the causeway and the encounter with Aesandre, the dungeoneer encountered no other opposition in level 3 at all. Definitely the worst incarnation of the third level.

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                    rachelesque
                    wrote on last edited by
                    #17

                    The causeways in seasons 5 and 6 were too long. They each took about five minutes to complete... far too long to stay interesting.

                    I re-watched the winning quest from season 5 a couple of nights ago, and apart from the causeway and the encounter with Aesandre, the dungeoneer encountered no other opposition in level 3 at all. Definitely the worst incarnation of the third level.

                    Fair point, I haven't seen it in a while (read: 10 years... it's not one of the ones i have on video). but i loved the whole winteria atmosphere and the fact that it was such a cool setting and idea.

                    so what do i look for in a 'good' level 3.

                    the fire and freeze/trick and treat spell riddles were a great idea. i would have loved to have seen one backfire.

                    i like having one huge causeway that you have to get the code for half of it then work the rest out by yourself. i did think the series 6 'find' and 'path' was too easy and would have liked to see the roman numerals back.

                    i never liked the play your cards right game. it was too repetitive and there was very little chance of a dungeoneer losing to bad navigation like there was on the causeways.

                    i liked owen the dragon (random but a good element of level 3).

                    i also liked roleplaying challenges, having to convince someone to take/do/drink/give something (gargoyle, freeze potion, some of the sir hugh encounters) should have been a task for every team in level 3. because i like good roleplayers, ok

                    i didn't like the very heavy riddle aspect of some of the early series. you get one riddle wrong and you're out. that's more luck than skill really. i would have liked to have seen puzzles that took the whole level to solve. picking up bits of an object/spell/code was always cool in my books.

                    i'll think of more ramblings when i sober up.

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                    • HStormH
                      HStormH
                      HStorm
                      wrote on last edited by
                      #18

                      Gah, sobriety! Over-rated I reckon.

                      Yeah, as I've mentioned before, the need to get absolutely every riddle right in the lower levels was a bit much. Spells should be about making life easier for the dungeoneers, not for making things possible at all.

                      Some of the locations in s5 were very pleasant as you say, but that's kind of the problem if you think about it. They're not very scary, and this isn't Wish You Were Here. The photographic locations never seemed to have any built-in hazards in them, unlike places like the Mills Of Doom or he Corridors of Blades/Spears.

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                        rachelesque
                        wrote on last edited by
                        #19

                        Spells should be about making life easier for the dungeoneers, not for making things possible at all.

                        Some of the locations in s5 were very pleasant as you say, but that's kind of the problem if you think about it. They're not very scary, and this isn't Wish You Were Here. The photographic locations never seemed to have any built-in hazards in them, unlike places like the Mills Of Doom or he Corridors of Blades/Spears.

                        i disagree on the magic front. mages are powerful, magic should be earned (not found on STUPID scrolls in level 1), preferably collected (i loved the fillet spell creation - that was a great plotline) or at least granted by a high level mage.

                        magic shouldn't be making life easier, it should be essential for beating a high up mage. and collecting the spell should be a big part of level 3 IMO

                        i can see your point about winteria though. i liked the mines they had in the earlier series, i can't remember when but it was early and i think it was through the eyeshield so possibly series 4.

                        they were all crumbling walls and it was so dark and deep and looked wonderfully level 3.

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                        • HStormH
                          HStormH
                          HStorm
                          wrote on last edited by
                          #20

                          Yes, I agree magic should be earned, I'm just not sure that the death of the quest should be pre-ordained from the moment that the team fails to earn some. It makes the whole experience seem awfully linear.

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                            Wolfshead
                            wrote on last edited by
                            #21

                            OK what about the best level 1 and 2's

                            Or how about if you could mix and match levels which ones would you put together

                            Level 1

                            Combination of series 3 and 8

                            Level 2

                            Series 3 with Dungeon rooms from Series 4 excludingDooris

                            Level 3

                            Combination of Series 1-4 and 7

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                              SrWilson3S
                              wrote on last edited by
                              #22

                              Series 4 level 3 was good in Giles quest since they got everything COB , Bridge, B n T, Transporter(even though season ended). And even Mogdread appeared lovely.

                              Series 5 was kinda short and had no real trouble.

                              Series 6 one was alright when they had cob and big causeway etc.

                              Series 3 was good too especially Ross quest where they died.

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                                sleegol
                                wrote on last edited by
                                #23

                                yo, i hear ya!

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                                  Wolfshead
                                  wrote on last edited by
                                  #24

                                  How about the worst level 3

                                  I would have to say 5-6

                                  4 was lacking I admit, but it had some real dangers.

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