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  4. Series 8 - Episode 7

Series 8 - Episode 7

Scheduled Pinned Locked Moved Series 8
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    Porsmond
    wrote on last edited by
    #23

    A Good episode, but I'm realy confused over their death.

    What on earth did they actually need then to get to Level 3 cause I cant see how they could get another float spell. It was obvious they needed the first Float Spell to reach Level 2 so where on earth were they meant to get another one from?????

    Some good moments in this episode though, love the combination room with the music and the troll noises, and then panicing to quickly get it done and go through.

    Also there is a small blooper in the episode - When Treguard opens the gate for Rebecca to go through. He trys to close it but pulls the chain the wrong way, he is confused for about a second over why it wont close before realising

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      Purgatory
      wrote on last edited by
      #24

      The team didn't even step onto the trap door.. chances are it would have just opened up.

      Nice way to go...

      That was indeed the real brother strange.. but hoping we see the fake.. i don't understand why fear would want to do it? why not Raptor?

      Oh well... if he does indeed to it him self then that could very well mean he did it the 1st time (season 6, Hordriss disguise)

      Well can't Waite.. great stuff.

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        Gaminguy
        wrote on last edited by
        #25

        Treguard did seem very harsh in this episode. When the first team said "Give us some advise" he just said "NO' in a dismissive tone.

             I reckon that the gate leading from the antechamber into the Dungeon Dimension is pulled up by someone else and Treguard pulling that chain is just for effect. It does look very suspicous when it is being lifted up erratically and Treguard is pulling the chain smoothly.
        
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          angelordevil4585
          wrote on last edited by
          #26

          Anyone notice the following:

          • As Brother Strange / Lord Fear (not sure which) appeared he appeared from the middle of nowhere. The blue screen he was hiding behind was in the middle of the passage and not by a dungeon column.

          I did notice that, I also saw it on one of last weeks episodes, you can actually see him before he steps out.

          My parents annoyed me today, by trying to tune in the radio over most of KM...when i complained I got told 'it isn't real you know' I know it's not real, give me some credit, but it still would be nice to be able to actually hear it...parents.....

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            Kieran
            wrote on last edited by
            #27

            Treguard did seem very harsh in this episode. When the first team said "Give us some advise" he just said "NO' in a dismissive tone.

                 I reckon that the gate leading from the antechamber into the Dungeon Dimension is pulled up by someone else and Treguard pulling that chain is just for effect. It does look very suspicous when it is being lifted up erratically and Treguard is pulling the chain smoothly.
            

            That is very true...Occasionally you can see a hand reaching out to guide the blinded Dungeoneer down the steps.

            I was not overly fond of this team, really, they seemed to think it was...more of a joke, than a fantasy-based game.

            Still, they died as they forgot one of the main rules of the Dungeon: Onward and downward.

            They failed to go downward, simply.

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              TheBrollachan
              wrote on last edited by
              #28

              Prehaps they should have used the hour glass.

              Notice at one point they had 4 items in their knapsack:

              • Stinkwart

              • Bats Wings

              • Berries (I think this was put in ready for the spell)

              • Hour glass

              So much for only 2 items in the knapsack.

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                Tom41
                wrote on last edited by
                #29

                Notice at one point they had 4 items in their knapsack:

                • Stinkwart

                • Bats Wings

                • Berries (I think this was put in ready for the spell)

                • Hour glass

                Looks to me that when they left Level 1, the hourglass was got rid of since it didn't have a use. Likewise with the Stinkwort, since they didn't have any use for it they probably discarded it before getting the berries.

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                • HarveyTowersH
                  HarveyTowersH
                  HarveyTowers
                  wrote on last edited by
                  #30

                  They didn't get rid of the stinkwort thou, they didn't have time before picking up the plainberrries - Snapper Jack was almost on top of them!

                  What were the brainpills for? - maybe Sidriss or someone would have given them a FLOAT spell for them

                  Treguard was quite harsh - didn't he help a team in series 3 that tried to go up a set of stairs instead of down? Saying "The Only Way is Down" would have been enough.

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                    TheBrollachan
                    wrote on last edited by
                    #31

                    I would have liked it if they had exited via the door only to find themselves in a bomb room (series 1-3) with no exit.

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                      Kieran
                      wrote on last edited by
                      #32

                      I think a harsher Treguard works better, basic rules should be in the player's minds, really. As long as the harsh-ness is consistent...

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                        MoanaLiza
                        wrote on last edited by
                        #33

                        If a team has one or two objects when they go to the next level, the objects get discarded as they can't take them into the next level. Or does that only apply for earlier series'?

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                          knightmaredave
                          wrote on last edited by
                          #34

                          i would like to know why mikes team didnt get any float spell wonder why thats why they went for the door and got fire balled??

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                            knightmaredave
                            wrote on last edited by
                            #35

                            I think it might have been the suspence of the troll that made them panic(ok they weren't the brigtest bunch!) so they wen through the door and BONG wghich for me was quitye a shock to be fried! But if thry had maybe stood on the trap door and pointed the reach wand hmm it might have worked, ok it would have ben a nasty fall but whenn is landing in level 3 a pleasant experience???

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                            • PookaP
                              PookaP
                              Pooka
                              wrote on last edited by
                              #36

                              Wasn't there one other team in series 8 who didn't use any sort of floatation and still managed to make a safe descent through levels?

                              Team 3 used a RISKY potion to open the trapdoor but that seemed to only open the door and not actually aid them in floating. Hordriss didn't mention anything about floating to them in the descent from 2 to 3 either... he just opened the door for them. So Treguard's comment ("FLOAT spell or no FLOAT spell...") is perfectly justified as a previous team has demonstrated you don't need one to take a nasty, but not fatal, fall.

                              I think the Stinkwort was a red herring and that the Brain Pills were meant for Sidriss, but that by giving her the answers the team nullified this anyway - giving her the Brain Pills would have gotten her past Snapper-Jack but they did that another way. Either way, they helped Sidriss and she gave them what they needed; I don't think she would have given them anything else in particular.

                              What's sad about this quest is the fact that they'd finished Level 2 and their only mistake wasn't going into Level 3. They'd cleared all the challenges, so what was stopping Treguard making his comment before they died - "FLOAT spell or no FLOAT spell, there's only one way to Level 3, so why don't you take it?" Interesting.

                              I do like the death though. It may not be particularly fair, but they were killed off by making a mistake, and this was a real, deadly booby trap - not something Knightmare often has to offer.

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                                Canadanne
                                wrote on last edited by
                                #37

                                Classic lines today:

                                "Is that K-N..." "Ooh! Don't do it now!"

                                What's funnier is the way she adds "You don't want us to be... bound!" and totally cracks up.

                                So, erm, when Treguard says "I can never tell what girls are going to do next!" and Majida replies "You can say that again, Mr Treguard!" with raised eyebrow, what are we supposed to infer happens next?! (I bet he's not expecting her to spellcast KNOT...)

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                                  Drassil
                                  Senior staff
                                  wrote on last edited by
                                  #38

                                  Picking up the specific discussion of this quest in the broader 'Losing status v cause of demise' thread:

                                  The third, Quest 4, has an element of uncertainty. The origin of the team's losing status could have been not picking up the Brain Pills, even if we can't say exactly how picking them up would have ultimately led to them being able to open the trapdoor to Level 3 and avoiding a fireball.

                                  If I remember correctly, the spyglass scene and the Snapper-Jack encounter (and, to some extent, the scroll) quite clearly suggested the team needed to take the Brain Pills and give them to Sidriss

                                  The scroll most likely referred to the Brain Pills ('Dangerous to those who are not dim'); Lord Fear in the spylgass scene identified Sidriss as stupid; Snapper-Jack was obviously testing Sidriss' foolishness. Watchers can join these dots but it doesn't give us what I'd consider a clear picture.

                                  the team needed to take the Brain Pills and give them to Sidriss - presumably to survive getting tested by Snapper-Jack (who, as a fool-taker, would have been quite right in taking Sidriss had he been able to fool her).

                                  I think the team answering on Sidriss' behalf was always intended: a deliberate variation on the familiar riddling encounters, like Ben (Series 5 Team 4) competing against imposter dungeoneer Sylvester Hands, or Sophia (Series 6 Team 6) competing against Hordriss' other exam candidates. I'm not convinced Snapper-Jack would have stood by while someone accepted and took performance-enhancing drugs in his view: that would have made him the fool. He'd made it clear that Mike should keep his distance.

                                  (Had Jack taken Sidriss away, I wonder how he'd have protected himself against reprisal from Hordriss.)

                                  The team were able to give her the answers

                                  The team gave Sidriss only one answer before Jack passed her on "two", suggesting that she was able to get one right on her own or that the scene was shortened.

                                  Perhaps, if the team were in possession of the Brain Pills, Sidriss would have asked about them during the post-Jack boat ride, or dropped a hint that the team should offer them to her. As it was, she said nothing specifically about the Brain Pills and nor did any other character (even if Treguard came close by telling Majida at the end of the previous episode that "I'm not sure they can do anything with" the stinkwort).

                                  Level 2 of this quest had bigger problems though, namely that at one point, as Harvey Towers mentioned earlier in this thread, the team are apparently holding more than two objects: stinkwort, bat and plainberries.

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                                  • MorghannaM
                                    MorghannaM
                                    Morghanna
                                    wrote on last edited by
                                    #39

                                    Michael learned the binding spell ("KNOT") that they needed from Sidriss-the-confused.

                                    Entered the moving-floor puzzle. They had clearly seen this room from S7 as one of the advisors groaned and there was a comment about: "Like that kid did." They were pursued by Snapper-Jack and panicked, making a mess of their directions. They obviously didn't realise that even if he caught them, he couldn't nap them without challenging them....

                                    Confronted by him anyway in the next room. I thought he was gonna take Michael here and was actually surprised when they passed.

                                    Cast their spell to create the "FILLET" spell they required.

                                    Took too long to escape thru the rune-lock door and could have been pounded by the troll.

                                    Used their "FILLET" spell to destroy the skeletron, but then couldn't decide whether to exit via the trap-door or the far door. Treguard refused to offer advice. Guessed the far door (wrongly) and were toasted by a fireball. Oooh naaasty!

                                    Team 5 went straight to the level 1 clue-room. Learned that Sly Hands was impersonating Brother Strange to trap Becca. Made a sensible choice of horn and firestone.

                                    Immediately encountered Brother Strange and were suspicious. Traded a proverb for a combo.

                                    Reached Smirky and traded the firestone for a "SPEED" spell.

                                    Use the spell to cross fireball alley. They could have easily done this anyway with reasonable timing. Given a fright by goblins tho.

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                                      TheNecromancer
                                      wrote on last edited by
                                      #40

                                      Greetings one and all.

                                      I loved Knightmare back in the day and still love it now. I just wish they'd release the DVD.

                                      Coming onto this episode, I often wondered what the correct answer was to Snapper-Jack's third riddle was. Thinking on, could the answer be Pluto, as he was an underworld god (I think anyway).

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                                        AriadnesLayer
                                        wrote on last edited by
                                        #41

                                        You're right! According to google, Pluto was the roman god of the underworld. So it fits the quesion of "Name the god 'down there' beginning with P."

                                        Well done! I had never been able to get that before.

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