Re:Series 1 Episode 1
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Thanks for those media links, Tom41. I fiddled about with the Anglia logo a bit and removed the Challenge logo at the top:
http://upl.silentwhisper.net/uplfolders/upload5/anglia87.jpg
Perhaps Illusion could replace the picture of the current image on the Series 1 pages with this, changing the description to:
'However, the original episodes broadcast on ITV in 1987 (and Challenge in 2004) showed this older Anglia production logo.
This indicates that the production logos were updated for the Sci-Fi broadcasts.'?
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Old Anglia production logo. I wonder why they didn't use Sci-Fi's tapes?
I'd hazard a guess that they preferred brand new copies of all series made direct from Anglia's masters, than use some other channel's older copies.
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A change to actually see something in Knightmare - very bright - s8 was all in the dark!
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Its quite different after finishing watching series 8, to go straight back to series 1.
Wall monster = naff
Effects were alright considering that it was 1987 (I think) when it was filmed.
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You could equally say that about going back to, say, season 5 after watching season 8, as the digitized photos looked very lifeless and pixelated compared to the later CGI.
Yes, Olgarth looked terrible in the opening episode, but you do get a much clearer view of the wall monsters in subsequent shows, even if they still look a bit spongy and wobbly.
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Very cool to see the first ever ep for the first time! It's very different to the KM we're used to, but it's good to see where it all began. I thought it was interesting that the quest objects must have come in later, and all they were after in the quest was a squire-dom. Plus, the ante-chamber was way too bright for my liking! That definitely improved later on...Treguard looked so young, and I loved the 80s hair, hehe The asthmatic wall monster, ahem well, it was only the first episode, so I did think it was quite a hard quest generally, that left/right thing could have been confusing, and there was nothing to tell then they had to take the lamp not the charm, whereas in later episodes, there would have probably been a scroll with a hint. Still, great to see it, looking forward to seeing the rest
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The wall monster would probably have told them to take the lamp and the other is to be remembered. However the team only got 2 out of 3 so didn't get additional info.
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Anyone notice how the credits and it music was longer in this episode than in any of the following episodes.
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Yes that's very true.
I really think that the pace of the first series in general was way to slow, it took forever to get out of the first room.
Also has anyone noticed that sidestepping never occured to any series 1 team.
Still I think that series 1 was very good, I'm not knocking it I just wished that it could have moved a bit faster.
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Yes that's very true.
I really think that the pace of the first series in general was way to slow, it took forever to get out of the first room.
Also has anyone noticed that sidestepping never occured to any series 1 team.
Still I think that series 1 was very good, I'm not knocking it I just wished that it could have moved a bit faster.
Actually, there was side-stepping in series 1, but it was team 4 who pioneered it.
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It is interesting to watch how Series 1 developed, as previously stated it was very much an experiment in its early stages, and very few 'new' things were discovered after the first 2 quests, with the exception of the famous side-stepping.
I always enjoy watching it, even if the introductions are all the same recording!
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You know, before this Series actually aired for the first time, I had saw adverts for this show which did not impress me as it looked dark and boring and was not my cuppa tea at all. *.
The day the first episode aired I was watching CITV programmes anyway while eating dinner and then Knightmare came on and I sat through the whole episode.
I WAS HOOKED! I was dying to see what happened the next week. This was new to me and instantly became my fave TV programme ever!
When the first team died in the dark room [presumably there was a wellway hidden in the darkness], I actually thought the dugeoneer had died for real, and I was in a state of disbelief for a brief moment until I saw that he was alive and well with scroll in hand, joined by his team on their way home!
I can't remember the last time I saw telvision that did this to me!*
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Well, here's the script for this episode: I might've got mixed up between Lucien and David H, sometimes their voices were quite similiar, but I've tried to be as accurate with what's been said as possible. The second team seem to speak at the same time, so for them I've mostly just given a general idea of what they tell the dungeoneer.
I'm going to set up a site to store the scripts on (using Geocities)...I'll try and update it as regularly as possible Anyway - to the script:
SERIES ONE – EPISODE ONE
(Close up of fire burning in grate, then Treguard, the Dungeon Master, is shown standing by it)
Treguard: Welcome, watchers of illusion, to the castle of confusion. Phase with us now, for this is the time of adventure. I, Treguard, issue the challenge. (Indicates door to antechamber) Beyond that portal lies the dungeon of deceit, which I alone have mastered – but those of you that cross the boundaries of time must master it also. The first is now without, so…enter, stranger.
(A boy appears in the door)
Treguard: Who challenges my dungeon?
Boy: David Campbell.
Treguard: You must have some small previous experience of dungeoneering, I hope?
David: Yes I have.
Treguard: Very well. And what reward do you seek here?
David: I seek knighthood.
Treguard: That will not be possible, only the first step to knighthood can be taken here. The squiredom is the reward for surviving the dungeon, for silver precedes gold and the silver spurs of a squire will be yours – if you survive. Now you know you may have three advisors to aid you on your quest…call them to us please.
David: David, James, Lucien – come!
(Advisors appear on seats)
Treguard: There! Now I can’t say I’m overimpressed, but then appearances as we know are often deceptive. Who guides this dungeoneer?
1st advisor: I’m David Hemp from Cranfield in Bedfordshire.
2nd advisor: James Hoggett from Wetton in Bedfordshire.
3rd advisor:Lucien Lawrence from Cranfield, Bedfordshire.
Treguard: Well I’m sure you’ll do, and if you don’t, someone will find the results amusing. Now to matters of the most serious. (Walks behind team and brings helmet and knapsack over to David) David, your quest through the dungeon is for truth and justice. Justice of course is blind and when you don this helmet you also become blind, although you’ll find there’s just enough vision to examine and collect objects from directly beneath. The others remain here, where with magic they can be your eyes – their voices will reach you through the helmet. Now, the dungeon ahead is a dangerous place so to sustain your progress, a sprite of energy will travel with you. (Image of life-force helmet appears, showing pieces breaking off) This is its manifestation. It is your own life-force and must be fed with food which you will find occasionally on your quest. This is condition green. (Shows healthy status, which then changes to amber) On condition red, you are in grave peril for this is no game for a player with numerous lives – when this one is done, your adventure is over. (Gives knapsack to David, who puts it over his shoulder) To feed your life-force you will need to place any food in this knapsack, but place only food there as any other objects will also be consumed. You will of course find other objects on your quest but choose them and use them with care and remember, you may carry only two at a time. Now I’m constrained to offer you certain final warnings, so listen to my words very carefully. On your quest, I will be with you and yet not with you, for there are places in the dungeon where even I may not safely go. The way to truth is tortuous, there is no correct route through the dungeon but the correct path can be found using logic and guile. The only way is onward, there is no turning back. Well David, do you still wish to enter the quest?
David: Yes, I do.
Treguard: Very well! (Hands helm to David) Turn then, face the door (David puts the helm on) and take a step forward.
Swoosh
(Room with 4 doors)
David: Where am I?
David H: You’re in a reasonably large room. Ahead of you on the wall there are two doors with portcullises in them. To your right and left diagonally, there are also two portcullises – two exits and portcullises underneath them. (Gold letters appear on floor) On the floor there are four letters – these are N, P, O and E. The nearest one to you is E. Ah…they spell OPEN.
Treguard: You’re wasting energy team – a small chance of success if you allow this simple puzzle to ?? you.
(Team discuss puzzle)
Treguard: Well take the right steps for further progress.
Lucien: Right, turn right slowly and…turn left a bit. Forward until I say stop – right stop!
Treguard: Remember, that which does not read right must be spelt correctly.
Lucien: Turn left slightly and say “open”.
David: Open.
(Nothing happens)
(Team discuss puzzle again)
Lucien: Erm…can you turn left slightly…and walk across the letter if you can see it. Walk straight forward. Turn right slightly and walk straight forward, two paces. Stop.
Treguard: Remember…spelt correctly.
Lucien: Oh yeah, right turn round…completely. And a bit more. Right walk forward ‘til I say stop. Stop. Turn right. Walk forward a bit. Stop. (David stops too far forward of the O) Turn right again. Right, now walk forward one small pace. Right again. Walk forward another small pace. (O disappears when David steps on it and appears at the top of the screen) Right, turn…walk forward three spaces. Right, now turn right, and walk forward a few spaces until I say stop. Right stop – turn right. Walk forward.
Treguard: Hurry team, life force energy is fading.
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Lucien: Forward. (P disappears) Right, stop! Turn right. Walk forwards. (E disappears) Right stop. Turn right. Forwards. Stop.
(N disappears and door under E opens)
Lucien: Right, go left slightly. Forward, stop – stop! Turn right. Walk forward.
Swoosh
(Level 1 Clue Room)
David: Where am I?
David H: You’re in a smallish room with a door in the wall in front of you and a door in the wall to your right. There is a table in the middle of the room.
Lucien: Right David, walk forward until I say stop. Stop. Turn right…(David’s trainers squeak at this point!) and take a step forward.
(Clue objects: pie, red gem, symbol and oil lamp)
David: I can see the objects on the table (red gem shines)
Lucien: Alright, take the meat pie.
David: Alright.
Lucien: Now there’s also a ruby on the table, can you see that?
David: Yes, I can see that.
Lucien: Alright, well try taking that.
(Treguard’s face appears at top right of screen)
Treguard: You have delayed too long in this chamber, a manifestation is now occurring, stand quite still dungeoneer.
Team: Stand still.
(Cue strange “tune” playing and a face appears on the wall)
Treguard: You’re relatively fortunate, this is a wall monster, category level 1. Such minor malignance feed on life force but usually allow their victims to survive. Because they’re not very bright, they delight in stupidity…in this case, your stupidity. You must defeat him with wit, and when he speaks, you must answer.
Monster: I am Olgarth, of legend. I have riddles, of different kinds, of different legends. Three riddles have I, and truth is what I seek. One truth will pass you on. Two may aid you. Three commands me. Fail all three, and I feed ON YOU!
Treguard: Listen team, with one solution you may proceed. With two, you gain some knowledge which may be of help. With all three, this dismal creature will gift you that magic which he does possess. Fail three times and all will be lost.
Olgarth: Here is my first. (Olgarth “sucks” his mouth in, he continues to do this throughout the whole encounter – maybe the guy voicing him had breathing difficulties caused by the mask?) On Earth I was born. Deep fires tempered me, mountains slept on me, my father was younger than I and the sculptor gave me my face. What am I made of?
David H: David, I think we have the answer to the riddle.
David: Right, what is it?
David H: Could you try saying “stone” please.
David: Stone.
Olgarth: Truth accepted! Here is my second. Made like me the mountain stands, the tallest object in our land. Give name to him.
(Team discuss riddle for a while)
Olgarth: One riddle, one answer – name it now!
Lucien: Alright David, try stone again then.
David: Stone.
Olgarth: FALSEHOOD! (David H sighs in frustration) Ben Nevis was the truth I sought. Here is my third. Once by magic I was cleft. In my chest a sword was left. Ten years of pain I then endured. Then came a prince who pulled it forth. Name him now and gain reward.
James: David, try Arthur.
David: King Arthur.
Olgarth: Truth accepted. Two is the score. You may know more. Justice lies on the right but he who seeks it must be fleet of foot. I hunger yet we may meet again. (Weird noise again as Olgarth fades from the wall)
Lucien: Alright then David, you’ll have to leave the objects now. Turn left.
Treguard: You must take some objects.
Lucien: Alright David, take the ruby.
David: And will I take the candle holder, or will I take the charm?
Lucien: Try taking the charm – don’t put it in your knapsack (meaning the ruby). Take the charm as well.
David: Right.
Lucien: Alright, now turn left. Walk forwards.
James: Stop!
Lucien: Stop! Turn right. Left…left slightly, left slightly. Walk forward.
Treguard: Hurry team, or something much nastier than a wall monster will be upon you!
(David passes through the door)
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