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  4. Series 1 - Episode 5

Series 1 - Episode 5

Scheduled Pinned Locked Moved Series 1
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    Snowwiewolf
    wrote on last edited by
    #2

    I think it went something like this:

    Said the right hand to the left hand "I dont know the way"

    Said the left hand to the right hand "I'm in disoray" (not sure if its spelt correctly)

    "Very well" Quoth the right hand "then I'll have the say"

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      Billy
      wrote on last edited by
      #3

      And since the right hand 'had the say' it was that door they needed to go through. But they went through the left door instead, and died. I don't think it was ever up for discussion that they could possibly get through the bomb room in time, that bomb exploded so fast it would have been virtually impossible to do it. If there had been a chance of survival the fuse would have gone down at about the same rate as David's team experienced in Episode 1.

      Oh, and they left Casper and the egg timer because Merlin said himself that both objects weren't any use from then on. However, I can't remember how the team used the egg timer. I'll have to watch that quest again and see when I have the time.

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        Malefact
        wrote on last edited by
        #4

        It is very odd that the team decided to use the left-hand door - ignoring both the riddle and the Adventurers' Code. They had been doing extremely well up until that point, having just won three spells off Merlin.

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          LordF
          wrote on last edited by
          #5

          Half Way...

          I'll post my thoughts of this Episode and the Season so far after the episode.

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            Tom41
            wrote on last edited by
            #6

            Hmm, some good points about this episode. The team scored 2/3 against Cedric the Mad Monk, who didn't take nicely to losing! Before going off to 'have a sulk' he allowed the dungeoneer to have some food, and gave them an ANVIL spell. Used the ANVIL spell to knock out Gumboil the guard in the next room. Gumboil was not too pleased with having magic used on him again!

            I think the previous team's ANVIL spell would have done the same thing, make a large anvil appear to knock out the guard.

            Next room, there were two food objects on the table! Treguard hinted that 'something is fishy here', and after a lengthy discussion they decided to take the grapes. One of the advisers commented "How is he going to eat a raw fish?"

            After rejecting the fish and putting the grapes in the knapsack, there was not really much choice of the two objects to take! The key turned out to be Casper the talking key, and he hinted that they'd need some kind of timer - so took the egg timer as well.

            The ad break occurred here, and unusually they used the logo from the Series 5-8 intro - complete with a burst of the Series 5-8 title music!

            Back to the episode, the moving-keyhole room was next. An adviser actually said they should ask Casper for help with this! Casper said he could do this, and suggested they don't go through one of the doors without a lock symbol on it! Took them forever to get through the moving keyhole room! Eventually it's as if the production team decided to freeze the keyhole in the middle, and still the dungeoneer had to hold the key up higher and sidestep left!

            Merlin's room next, they had to assemble the M blocks again like the previous team. I liked how Merlin said he didn't know that 'toy' still worked! Also, when 'Mer' asked if they knew any of his other names, the dungeoneer said 'No', causing Merlin to say that IS another of his names!

            Scored 3/3 on Merlin's riddles, and gained a possible record of 3 spells FLARE, FREEZER, and ENERGY. Warns them of Mogdred, his alter ego - and the Level 2 guards are holding a tournament, and they must run the gauntlet!

            Oddly, Treguard told them to leave both items in Merlin's room before leaving! I liked Casper interrupting to say 'Well done' and 'Good luck'

            Corridor of Spears next, and they attempt to do something never done by any team before or since, crouch down to avoid the spikes! Well, after a long discussion about what to do - and Treguard had to remind them to hurry up!

            Next room had 4 doors, 2 with keyholes. Folly appeared again (Adviser: Guess who, Danny!). Folly got so foolish that Treguard intervened again! I didn't understand Folly's riddle any more than the team did! And could have done without Folly blowing a raspberry

            Time-out occurred in this room. This time, Folly laughed over the credits! Now we have to wait until Monday to see how they do!

            The current team is doing well - from start to finish of this episode it's all one quest! No deaths or new team starting.

            Oh, slightly off topic here, but this seems to be the pattern for Challenge's ad break:

            1. Static or animated Knightmare logo

            2. Challenge logo (1 second)

            3. Commercials

            4. Challenge logo (1 second)

            5. Challenge trailer (e.g. Paradise Hotel Uncensored, Bruce's Brain Buzz)

            6. Static or animated Knightmare logo (return to episode)

            So if you stop the tape for the ad breaks, like I do, restart it just as the Challenge trailer is ending - often with times the advertised programme is on.

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              MoanaLiza
              wrote on last edited by
              #7

              A few huhs this ep. Anyway we start off with Cedric, where they get two riddles right and so are allowed to take the grub and they also get a spell and so Cedric then goes off and sulks. In the clue room the advisor guides Danny down the stairs, right in the middle. When Danny gets to the clue table we see the first huh, 2 food items. After Treguard saying about something fishy for being two items and a discussion They choose the grapes. They also decide on the two items and after deciding to take Casper and him giving them a clue they take the egg timer. So they move on and we going into the break, the second huh which is the latter Series' logo

              which we see the same again after the break. (I'm trying to think of what happened next in the right order)

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                Billy
                wrote on last edited by
                #8

                Folly's riddle was something like this:

                "Said the right hand to the left hand, 'I don't know the way'.

                Said the left hand to the right hand, 'I'm in disarray'.

                'Very well' quoth the right hand, 'Then I'll have the say'."

                I'm guessing they need to take the right door, as the right hand had the say. It way indeed odd that they used the Series 6-8 logo/music as a lead into the break, let's hope it's a mistake, as using it from now on would be silly. I noticed that all the advisors wanted to take the grapes, but the third one seemed to mishear that:

                "Take the grapes"

                "No, don't! How is he going to eat a raw fish?"

                "Exactly, take the grapes"

                "Oh"

                I guess the fish was a red herring! It was rather annoying how the dungeoneer would sidestep about two seconds after Casper informed in on where the door is, no wonder whoever controlling it gave up in the end and left the keyhole in the middle.

                We should have done the Series so far yesterday, but today's fine as well- it's certainly a change seeing this after Series 8, I've no idea which I prefer. I do like Treguard's neutral stance, but the main problem with this series is that it's just too slow. I can understand why, as it's the first series and everything needs to be explained, but it is rather annoying when you know the rules. And the cast is a bit limited, I prefer the bigger Series 2 cast, as that was less restricted. Still, aside from those little niggles, this series is still a great one-proof that Knightmare was good even from the very first episode!

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                  LordF
                  wrote on last edited by
                  #9

                  Cedric as rude as ever but fun, I wonder who would win out of an insult contest between Him and Elita.

                  That Gumboil can't seem to get a break first the ITCH spell from yesterdays episode and today the ANVIL spell.

                  You've gotta feel sorry for him.

                  Everytime Casper speaks for the first time it jump about 1CM out me chair, one of these chairs I'll be through the roof.

                  Merlin as good as ever... I think.

                  Good Episode Overall.

                  and Folly was fooling around again... what else is ne people?

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                    MoanaLiza
                    wrote on last edited by
                    #10

                    And the cast is a bit limited, I prefer the bigger Series 2 cast, as that was less restricted.

                    Just a thought Poor old Mogdred must not have been having much fun, waiting to pounce on some unsuspecting dungeoneer and them not getting far enough. Mind you each knew team seem to get further and further than the previous team.

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                      beamrider2600
                      wrote on last edited by
                      #11

                      Good episode. It always makes me laugh when the teams argue so I enjoyed that debate over the fish and the grapes - I'll have to watch that again soon.

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                        Porsmond
                        wrote on last edited by
                        #12

                        A Good Episode this one, but the episode really seemed to go slow and they are still on Level 2.

                        Level 2 Clue Room - Was was going on here, Was'nt it obvious what food to take even when Treguard gave them a clue, Also their life course really drained down quickly, and I thought they were going to run out for a minute there. I personally thought it was funny when after they finally took the grapes, one of the advisors come out with the comment " Should We Take the Fish as one of the items too" ummmmmm, how about NO

                        I did like the " But How can he eat a Raw Fish" comment too

                        the Ad Break was certaintly odd, they used the Later Series Logo with the little jingle too. Surely a Mistake of some kind???Not that it really bothered me, but it was noticeable

                        So was there 2 firsts in Knightmare in this episode. Firstly given 3 Spells from Merlin(WOW) and 2 warnings too, I cant think of another team that was given so much information and spells from one person, Surely the only person to do so in the history of Knightmare.

                        The Spears Room - How Hilarious with them crawling under the spears, It was brilliant. Also I reckon they let them off a tiny bit because when he crawled and they told him to go left, they went into the next room automaticlly.

                        The End Riddle - Its Clearly The Right Door isnt it.

                        Says the Right Hand to the Left Hand, I dont know the way

                        Says the Left Hand to the Right Hand, I'm in Disaray

                        Very Well says the Right Hand, then I will take the Say.

                        Surely the Phrase " Very Well says the Right Hand,I will take the say" should realise to the team thats its the right hand door to take.

                        Also loved Folly's Reaction when he was told to repeat the phrase, he obviously was'nt very happy.

                        ARGH, Cant believe we have to wait till monday for more, I'm sure I can handle the wait though

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                          beamrider2600
                          wrote on last edited by
                          #13

                          I did like the " But How can he eat a Raw Fish" comment too

                          Yes, and all the time the life-force counting down - classic stuff.

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                            NimaGraven
                            wrote on last edited by
                            #14

                            I thought the fish thing was obvious :/.. But that's just me.. It was red, so it must be a herring, so don't take it!

                            My mum kept having to say: They're just kids! lol.

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                              beamrider2600
                              wrote on last edited by
                              #15

                              The fact that it was obvious was what made it so funny.

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                                Enigma
                                wrote on last edited by
                                #16

                                Saw a first series episode for the first time ever last night due to being too young to see the first series the first time round (my parents didn't get round to having me until 1984) and too involved in local elections to see the first few episodes this time.

                                I can see what Tim Child meant by the first few epsiodes being a bit slow. I agree that inserting lots of non-puzzle rooms/outside areas doesn't help, but I thought Merlin and Folly talked for far too long before getting round to what they were actually meant to say. Casper the talking key was irritating. I don't like the idea of the dungeoneers having an acting guide; they ought to have to work everything out themselves. I was disappointed the didn't die in the moving keyhole room. Having them panic and try to follow round the moving keyhole whilst the timer ran down and the deliciously dark life force sequence ran its full length would have been wonderful; the kind of thing I remember from series 2 and 3 the first time round.

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                                  beamrider2600
                                  wrote on last edited by
                                  #17

                                  I disagree, actually, I think that by inserting a variety of different rooms like outside areas - it made a change and might've made things take a little longer, but picked up the overall pace of the program.

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                                    Canadanne
                                    wrote on last edited by
                                    #18

                                    Funny how Merlin claims that the Hall of Spears is the Level 2 guards "holding a tournament" and that Danny must "brave their gauntlet" - but you can still hear the usual sounds of machinery operating the spears!

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                                    • PookaP
                                      PookaP
                                      Pooka
                                      wrote on last edited by
                                      #19

                                      I'm not sure that's what that meant - I think it's more literal than that, and that if Danny had survived until the end of Level 2, we'd have seen Gumboil, Cedric and Gibbet having a competition of sorts! Ah well, wishful thinking I suppose.

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                                        Canadanne
                                        wrote on last edited by
                                        #20

                                        I don't think so - he said it was happening "through the door", and the next room was the Hall of Spears. (Also, Folly catches up with Danny afterwards, and appears to be taunting the guards they've just passed - "You can't hit me!" etc.)

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                                        • PookaP
                                          PookaP
                                          Pooka
                                          wrote on last edited by
                                          #21

                                          Good point.

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