Dragon or Mine-cart?
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I always liked well-ways wonder what inspired them. Dizzy, Mario?
The mine cart was cool, loved it. The dragon sequences were no good for me because they were outside the dungeon.
Theres another way that hasn't been mentioned. What about the Dunswater amd te towever of time.
Question
Was the Dungeonere in level 3 the moment they had got accross the Dunswater, when they entered the fortress or when they got to the bottom of the steps?
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No level 3 was at the bottom of the steps. I remember that during the eye-shield sequence of 'the dungeoneer' going down the steps Treguard saying that the enterance to level 3 lies somewhere below.
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Yeah the Tower of Time was still on Level 2. The staircase inside the Tower was the entrance to Level 3.
In fact, I always thought Treguard's words were a bit redundant at that point. He kept saying, "The entrance to the third level must be somewhere below this fortress, if only you can find it." If only the could FIND it? When the dungeoneer's stood right at the top of the very staircase that leads into Level 3?
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wasn't it the transported pads they took them to level 3?
The mine carts were great,
Well ways and trapdoors were alright, much like the mines the team needed something to get across or they needed to be fast.
With the Dragon.. you can pretty much get across for free, and speed wasn't that important.
Descender wasn't to bad, when the team had to count floors.. remember season 5? lol
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I think the transporter pads were a puzzle in a Level Three room, as opposed to being a means of getting to Level Three.
I like the Mine Cart ride a lot. I think it would be good to introduce that in the new series but expanded a bit so that instead of a closed shaft, the cart could travel through a series of large caverns, with colourful minerals glistening and perhaps a waterful (like something from Journey To The Centre Of The Earth). I think that would be quite effective and certainly a treat to look at.
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That idea struck me too! Yeah, the return of a new improved mine-cart would be really cool. The superior capabilities of the new Knightmare system could pull off something really special.
A better version of the descender might also work - perhaps something like a cable-car?
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I always liked well-ways wonder what inspired them. Dizzy, Mario?
Tim Child said that he stole the idea for the Wellways straight out of Atic Atac (an old ZX Spectrum game). In it, as you go from room to room through a dungeon, you fall through holes in certain rooms to get to deeper levels.
As a matter of fact, the idea for the Life Force was also stolen from that game. In Atic Atac, your energy was represented by a graphic of a chicken. As you took damage, parts of the chicken disappeared - when you got down to bare bones, you died!
Anyway, the mine-cart rides were knice, but I still preferred Smirkenoff's dragon rides to the next level. If only the flight sequence had been shorter... and they probably could have done without the lengthy chat between dragon and dungeoneer before the flight
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I always liked Smirkenoff the best out of all of them, but I suppose it did take longer than perhaps was necessary. The mine cart was cool, as it was quite exciting - never was too keen on the descender.
Smirkenoff was better when he had a voice, and chatted to the dungeoneer it made it less monotonous then.
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