Knightmare logo
  • Characters
    Powers that Be Opposition Unaligned
  • Dungeon
    Handpainted CGI Locations
  • Backstage
    Experiences Interviews History How Knightmare was made Convention
  • Fanzone
    Online Coverage Articles Magazines Fan projects
  • Series
    Series 2 Series 3 Series 4 Series 5 Series 6 Series 7 Series 8 Geek Week International Knightmare VR Series 1
  • Events
    Pre-2021 2021 2022 2023 2024 2025 2026
Skip to content
  • Categories
  • Recent
  • Tags
  • Popular
  • Users
  • Groups
Collapse
  1. Home
  2. Fan Creations
  3. Re:Here's a mad idea...

Re:Here's a mad idea...

Scheduled Pinned Locked Moved Fan Creations
193 Posts 39 Posters 0 Views
  • Oldest to Newest
  • Newest to Oldest
  • Most Votes
Reply
  • Reply as topic
Log in to reply
This topic has been deleted. Only users with topic management privileges can see it.
  • S
    S
    SkipTheDreadnort
    wrote on last edited by
    #108

    Good, I'm glad we're in agreement. As I've stated countless times, I want to remain as true to the spirit of the show as possible - and what better way to do that than by employing the same art techniques and dramatic devices as the original makers?

    The forthcoming demo will comprise some early graphics treatments, a test menu interface and maybe some interactive content. However, I haven't got round to animating our dungeoneer friend yet. Also, the demo will be of extremely rough quality and is not to be taken as indicative of the final product blah blah blah.

    Skip

    1 Reply Last reply
    0
    • SkarkillS
      SkarkillS
      Skarkill
      wrote on last edited by
      #109

      Looking forward to the demo Skip.

      I have a feeling that it and the finished product will be.

      VERY LOVELY.

      1 Reply Last reply
      0
      • K
        K
        keke
        wrote on last edited by
        #110

        really looking forward to it

        oh yeah and to be really mean if a player goes way off the path then the swinging axe puzzle from series 4 episode 1 credits could appear. mwahaha that would be cool

        1 Reply Last reply
        0
        • L
          L
          LordF
          wrote on last edited by
          #111

          Skip,

          You know in the Corridor of Blades theirs 2 blades, one goes along the top and one goes along the bottem.

          Could you make on go along the middle of the Corridor's wall.

          Now that would give them something to move for or duck for.

          1 Reply Last reply
          0
          • S
            S
            SkipTheDreadnort
            wrote on last edited by
            #112

            It's nice to see that some of you are as sick-minded as me when it comes to re-imagining the classic Knightmare obstacles. Here's my own take on a potential Corridor of Blades:

            The conveyor will be divided into three, with two runners between them, along which will fly poles with rotary blades on 'em. The blades will be rotated 90 degrees from the original CoB, so instead of spinning parallel with the floor, they will spin parallel with the walls (flipped on their ends, if you will).

            The rotary blades can be spinning on one or both sides of the pole, and can be at head height or knee height (like in the original). Head height ones can be ducked, while the knee-height ones will obviously have to be sidestepped. I'll try and put a small diagram here to show you what I mean later.

            To make things really evil, the poles may shift position when they're halfway down the corridor! A head-height one may suddenly drop to knee-height, or a blade on the left of a pole may suddenly whip round to the other side.... if anyone makes it through this, they deserve to win.

            Any more hot ideas?

            1 Reply Last reply
            0
            • K
              K
              keke
              wrote on last edited by
              #113

              whoah if you put that in then its gonna be realy hard. make sure its towards the end so then when u die on it u have to go all the way back to the start.

              how about a room with a thin path at the start and end and they both lead to a small maze of paths(not big at all) but as you near it the bits of path of the maze shift positions so you have to keep thinking and u can't plan a route. if you missed the next piece of path then u fell ahhhhh. i'll probably do a drawing and put it up as i am bored

              1 Reply Last reply
              0
              • T
                T
                tomyboy
                wrote on last edited by
                #114

                I've just put that same idea on the Video Game thread! I would play if it was a modern flash game. Since my video game plan went downhill a online game is the next best thing!!!! It's got to have good graphics for a online game! I don't like the old-faishioned graphics!! (It is the 21st century!!!)

                1 Reply Last reply
                0
                • L
                  L
                  LordF
                  wrote on last edited by
                  #115

                  Skip, I have another idea

                  You know Block and Tackle from Series 4 and the Fireball room from Series 8.

                  Why don't you mix them together so you get the Fireballs raining down and takeout the floor while the side blocks come along and try and whack people to death.

                  Now that's what I call "LOVELY"

                  1 Reply Last reply
                  0
                  • R
                    R
                    Raven
                    wrote on last edited by
                    #116

                    When you die have 'ooh nasty' on the screen.

                    Anyway, if you can, make it so that you can have three advisors just to help out. This could be done with them being able to view your character and using a chatroom style board talk to each other and to you. It would make it more authentic.

                    1 Reply Last reply
                    0
                    • F
                      F
                      Fidjit
                      wrote on last edited by
                      #117

                      Is it an internet game or a genuine PC game Skip?

                      But from the sounds of it you could encourage a new Knightmare game, well done and good luck...

                      Fidjit

                      1 Reply Last reply
                      0
                      • S
                        S
                        SkipTheDreadnort
                        wrote on last edited by
                        #118

                        Whoa. I'll answer in reverse order:

                        Fidjit - if by 'internet game' you mean 'can be played between more than one person via modem link-up', then it certainly isn't. If, however, you mean 'can be played in a browser window without having to download it', then as I've said before, it certainly is.

                        Casper Key - 'Ooh nasty' will almost definitely make an appearance. Your 'advisors' idea, as inventive and cool as it is, will not be included. This is because, as previously mentioned, YOU as the player will be the sole 'advisor' of the on-screen dungeoneer, and as such will have no-one to help YOU help the dungeoneer. There will, however, be the occasional hint or warning from the game (possibly, but NOT definitely, using a Treguard-type figure).

                        Lord Fear - the Block And Tackle AND the Fireball Room will both appear in the game, and I was indeed entertaining a similar idea of combining certain hazards. The Fireball Room will be changed slightly though, in that the block about to be destroyed will 'heat up' a second or two prior to the fireball being launched, to give the player time to get out of the way (IF they're quick enough). Unlike the TV show, the launching of the fireballs will be completely random, and having a player struck down by a fireball out of the blue is neither fun nor fair.

                        Tomyboy - if by 'old-fashioned graphics' you mean the kind of graphics used in the Spectrum Activision game we've been playing of late, then do not worry. It would take a considerable amount of skill to get graphics that primitive going in Flash. The graphics will be kinda cartoon-gothic, with moody shadows and lots of colour and animation, but I have to stress that since this is a browser game, graphics have to take second place to bandwith and download times. If you're expecting Thief III or something, I suggest you look elsewhere.

                        Keke - like the maze idea, I will be including a maze of some sort, and I'm always a sucker for hazards that involve plummeting to your death. But as I said, it would need to be carefully designed to give the player a decent [but slim] chance of survival. With a game this hard, I want the player to lose because they weren't quick or smart enough - not because the floor gave way beneath them with no warning whatsoever. Keep working on it!

                        This weekend, with God (or something) as my witness, I'll have a simple graphics demo up for you. Believe.

                        Skip

                        1 Reply Last reply
                        0
                        • R
                          R
                          Raven
                          wrote on last edited by
                          #119

                          Good luck, I'm looking forward to playing it.

                          1 Reply Last reply
                          0
                          • HarveyTowersH
                            HarveyTowersH
                            HarveyTowers
                            wrote on last edited by
                            #120

                            Sounds great - let us know when it's ready1

                            1 Reply Last reply
                            0
                            • T
                              T
                              tomyboy
                              wrote on last edited by
                              #121

                              Tomyboy - if by 'old-fashioned graphics' you mean the kind of graphics used in the Spectrum Activision game we've been playing of late, then do not worry. It would take a considerable amount of skill to get graphics that primitive going in Flash. The graphics will be kinda cartoon-gothic, with moody shadows and lots of colour and animation, but I have to stress that since this is a browser game, graphics have to take second place to bandwith and download times. If you're expecting Thief III or something, I suggest you look elsewhere.

                              I'm 14!! I'm used to PS2 graphics not the Spectrum graphics!! Although saying that I do play the "old graphics" game on CiTV!

                              1 Reply Last reply
                              0
                              • R
                                R
                                Raven
                                wrote on last edited by
                                #122

                                mmm... pizza

                                1 Reply Last reply
                                0
                                • K
                                  K
                                  keke
                                  wrote on last edited by
                                  #123

                                  yes. anyway i did a crap drawing of the moving maze i though up. hahaha its nto that good once u see it. but anyway here it is: http://www.geocities.com/the_cool_crew_rocks/knightmare.html he grey platforms are where the platforms start and they turn every 8 seconds or so to the white positions. the player would have to get from the bottom to the top. hahaha

                                  1 Reply Last reply
                                  0
                                  • S
                                    S
                                    SkipTheDreadnort
                                    wrote on last edited by
                                    #124

                                    Fucking hell, it's a fiendish one alright. It's kinda like The Mills Of Doom, only.... nastier. Hah!

                                    I assume that the way to survive would be by keeping the player on the pivotal centre point of each block until it was safe to move? If the player stands in the centre of the block, it can swivel around them okay and they'll be safe. But if they are on the edge of the block when it swings, they fall to their death.

                                    The reason it should work this way is that no obstacle in Knightmare (apart from the Spindizzy) has ever physically moved the player in any way. For this reason, if the player is at the edge of the block and the block begins to swing, the player won't move as well - the block will swing from underneath their feet, and down they go to their death.

                                    I'm definitely gonna work with this one though, it would make a great end-of-Level-2 puzzle (perhaps instead of a Causeway, for example?). Well done indeed!

                                    As a reward, I give you three VERY ROUGH (I can't over-stress this) screens from The Deeper Dungeons!

                                    http://www.skiponline.4t.com/km/testscreens1.html

                                    Not a lot, but it's something! Enjoy!

                                    Skip

                                    1 Reply Last reply
                                    0
                                    • T
                                      T
                                      TheBrollachan
                                      wrote on last edited by
                                      #125

                                      It's a good start Skip.

                                      Some rooms are more realistic looking than others. Nice to see the bomb room.

                                      1 Reply Last reply
                                      0
                                      • L
                                        L
                                        LordF
                                        wrote on last edited by
                                        #126

                                        Skip, when will we see Character disigns like Treguard and Lord F etc.

                                        1 Reply Last reply
                                        0
                                        • K
                                          K
                                          keke
                                          wrote on last edited by
                                          #127

                                          oooo i like the look of the rooms. very cool. can't wait to see the dungeoneer be one step away from the door in the bomb room when it explodes. hahaha

                                          1 Reply Last reply
                                          0

                                          Hello! It looks like you're interested in this conversation, but you don't have an account yet.

                                          Getting fed up of having to scroll through the same posts each visit? When you register for an account, you'll always come back to exactly where you were before, and choose to be notified of new replies (either via email, or push notification). You'll also be able to save bookmarks and upvote posts to show your appreciation to other community members.

                                          With your input, this post could be even better 💗

                                          Register Login
                                          Reply
                                          • Reply as topic
                                          Log in to reply
                                          • Oldest to Newest
                                          • Newest to Oldest
                                          • Most Votes


                                          • Login

                                          • Don't have an account? Register

                                          • Login or register to search.

                                          The Team

                                          Join
                                          Submissions
                                          Contact
                                          KM Chat
                                          Privacy Policy

                                          The Site

                                          About
                                          Search
                                          Site Map
                                          Terms & Conditions
                                          Q&A

                                          Keep up-to-date with Knightmare news:
                                          Visit KnightmareTV on X Visit KnightmareTV on Facebook Visit KnightmareTV on YouTube Receive Browser Notifications See our RSS Feed
                                          © Copyright Knightmare.com 1999-2026. All Rights Reserved. Moral rights are asserted.
                                          • First post
                                            Last post
                                          0
                                          • Categories
                                          • Recent
                                          • Tags
                                          • Popular
                                          • Users
                                          • Groups