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Knightmare Adventure

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    TheBrollachan
    wrote on last edited by
    #8

    See the URL's in my signature

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      Snowcat
      wrote on last edited by
      #9

      You mention that the Dungeoneers death has the ability to kill the team, Emii. So why not give them a slight dilemma? :-

      Force the advisors to seperate from the dungeoneer in order to complete a task, leaving the dungeoneer vulnerable to attack and keeping the advisors nervous and on their toes because they can't help their team mate should there be trouble (which, of-course, there will be at least once ).

      A potential scenario would be: The team need to enter a fairly enclosed space to gain supplies and continue their quest. 'Arrange' for the dungeoneer to enter first and suddenly be cut-off from the rest of the team (perhaps a door or sentinel character would be useful here)

      As the Dungeoneer continues with the task in hand, the rest of the team have to take the long way around and meet him/her at the far side. This of course is complicated by the compulsary hoard of Goblins being encountered WHILE THE DUNGEONEER IS ALONE. The advisors will need to react fast if they want to survive in 1 piece... 😮

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        Drassil
        Senior staff
        wrote on last edited by
        #10

        In terms of floor puzzles, the Causeway might be a bit difficult to recreate without computer graphics. I think some kind of giant hopscotch could work well - and it might be fun bringing out people's inner children that way!

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          Emii
          wrote on last edited by
          #11

          So where exactly do you do this role play? I'm intrigued...you'll obviously need a large playing space and do you use props? Sounds quite fun.

          See the URL's in my signature

          Actually, Brollochan, you're wrong

          Live Action is dressing up as a character, picking up a sword and a ref will put you in a real situation with others dressed up and armed, and you have to get yourself out of the situation.

          It is NOT roleplaying online.

          Pixie - yes, we need big playing space. We use the local woods which spans across a good few miles

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            MoanaLiza
            wrote on last edited by
            #12

            See the URL's in my signature

            The m is missing from the end of the surrounds address in your sig

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              TheBrollachan
              wrote on last edited by
              #13

              Oh not that again, I corrected this problem before.

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                keke
                wrote on last edited by
                #14

                oh then some big spiders webs made of strings weaved around an area. the dungeoneer must be guided through and on each string is a little bell. if a bell is rung more than a few times then "Ariadne" eould come and end the quest. At the end of the web is a tightrope thing and erm yes

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                  Emii
                  wrote on last edited by
                  #15

                  I love the spider's web/Adriane thing! Very doable and mucho nailbiting

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                    Drassil
                    Senior staff
                    wrote on last edited by
                    #16

                    It sounds a lot like one of the games from Crystal Maze - which is probably an excellent source for appropriate puzzle ideas.

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                      paullomas
                      wrote on last edited by
                      #17

                      i always thought that the crystal maze was like knightmate dunno y

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