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  3. Re:Here's a mad idea...

Re:Here's a mad idea...

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  • S
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    SkipTheDreadnort
    wrote on last edited by
    #159

    The game will feature spot effects (spellcasting, footsteps, doors closing, death-knells etc) and ambient loops (dripping of caves, wind, sinister groans). There may be the occasional jingle but probably not a lot of music. I refer you to my earlier note that this is a browser game, and that I'm trying to keep it as streamlined and compact as possible. Voices will therefore not be included. The dialogue will be written in scrolls that appear in the top-left hand corner of the screen. Anyone who's played *Final Fatnasty * [sic] or Parasite Eve 2 will know what to expect from the dialogue. Anyone expecting *Metal Gear Solid * should probably go elsewhere.

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    • K
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      keke
      wrote on last edited by
      #160

      how about someone that gives off signs that they arent good but still seem to be good. then the dungeoneer would have to think whether to trust them

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        SkipTheDreadnort
        wrote on last edited by
        #161

        Hi everyone. Just thought I'd come out of hiding to give you a quick update on how things are progressing.

        I've been very quiet round here of late, and with good reason. Remember I said that one of my clients had scrapped their design brief and I was free to dedicate all my time to The Deeper Dungeons? Well, true to form, they came back to me last week and reinstated the project. Plus, they're currently discussing my fee and potential hiring on a semi-permanent basis. Of course, the brief has changed, so I've been forced to start from scratch. Still, it's a pretty impressive turnaround.

        I'm sure some of you can see where this is going, so I'll cut straight to it - I have had to temporarily suspend work on The Deeper Dungeons until further notice. This does NOT mean the project is being scrapped - as I've reiterated countless times, I am 100% committed to seeing the project through to its completion. It simply means that I have other priorities to attend to. I stated this unequivocally at the beginning of the project, and I hope you all understand.

        The game engine is practically complete, so the next phase will be character and level design. I will be posting new developments as and when they happen. As a guide though, my current brief has a projected deadline six weeks from now. So who knows, I might have a nice little Hallowe'en present for everyone when I return.

        Thanks for your patience. This thread will remain open, so please continue to submit your ideas and queries in the meantime.

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          Gizensha
          wrote on last edited by
          #162

          Course we understand

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            FrightKnight
            wrote on last edited by
            #163

            Hallowe'en? Perfec'!

            As long as you don't rush it out like Driv3r, or something, there should be nothing wrong.

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              Gizensha
              wrote on last edited by
              #164

              You mean they didn't intend Driv3r to be an extraordinarially stupid excuse for a coaster?

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                SkipTheDreadnort
                wrote on last edited by
                #165

                No, it will not be a Driver 3, Enter The Matrix or Bruce Lee situation. I am like the Grolsch brewery - I'll only let you play it when it's ready.

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                • K
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                  keke
                  wrote on last edited by
                  #166

                  good. if you hurried it, level 3 could just be level 1 and 2 rooms re-used and that would never do...

                  it'll be good playing it in winter when its cold and dark. ooo scary

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                    123Pooka
                    wrote on last edited by
                    #167

                    Take all the time needed, I think the grolsh approach is a good one. I look forward to the game (hopefully I won't be saying ooh nasty the moment I begin)

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                      Gizensha
                      wrote on last edited by
                      #168

                      Oh goody. A non commercial game going by the standards the commercial game world should be going by. Well, commercially there is the occasional 'when it's ready', but most of those are by the smaller companies (eg, Lionhead).

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                      • HarveyTowersH
                        HarveyTowersH
                        HarveyTowers
                        wrote on last edited by
                        #169

                        If Grolsch made computer games . . . or is that someone else?

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                          JoeGrocottJames
                          wrote on last edited by
                          #170

                          If Grolsch made computer games . . . or is that someone else?

                          You're thinking of Carlsberg.

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                          • SkarkillS
                            SkarkillS
                            Skarkill
                            wrote on last edited by
                            #171

                            If Grolsch made computer games . . . or is that someone else?

                            Yep Thats Carlsburge Mate.

                            Grolsh is the one with that Sweedish Guy. Who says "Shhtop this (itsert item here) is not ready yet."

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                              jeepers
                              wrote on last edited by
                              #172

                              thats a great idea

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                              • EldaradE
                                EldaradE
                                Eldarad
                                wrote on last edited by
                                #173

                                Oh goody. A non commercial game going by the standards the commercial game world should be going by. Well, commercially there is the occasional 'when it's ready', but most of those are by the smaller companies (eg, Lionhead).

                                lol, you obviously didn't play Black and White then... 😉

                                As for the game, just keep plodding away - it will be all the more satisfying when you finally finish...for everyone concerned.

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                                  Gizensha
                                  wrote on last edited by
                                  #174

                                  Oh, I played Black and White. And it's a great game. The reason people, for the most part, don't think much part is that they developed the concept about 70 degrees angular from the direction people were expecting them to take. I hear Black and White 2 will be more in line with what people expected Black and White 1 to be than an actual sequel.

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                                    angelordevil4585
                                    wrote on last edited by
                                    #175

                                    Found this topic again, and just wanted to find out how this was coming along, I can't wait to have a go!

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                                      JonStitcher
                                      wrote on last edited by
                                      #176

                                      Stumbled over this old thread.

                                      Just out of curiosity did this game ever appear? how far developed is it etc?

                                      I used to have the old spectrum game but couldnt understand it at all and never got out the first room!!

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                                      • S
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                                        SkipTheDreadnort
                                        wrote on last edited by
                                        #177

                                        What with Keke's super little game appearing out of the blue, and people still showing interest, I thought I'd be courteous and say hello to you all.

                                        Believe it or not, the project is still in development. I'm actually developing the editor as the finished product, so that you can all make your own adventures and share them around. I will have my own adventure ship with the editor, which will demonstrate what the package can do, and which will hopefully incorporate all the cool mad ideas you've outlined here.

                                        So, er... I'll keep you posted.

                                        Regards

                                        Skip

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                                        • K
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                                          keke
                                          wrote on last edited by
                                          #178

                                          yay hello. and yay some more. bes excited yay.

                                          also yay.

                                          What with Keke's super little game appearing out of the blue

                                          awww shucks...

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