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KNIGHTMARE VR

Scheduled Pinned Locked Moved Knightmare VR
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  • KaMK
    KaMK
    KaM
    Senior staff
    wrote on last edited by
    #29

    Wow - what a fantastic prize. Thrilling to see such a piece of folklore history made available like this. Thanks!

    Suggest you all continue to check the Telvirtual development website - as we'd just about to post new treats.

    BVA

    Have just had a look at the ogre sequence. If the early seconds are demonstrative of dwarf tunnels, then they work fairly well: they have the colour scheme that brings back memories of the mine shaft tunnel back in 1989. The idea of something guarding the door brings the required element (without a blindfold) of encountering rather than just escaping from pursuing enemy. Every step spells further progression, and a further piece in the jigsaw: will be incredible to see it all pieced together. KaM

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      TheBrollachan
      wrote on last edited by
      #30

      Just trying to work out why I couldn't hear any sound - must be my ruddy computer.

      Still looks very interesting - the more clips I see the more I am liking the new KMVR.

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        Gizensha
        wrote on last edited by
        #31

        Not sure but I can't either. Maybe missing a codec or something...

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          FrightKnight
          wrote on last edited by
          #32

          That dungeon master looks more than a little familiar...

          Had a haircut, too. Looks much more respectable.

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            M
            Malefact
            wrote on last edited by
            #33

            I see that the avatar Treguard has been put to good use as a series 1-3-style in-Dungeon appearance.

            I like the tunnels, too. They seem to be a combination of the series 3 and 6 tunnels.

            May I be very insensitive? I strongly believe that a Life Force clock is needed. Concerns have been raised in the past that the clock, when run continuously, would expire in about a minute, when it's supposed to last several. I agree that there is a lack of linearity. However, energy expenditure isn't linear - hence it's appropriate that the clock should only move during times of stress. This is entirely appropriate since the sight of a diminishing clock adds to the tension.

            Thanks very much for the prize. I think it's extremely generous.

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              123Pooka
              wrote on last edited by
              #34

              From the clips I've seen this looks really fantastic, the sound effects are more knightmarish than ever!

              The great thing about knightmare was the problem solving aspect (and just about everything else of course ), and it does make kids think (certainly made me think) much more than other shows directed toward children might.

              As for the viewing of this pilot footage I'm not really swayed one way or the other, I'm lucky enough to have a dvd player and internet access for downloading.

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                Gizensha
                wrote on last edited by
                #35

                The great thing about knightmare was the problem solving aspect (and just about everything else of course ), and it does make kids think (certainly made me think) much more than other shows might.

                Only if you just look at kids shows, though (ignoring documentary style things, naturally). I mean, I still say I learnt more physics from Star Trek than from school, and I studied physics up to A2 level, so...

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                  M
                  MoanaLiza
                  wrote on last edited by
                  #36

                  Am I doing something wrong? I'm not getting a download but a page with loads of strange characters. Maybe it's because I'm browsing in Netscape, but I can't see why it'd make much difference but I'll try with Avant.

                  Edit: With Avant it is working but I'm getting the clip (on WMP) very very slowly, where it's showing about one or two seconds, then buffering then another one or two seconds and so on. So far to watch the clip it has taken me about ten minutes or so and it's still not finished yet. I know my it's a problem my end because the I viewed the other clips with no problems it's just that I reformatted my computer recently and have not installed everything. Maybe it'll play quicker if I download it.

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                    TheBrollachan
                    wrote on last edited by
                    #37

                    Ogre Part 2 has been added

                    EDIT: Any chance of seeing what the death sequence will be like. I'm just curious to see if it will resemble the original style (with an "Ooo Nasty" comment).

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                      Gizensha
                      wrote on last edited by
                      #38

                      Very nice part 2. And the sound works for me on both now. Yayness.

                      Like the ogre's intelligence... May be the stupidest speaking character in KM history, but stupid in a cute, non annoying way. Here's hoping he'll have other rolls than just being a guard

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                      • HarveyTowersH
                        HarveyTowersH
                        HarveyTowers
                        wrote on last edited by
                        #39

                        See what you miss when you go on holiday!

                        The music and the tunnel sequence was very jazzy but Treguard sounded different. As for the Ogre - would I be correct in thinking that is bva?

                        Would love to see the pilot - does this include differtent footage or is it just all of the clips we can access strung together?

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                          TheBrollachan
                          wrote on last edited by
                          #40

                          Another clip entitled 'Puzzle Room' has been added to site. Also an 'Intro' clip has been added.

                          Some other clips (Lord Fear) have been removed I think

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                          • HarveyTowersH
                            HarveyTowersH
                            HarveyTowers
                            wrote on last edited by
                            #41

                            Seems the combination was Lissard backwards - inspired by one of our number methinks.

                            Has bva given a name to the character in the intro?

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                              LordF
                              wrote on last edited by
                              #42

                              Not yet to my knowledge.

                              The clips look absolutly brillant, the best so far, every single one of them.

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                              • M
                                M
                                Malefact
                                wrote on last edited by
                                #43

                                Lots and lots of nice, new niceties. Thanks again!

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                                • K
                                  K
                                  Kieran
                                  wrote on last edited by
                                  #44

                                  These clips look very good indeed, the new KM is coming along excellently.

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                                    TheBrollachan
                                    wrote on last edited by
                                    #45

                                    Additional 'Outro' clip added to Televirtual

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                                    • KaMK
                                      KaMK
                                      KaM
                                      Senior staff
                                      wrote on last edited by
                                      #46

                                      These are fantastic. Many thanks! The spyglass sequences in particular bring back such a reminsicence of the original Knightmare: who could ever forget the legendary combination of Lord F and Lissard? The new graphical layout is also very well textured, and it's great to see that a lot of time and effort has been spent to create the right ambience. We can only hope that the pilot goes down well with the right parties.

                                      I think one of the encouraging things was that even though the clips demonstrate the gameplay with younger children, it's a good sign that despite the seeming ability to see, the advisor would still have a very active role ~ and so with many concerns over the differences that the absence of blindfold provides, it is reassuring that the balance of roles doesn't appear to have changed, not allowing the dungeoneer to take near sole-responsibility of him/herself. Time will tell, but it's splendid to see it all slotting together.

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                                        TheBrollachan
                                        wrote on last edited by
                                        #47

                                        New "Clue Room" clip added, it includes part of the Lord Fear sequence.

                                        Knice.

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                                        • HarveyTowersH
                                          HarveyTowersH
                                          HarveyTowers
                                          wrote on last edited by
                                          #48

                                          So we have spying orbs/seeing stones now instead of spy glasses . . .

                                          At least there won't be any cries of "put it down"

                                          The ending to the outtro clip is quite spooky too.

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