Grrr!
-
People who insist teams were "let off".
Mellisandre irritates me full stop. That whiny voice gets on my nerves.
The Door Monsters in S4. Having to listen to "Oh dear oh dear" every single quest is excruciating. Throw in the "true and false" bit and you have my least favourite part of KM.
-
Challenge TV changing repeat times at short notice and deciding not to repeat an episode for no apparent reason.
-
Pixel was annoying.
Also something which applied in series 5/6 - not sure until I see them again - where when a dungeoner died and we started at level 1.
They death was bad enough but we started at the long and repetative level 1 again.
-
I'm really not sure, it was just a strange room, but strange in a good sort of way.
You mentioned above the overuse of the causeways. I think they should have been used less, and they should have been harder to solve. If it were series 3, there would be clues scattered around, and some thinking involved.
-
I'm sorry to add to a growing number - but I'd also stake a claim for the Weeping Doors. It wasn't just the basic repetition of them appearing every single level, but the voices were just of a tone difficult to cope with. Adding to that, every question was a single true or false, given a rather weak strand to the general knowledge purpose of it all, and they also, frustratingly, took up a lot of time. Mind you, while I will tend to pick lots of personal faults with S4, I still love watching it, wouldn't have it any other way, and if the development led to further series' being so exceptional, then I can't compain.
-
It wasn't just the weeping doors; there was a great deal of verbatim repitition in Series Four, especially in Treguard's lines. Brother Mace made up for it, though.
"Dickon, ah yes, have you not a brother who is a Dominican?"
"I sit here in my lonely cell and I contemplate the follies of the wide world. And I also drink a lot of ale."
-
THE END of season quests werequite annoying whatever happened as teams seemed quitre good
elita and the 1st maid too
-
Series 4 became irritating not only because of the weeping doors, but because the first three rooms were always the same. It lacked the variety of series 1-3 and did not benefit from the attempts of continuity.
I don't think any quests were rigged, but can't help thinking some teams were favoured over others. Although Dicken was the only dungeoneer to reach them, the final two chambers in series 4 were so easy- what was the flashing skull about in the last room- where was Mogdred!?!?
-
The Blockers having two different designs yet only one voice.
The dungeoneer in the Series 6-8 introduction not yelling "Nooooooooo!" as he falls.
Hello! It looks like you're interested in this conversation, but you don't have an account yet.
Getting fed up of having to scroll through the same posts each visit? When you register for an account, you'll always come back to exactly where you were before, and choose to be notified of new replies (either via email, or push notification). You'll also be able to save bookmarks and upvote posts to show your appreciation to other community members.
With your input, this post could be even better 💗
Register Login
