a mini knightmare game
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Frightknight - er, nope. Or maybe they would reappear, jumbled up again, as your Life Force creeps steadily towards red. Mwahaha.
Actually, the 'OPEN' letters are just for demonstration puroposes. A similar puzzle will be featured, but I'm going to come up with a much nastier word. Like I said - hard.
Anyway, I've hijacked enough of keke's topic, so I'll sign off. Flash animations would be cool, but my mentality on this is that if they don't add anything to the experience, they shouldn't be included. My between-room animations will be the simple 'whoosh' from the early series. By the way, what software are you using to code this?
Skip
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im using game maker from www.gamemaker.nl which has a coding function but its not as advanced as flash
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A Flash what? If you mean a Flash game maker, you can get all sorts of utilities from sites like http://www.flashkit.com/. I'm not aware of what you can do with them. I thought it would be best just to start from scratch and code the game engine myself.
Even so, check them out, I'm sure there's some pretty handy stuff in there. Keke, looking forward to your mini-project.
Skip
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i use flash 5 to make animations although i don't know anything about its actionscript or coding abilities.
anyways i've done 2 rooms one with a path above a pit and one just the first room with a floor puzzle. its all very easy but hopefully by level 3 it'll be good and difficult
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update: finished the 1 riddle wall monster today. its really hard to make anything in this game maker thing because its mostly for 2d platform games but im trying. anyways here's some new screenshots.
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Keep it up Keke, your design process seems considerably more efficient than mine. You've output three rooms in the time it took me to make one. Go!
Oh, and as it's nice for the shoe to be on the other foot, I have to ask - when we gonna get something playable?
Skip
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well i been away for 2 days so i designed the level layouts for levels 2 and 3. in level 2 you get to choose your quest(because i forgot to put it in level 1. oops!) and each quest has about 15 rooms. anyways i nearly finished level 1 and then i'll start on 2 and 3. no big enemy people though as i could never do the voices that good so think of it as series 1 of knightmare. (yes i know mogdred was mentioned but never seen) anyways.
as for something playable. the full game should be finished by end of the summer if i can get most of the cool rooms to work(expect many agility erm rooms) and again dont expect this game to be very good. i'll aim to have it finished in 2 weeks but i may have to push it back
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Hi Emily, nice to hear from ya as always. Though if you call me 'Skipdude' again, I may have to reconsider that statement.
I would like you to scribble for me very much, but it won't be for a while yet. As mentioned on my own 'game' thread, I'm tied up for a bit (not in a particularly good way, either) and have had to freeze the project for a month or so. But when things get back on track, I'd love to have some of your work in the game, even just a nice moody pic for the main menu screens. I'll get back to you.
Keep it up keke, you're an inspiration.
Skip
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working on the end of level 1 now. its just i have to make some rooms many times becuase of the clue objects you take and it wouldnt let me make them as objects and stuff(im not very advanced in code.) and after 4 rooms the dungeoneer can die 3 different ways already. ouch
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hello all. time for an update don't you think?
Well firstly i've decided to erm release all three levels at the same time so its one quest. Level 1 is 100% complete and i am scared to go in it just incase i accidently edit something. I've just been working on level 2 at shock 20 past 1 until now creating some of level 2. Mogdred has made his first appearance even if it is totally random and just weird when it happens(i actually scared myself with the evil laughs of his and his evilicity). Anyways. i'm still aiming to keep the total download under 5mb which means the graphics are still nothing fancy(paint). Keep expecting nothing fancy from this game but im going for the quest playability side, instead of spending years trying to code it so you cant dissapear into tiny specks on the wall.....
Anyways. I've not done any of my coursework this summer so next week i shall be doing that but I'll keep working on it till then and from when i go back to school.
Thats about it really. beware of floating skulls....
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ok i think i shall update. i havent done much for a while(coursework, work experience etc.) but i am about a quarter of the way through level 2. i've just done the choose your quest room which after spending hours trying to get it so the dungeoneer falls behind some parts and in front of others on the path, it still looks rather dodgy. I can't make it look any better and now im onto the next room. The rooms that slow me down are rooms with getting asked riddles in(voice acting is quite poor in this game but its great for a laugh) and so im just trying to get it so that the things appear and dissapear at the right times. Plus as the quest now splits i have to make some rooms twice if they appear in both quests but hopefully it will be good. Anyways im gonna try and finish this game before the end of the year but i dunno if its possible. I have 8 rooms doen and i have about 14 more to go but atleast i'll be working on it now. In fact i'll get working on the next room now. goes off to game maker
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you guys should have a look at this:-
http://www.adventuregamestudio.co.uk
Ithink you may liike it for doing this sorta thing ... its free too
Have fun
Bli
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and another link you guys might want to look at ... loks good for making games with
http://mad-project.sourceforge.net/index.shtml
Cheers
Billy
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hello all. well i'm really busy with my GCSE's and i've pretty much forgotten about my kngihtmare game so i'm thinkin i might aswell put level 1 online as that's finished and it'll be years before i do anymore.
so i present to you a knightmare game possibly worse than the one on the spectrum, KM the castley thing....
http://home.ripway.com/2004-9/173202/KMLevel1.zip
Now i'll explain how to play better than i do in the instructions. Basically its not too good as you can dissapear into walls and things. so just stop pushing up if you're at a wall. if you carried on it'd ruin the fun.
Oh yeah you use the arrow keys to move the dude about. If you get a button on the screen thats like a dark yellow with black writing in then use the mouse to click it. It plays kinda like knightmare series 1 complete with hard to understand wall monster and annoying girl. Good luck (lol just remembered. IT'S REALLY EASY TOO
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