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  4. Series 5 Episode 5

Series 5 Episode 5

Scheduled Pinned Locked Moved Series 5
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  • B
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    Brangwen
    wrote on last edited by
    #8

    I got to see my first Causeway^_^ (hasn't seen the first 3 eps)

    Strange thing is, I got to see this ep twice since the thing I usually watched at 6:00pm didn't air, and for some reason it still felt like I had learned something new.

    I did find this bit very funny though when they reached the second Causeway:-

    "The Sun goes to the Earth and then to these squiggles" Though the "Sun" didn't really look like a Sun to me:)

    For the Clue room, I probably would of taken the Gold too. The Glove looked rather plain. If it was Silver then I probably would of taken the Glove though since of Silvers "inferiority"

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      Purgatory
      wrote on last edited by
      #9

      not bad.. team is getting better.

      But they had a clue to take the Gold.. (spy glass)

      even if they wasn't told to get the key untill after the clue object the spy glass was based around that... its just a matter of working it out..  the glove would have been pointless... but fair more clues where giving towards gold.  

      A mention about Merlin did i hear? so between season 4 and 5 he was killed?  (lord fear?)

      Also pikle have them a odd look when the spoke of the level 2 password.. lol as if they wasn't ment to know about it.

      all these years and i always rememberd the sistuation with the chess peace lol

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      • JamesAJ
        JamesAJ
        JamesA
        wrote on last edited by
        #10

        Has anyone else found it strange that both time outs for this team so far have stopped at a causeway?

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          ?
          Guest
          wrote on last edited by
          #11

          good editing I supposed, Good episode if slightly slow. This team really need to make more decisions, KM is about having to make decisions quickly and get out of danger not having a groupd discussion about what to say to one person. Still they handled Sly well

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            Dan
            wrote on last edited by
            #12

            Not a hugely interesting episode, in my opinion. I expect the cutting room floor was filled with footage of their slow decision-making that had to be cut in order to stop viewers falling asleep.

            We want series 2! 😉

            I'd be interested to see what order people would've gone for if Challenge? had asked the community which series they wanted, as they did initially with series 3.

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            • HarveyTowersH
              HarveyTowersH
              HarveyTowers
              wrote on last edited by
              #13

              Was this the first indication we have that Merlin has left the dungeon.

              Mace: "Although Merlin is no longer with us..."

              Enjoyed Mark Knight's double shift - presumably the Lord Fear sequence is a pre-rec.

              Sly Hand's voice isn't right yet - it seems to change every episode!

              Teams arre very careful as they trade - put the gold oj the table, pick it up, get the key ... cripes just hand it over!

              Elf Warnings? Ohh, nhsty!

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                Tom41
                wrote on last edited by
                #14

                Started off with the team navigating the causeway very well, keeping to the path of defense. They didn't panic much when the blocks started dropping like the previous team!

                Then onto the back of Smirkenoff. But Elita rushed in, (first appearance) and was very rude! Elita accepted the bag of silver from the dungeoneer and allowed her to get onto Smirkenoff and fly to level 2. Is it just me, or did Smirkenoff fly a full 360 degrees and arrive back at the same castle again?

                Through an eye-shield sequence and entered a clue 'room' inside the castle. Got food there, read a scroll (One step forward two steps right), then took a LONG time deciding which of the items to take! Eventually they decided to take a gold bar and a statue thing. They said the statue was of a knight with a dragon round his legs - George, maybe?

                In the next room encountered Brother Mace at a chess board. It turned out that the knight 'statue' was in fact the piece missing from Mace's chess set! After a discussion about chess (which didn't seem to have much relevance), they learned that Sylvester Hands was a 'pawn' of the opposition and had stolen a key to Merlin's Magic Box.

                Into a forest clearing, and Sir Hugh de Witless made his debut riding a white horse. Hugh tried to 'rescue' the dungeoneer but she didn't need rescuing! He didn't know the password to level 2, but he decided that the team could call on him in their moment of need.

                Also accompanied Sarah into the next area (entrance to a farm). Here, they got food and looked through a spy-glass. Learned that Sylvester Hands had stolen something that Lord Fear really wants - then had to put the spy-glass down fairly quickly as the security alert sounded! Hugh stayed to fend off some goblins that were approaching allowing Sarah to make an escape into the farmhouse.

                In the farmhouse, there was a barmaid who guided Sarah to her seat. Also Sylvester Hands was there. He tried to sell them a dungeon map of Level 2, but they wisely refused! Instead, they persuaded Hands to sell them the key he had for a bar of gold. Took some food and went through another eye-shield sequence.

                Entered yet another causeway. This time there were element symbols, Earth, Fire and Water on the hexagons with a 'solution' above the door. Earth -> Water -> Fire -> back to Earth. But timed out here before they could make a move. This time there was a long view of Sarah with the boatman rowing under the credits.

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                  123Pooka
                  wrote on last edited by
                  #15

                  This team seem to have serious trouble decision making, advisors William and Helen (I think) tend to have very different ideas on what Sarah should do.

                  Take the Hugh de Witless scene: William is certain they should not have much to do with Sir Hugh, and should just get the password and have done with it . There's some confusion after this and then eventually they all agree to have Sir Hugh's help.

                  However, in spite of their slow decision making, they do eventually seem to make correct decisions, so perhaps they're a good team after all?

                  Enjoyed Mace scene, Sly scene, and a few of those eyeshield views.

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                  • E
                    E
                    Eli
                    wrote on last edited by
                    #16

                    I feel sorry for the bloke. Whenever he tries to help he gets a telling off

                    "Merlin is no longer with us" I liked ol' Merlin.

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                      Billy
                      wrote on last edited by
                      #17

                      Just watched the 7.30am repeat. (or should that be a repeat of a repeat?) I was convinced this team were gonna die on a causeway, but they avoided it and took Smirkenoff Airways to Level 2. They were accompanied by the first appearance of Elita, who as Pickle said, is a "rude little cow...slip".

                      After a long and tedious faffle about what to take in the clue room, they meet Brother Mace in a game of chess. Interesting moment here- Mace says "Merlin is no longer with us" indicating he's dead, but then says something along the lines of "He's always losing things" rather than "He always lost things", indicating that he IS still with us...in a sense. After Sir Hugh makes his debut (loved Treguard describing him as an 'idiot') and a bit of bartering with Hands (who still has an unusual voice) they once again Time Out over a causeway. What next? All will be revealed tomorrow!

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                        darkDescender
                        wrote on last edited by
                        #18

                        Oh, boy. This team's very dissapointing. After a lackluster performance on the causeway they met Elita and took a flight to level 2. In the clue room the scroll said "Move 1 forward and 2 left", a clear indication to take the chess piece. Anybody worth their salt knows 1 forward 2 left is one of the chess knight's moves. Met mace and got hints. Next up Sir hugh. Team asked for password into level 2 and Pickle gives them a funny look. Know why? Cuz the silly little dolts are already in level 2! (No offence to any of the team members if you read this. Hugh provides escort. After another spyglass they meet Sly who now sounds a little like that bloke from those films. What's his name? Really nice bloke, red and black sweater. Really lovely...Oh, that's right. Freddy Krueger. Bought a key and proceded into time out on another causeway. Notice during the credits the announcer mentions that "Fort Boyard is back at 7 next monday." Do you realise what this means? As of monday knightmare will no longer be on at 7.30. I checked ahead on the tv guide but couldn't find knightmare anywhere on monday's listings. any knews, anyone? Well, I'm off to write strong letters of complaint to Challenge! over their repeated annoying diddling with the schedule. Not really. Or should we?

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                          Dan
                          wrote on last edited by
                          #19

                          I checked ahead on the tv guide but couldn't find knightmare anywhere on monday's listings. any knews, anyone? Well, I'm off to write strong letters of complaint to Challenge! over their repeated annoying diddling with the schedule. Not really. Or should we?

                          It's been known for a while - and mentioned on the front page of the main website - that Knightmare is moving to weekends from the 4th september onwards. Two episodes a day on both Saturday and Sunday, so it'll only really be slightly slower progress - 4 episodes a week instead of 5.

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                            Drassil
                            Senior staff
                            wrote on last edited by
                            #20

                            Sir Hugh tells Sarah that he's just had "a dashed bruising joust ... with this strange fellow I met. He didn't have any arms or legs, this chap. Fought like a paladin though." Could this be a reference to the Black Knight in Monty Python and the Holy Grail?

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                              Canadanne
                              wrote on last edited by
                              #21

                              Sir Hugh tells Sarah that he's just had "a dashed bruising joust ... with this strange fellow I met. He didn't have any arms or legs, this chap. Fought like a paladin though." Could this be a reference to the Black Knight in Monty Python and the Holy Grail?

                              I always assumed it was. The glaschwight in the first KM book is also called the Black Knight!

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                              • MorghannaM
                                MorghannaM
                                Morghanna
                                wrote on last edited by
                                #22

                                Team 3 negotiated the causeway easily, then encountered the dragon and Elita, an elf with with attitude.

                                Is it possible that this rude and highly-strung elf could actually be the daughter of Cedric the abusive monk & Velda the stroppy elf?

                                (altho i'm not sure they were in the dungeon at the same time....)

                                Elita tried to haggle and gave the team some attitude, but Sarah gave her some back and told her that's all the silver she had, take it or leave it! Nice one.

                                In the level 2 clue room they missed the point of the scroll clue, but guessed the correct items anyway. (The chess piece wasn't a conventional chess knight.)

                                Nice scene where they return the chess piece to Brother Mace and received some info, then a rather pointless scene with Sir Hugh de Witless.

                                They were clever enough to not be tricked by Sylvester Hands, but took ages to agree their actual trade.

                                Time-out arrived on a causeway again....

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