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  4. Series 8 Episode 5

Series 8 Episode 5

Scheduled Pinned Locked Moved Series 8
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  • B
    B
    Billy
    wrote on last edited by
    #2

    This was a fantastic episode. I wish Majida would someday learn that 'Too' doesn't rhyme with 'Below' in the opening recap, though. There was a brilliant moment where the advisors had a discussion with each other over which card to take in Play Your Cards Right, I wish the unlucky Series 7 teams had done something similar. They also almost didn't use the SIGHT potion, and there was a funny moment where everyone thought Nathan had lost it (the potion, not his mind!). And then there was Lord Fear's 'Bimboid' (love that word!) which was a Skeletron disguised as Sidriss. Nice to see her back, albeit not in the flesh. I've got a horrible feeling this team will perish because they didn't ask for something in return from Maldame...if that IS the reason, then it would be a shame, as this wasn't hinted at until AFTER they left the room. Then again, they might perish under Snapper Jack, because it seemed to me as if they missed the Spyglass clue that occured while the fireball was approaching. Is it me, or did Bhal-Shebah call Lord Fear a 'Smarta%#e'? 😮

    The episode ended with Honesty Bartram (appearing for the second time) offering a 'Talking Book' which could very well be the 'Bookworm' from Series 7!

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    • T
      T
      Tom41
      wrote on last edited by
      #3

      Then again, they might perish under Snapper Jack, because it seemed to me as if they missed the Spyglass clue that occured while the fireball was approaching

      I could only just hear the speech over the fireball noise before they put it down. Sounded to me like "Get him to base his riddles on... mythology".

      Besides, I know how this team dies - but I won't spoil it here since it won't happen until next episode

      Sounds like Bal-Sheba definitely said "Smart-a***" to LF - or rather, to his alternate personality

      In that Spyglass scene, notice how the background animation (the dancing lights) froze briefly as Lissard ran onto the screen.

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      • M
        M
        Malefact
        wrote on last edited by
        #4

        This was a fantastic episode. I wish Majida would someday learn that 'Too' doesn't rhyme with 'Below' in the opening recap, though. There was a brilliant moment where the advisors had a discussion with each other over which card to take in Play Your Cards Right, I wish the unlucky Series 7 teams had done something similar. They also almost didn't use the SIGHT potion, and there was a funny moment where everyone thought Nathan had lost it (the potion, not his mind!). And then there was Lord Fear's 'Bimboid' (love that word!) which was a Skeletron disguised as Sidriss. Nice to see her back, albeit not in the flesh. I've got a horrible feeling this team will perish because they didn't ask for something in return from Maldame...if that IS the reason, then it would be a shame, as this wasn't hinted at until AFTER they left the room. Then again, they might perish under Snapper Jack, because it seemed to me as if they missed the Spyglass clue that occured while the fireball was approaching. Is it me, or did Bhal-Shebah call Lord Fear a 'Smarta%#e'? 😮

        The episode ended with Honesty Bartram (appearing for the second time) offering a 'Talking Book' which could very well be the 'Bookworm' from Series 7!

        That poetry is so dreadful it has to be tongue-in-cheek.

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        • HarveyTowersH
          HarveyTowersH
          HarveyTowers
          wrote on last edited by
          #5

          Hordriss is even dimmer than Sidriss sometimes. Despite just being told about the Bimboid, he runs right in. Just as well Sly Hands was not about with his catty-pult! I've also got a feeling that if the team didn't have the feather then Hordriss would have let him drop like a stone.

          It's not like Treguard not to help the dungeoneer at the time if they are about to lose out. I hope that Bartrum doesn't cheat them like Maldmade did.

          Majida was on top form, though. She's going to fall in the pool one of these days.

          Snipper-Snap!

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          • P
            P
            Purgatory
            wrote on last edited by
            #6

            Well Bartrum has already got one death to his name can he do it again? 😮

            Now how would a goblin get you on the PYCR? i have never seen a goblin jump over a gap

            So Lord fear doesn't want to guard the quest object him self? well I'm not surprised after seasons 6 and 7

            And how come the Dragon wasn't dim in the 1st episode?

            Also that Maldame, she hate lord fear? well she was part of his 'team' during the opining scene of the new season...

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            • HarveyTowersH
              HarveyTowersH
              HarveyTowers
              wrote on last edited by
              #7

              Maybe it was only one half of the dragon in ep 1...

              The half that minds its language!

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              • A
                A
                angelordevil4585
                wrote on last edited by
                #8

                Yes, one personality did say 'Smartar*e' which i had to rewind just to be sure!

                D'ya reckon that was bleeped over, or edited out, when it was on Citv? I can't see any kids programmes saying that nowadays? Anyone remember back?

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                • M
                  M
                  Malefact
                  wrote on last edited by
                  #9

                  Nope, it was never bleeped out. I know because my 1994 recordings of series 8 off CITV are still intact.

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                  • K
                    K
                    knightmaredave
                    wrote on last edited by
                    #10

                    ireally enjoyed the card gAME

                    Shame it was only used 1 in s8

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                    • F
                      F
                      Fidjit
                      wrote on last edited by
                      #11

                      Play your Cards Right was tinged with green in this series and the bell chime has had its pitch increased

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                      • C
                        C
                        chrysalis
                        wrote on last edited by
                        #12

                        they drank the sight potion on PYCR but what difference did it make? they still had to guide him and tell where everything is but tregaurd insisted on it so one wonders what would have happened if they didnt have it.

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                          E
                          Eyeshield
                          wrote on last edited by
                          #13

                          I've always thought that all sight potions and spells were a bit pointless. All situations in which they were used (PYCR, firebomb room, dark dwarf tunnels, troll-blocked paths) could have been dealt with by competent guiding alone. The challenge where a sight potion or spell would have been most useful, I'd have thought, would have been the Corridor of Blades, but this never happened.

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                          • D
                            D
                            Drassil
                            Senior staff
                            wrote on last edited by
                            #14

                            We're led to believe that it would have happened in Quest 2 of Series 8 (see clip). And yet no previous or later team required a "seeing-eye spell" or potion to traverse the Corridor of Blades. Also, it's possible that Treguard was linking the reason for the team being in 'losing status' to the dangerous obstacle at hand in order to tie up the quest, as I suspect he did on some other occasions (Quest 5 of Series 4, and maybe even Quest 10 of Series 3).

                            More generally, I agree about the pointlessness of sight potions and spells, and powders. In my previously stated opinion,

                            the dungeoneer sight magic (e.g. VISION and LOOK spells) seemed gimmicky and superfluous. The price of technological capabilities being demonstrated in this way was that great harm was done to one of Knightmare's core concepts: 'Now your advisors will be your eyes'.

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                            • E
                              E
                              Eyeshield
                              wrote on last edited by
                              #15

                              That's right. We all know that Vicky didn't need Merlin's spell (SPRINT) to get through the Block and Tackle, but rather to escape from Ariadne later on. However, Treguard said they needed it on the Block and Tackle so they could neatly be killed off there. Even at the age of 7, this rankled with me. I think Daniel and the CoB/SIGHT potion thing was exactly the same. He clearly was supposed to have SHADE to get onto the ship, and what else could he have taken to give to Honesty Bartram apart from the potion? The key, perhaps, or the oversized novelty needle... I doubt it.

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                              • K
                                K
                                knightmaredave
                                wrote on last edited by
                                #16

                                i think the team realised form the previos season that play your crads right was tricky and lead to traps so glad they got throught hordriss and the cat think made me laugh

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                                • S
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                                  stevendoig
                                  wrote on last edited by
                                  #17

                                  thoughts/observations

                                  This team are really good at guiding!

                                  I'm confused with the 'Play your cards right' - why was the eight of clubs the right one?

                                  Even more confused with Treguards virtual insistence (Are you sure?) on using the Sight potion.- The team clearly expected the dungeoneer to be able to see clearly ,and he couldn't - so what was the point and what would have happened if they didn't have the potion.?

                                  The fake Sidriss sub plot would have been better if they had to choose between two. As it stood, it was pretty lame.

                                  I cant help but laugh at the dungeoneers 'Spyglass Position'!!

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                                  • E
                                    E
                                    Eyeshield
                                    wrote on last edited by
                                    #18

                                    The eight of clubs is right because it follows the eight of hearts. In the absence of being able to follow suit, it seems the next best thing in this game is to match the previous number.

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                                    • S
                                      S
                                      stevendoig
                                      wrote on last edited by
                                      #19

                                      That's fair enough

                                      It would have foxed me though!

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                                      • MorghannaM
                                        MorghannaM
                                        Morghanna
                                        wrote on last edited by
                                        #20

                                        Team 3 survived Snapper-Jack and entered the level 2 clue-room. Made a sensible choice again. Good thinking by Nathan to choose the objects before using the spyglass, in case they needed to exit quickly.

                                        They arrived at the chaos of cards and made a really good job of it, discussing their choices logically. Amusing moment when it looked like Nathan had lost the "sight" potion.

                                        Reached Hordriss in one of his awful disguises (a cat this time) and told him about the fake Sidriss bimboid. They encountered the fake Sidriss, which Hordriss destroyed and in gratitude he showed them the route to level 3. Used their enchanted feather to descend. Yay!

                                        They arrived at Linghorm and encountered Maldame. They agreed to find an object for her (which would harm LF) and deploy it, but didn't ask for anything in return. Possibly a mistake? Maybe they assumed she would reward them after they had completed her task?

                                        It was disappointing that Treguard only commented on this after they had moved on and it was too late. Considering the massive prompting some teams receive and the fact that this were a very young team, this seemed very harsh.

                                        Retrieved Maldame's globe, and also some gold, then reached the entrance to Marblehead, where they encountered Bartram again. Nathan began to haggle really firmly again, but time-out interrupted their deal.

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