ps2 game
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i think a playstation game of knightmare would be cool! The amiga is a piece of junk so no wonder it was crap all amigagames are crap but at the time they were revolutionary just like at the time of the spectrum it was revolutionary but now you play the spectrum and its like impossible to operate and really suckmongous and really primitive graphics and the time to load? by the time it has loaded you have fallen asleep or even died! and even then it may not function grrrrrr although hunchback still continues to move my soul to insanity grrrrrrrrrrrrrrr arghhh angry hunchback grrrrr
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i have it on my c64, i cant get it to load anymore

But if i can remember didnt u have to give that old guy some food? and then useing the spade to dig out of the next room?
what i found stupid was if u ever went back into a room u got killed by them stupid ghosts, it was so hard, pluss i never got the questions right when asked by that wall monster
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I remember that. Got the book, along with about 30 other Fighting Fantasies.
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Well... I have a load of Fighting Fantasies, along with Deathtrap Dungeon.
Anyway, I have played the Amiga version of the Knightmare game. It's really not much good at all, has nothing to do with Knightmare.
I say a Knightmare game on Gamecube. Not that I have a Gamecube, but...
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Why Gamecube specifically, then? Because it's more powerful than PS2 but not as "corporate" as the X-Box?
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ps2 isnt good, i think maybe the best way would put it on for PC. With Microphones compatible to the pc it is possible to use the mic to direct a AI dungeoneer (even though it would be hard to program). I thought that before you start for controls you say a certain word such as sidestep left and that is store, so when playing the game if you say 'sidestep left' then the AI will sidestep left. It sounds complex but its the only real way to experience how Knightmare felt for the lucky people who actually got to go into the dungeon.
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Good in theory, but you're right in saying that the AI would be difficult to program.
Think about it - The main problem would be that you can't direct the computer directly. I don't mean "fingers on controls" directly, but the way that the computer would interpret your commands - it would have to randomly stop and ask for confirmation, or misunderstand you. This would prove frustrating rather than anything else.
We need to take huge steps in AI before even beginning to start a genuine Knightmare game... but there's nothing to stop Knightmare-themed games from being made.
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It'd be great to see a KM game done properly. The previous Amiga and 8-bit attempts weren't very well received- in the case of the 8-bit version, it was just plain rubbish, I thought. If a new series happens and is successful, there's a possibility a new game might be made, as well as the possibility of books, board games and the like. Fingers crossed.
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The best way to make a Knightmare game currently would probably be in the isometric adventure/action game format, like Gold Yard (see the thread with the same title).
I would attempt to make one, as I have a few ideas for Knightmare-style obstacles that would work in it, but I don't think I could do the graphics justice.
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I'm well up for helping anyone brave enough to attempt to make a KM game. Get in touch - bencottam6@hotmail.com
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I'm well up for helping anyone brave enough to attempt to make a KM game. Get in touch - bencottam6@hotmail.com
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I'm well up for helping anyone brave enough to attempt to make a KM game. Get in touch - bencottam6@hotmail.com
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Wow, triple post.
I could give it a try in MMFusion if you're decent with/willing to help with graphics, and I'll also need some decent sounds to make it more authentic.
When I get some time I'll experiment around with making a Knightmare game - probably along the same lines as Gold Yard, but sticking more closely to the Knightmare elements (causeways, spellcasting, etc).
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