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  3. Re:Download Knightmare Game Here!

Re:Download Knightmare Game Here!

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    Fidjit
    wrote on last edited by
    #82

    From what I can see it looks like a total success, we must praise this dude for keeping our hopes and spirits alive... Three cheers p'raps? Or perhaps a Scotch?

    Well done mate!

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      Thequietone
      wrote on last edited by
      #83

      Indeed, an excellent achievement using such basic tools ... you should try making it under multimedia fusion or something more powerful

      While examining the game levels, I noticed that several had a seemingly unused textbox, is this there for a reason?

      Oh ... and I also think that witch needs to be made less diffucult ...

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        TuragaNuju
        wrote on last edited by
        #84

        Are you kidding? The witch is easy to beat. Its all in watching the pattern and timing it right.

        Anyone got killed by a Pooka yet?

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          dazcouz
          wrote on last edited by
          #85

          Great game, although it would be awesome if on every new quest all the rooms were randomized so that you never know what room is next (I mean keep level 1 rooms on level 1 and don't put a level 3 room in level 1, if you know what I mean?!) and also the wall monsters, blockers, guards etc also always changed their questions too.

          Also where is the room with Elita I have played the game loads of times but never met Elita, I know the Play your cards right room is on level 3 on the Sword quest.

          Overall though it's a wicked game and well put together

          Cheers Daz

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            dazcouz
            wrote on last edited by
            #86

            By the way,

            On the quest for the Shield when you enter the room where you have the choice to take either the troll hammer and the shield in level 3, if you take the troll hammer is it at all possible to get past the next room where the troll is swinging his club?

            I have always been killed in this room, I am so curious as to what the next room is!! Is it at all possible to escape this room??

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              djoska
              wrote on last edited by
              #87

              After the troll swinging bit, you are basically there!

              There's a nice animation of the troll hammer scene and the baddies crushed in Lord Fears chambers!

              You then win the quest and Hordriss gives you the FrightKnight trophy!

              Pick the shield and it's the easy way out!

              The troll swinging is just a nice hard bit to make it challenging to complete but like everything on the game- it's all about timing!!!!

              Good luck, and thank you for the good feedback!

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                scorchx
                wrote on last edited by
                #88

                To put it bluntly, the game was bad. It was a great idea, but i suffered severe problems, due to a damaged sound card. It would be great with text boxes in the game.

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                  SteveH
                  wrote on last edited by
                  #89

                  Finally! After days of trying ive completed the Shield!

                  COmpleted all 4 now

                  Took ages to get past the troll....

                  I really hope you develop it further, and make more rooms etc, it would be great!

                  Also - on the end credits, you see elita, is she in the game?

                  I noticed sometimes if u go in the left /middle doors (against knightmare protocol i knwo!) u get different rooms, but maybe i missed her somewhere

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                    djoska
                    wrote on last edited by
                    #90

                    Posted by: scorchx Posted on: Thursday 11 May 2006, 21:03

                    To put it bluntly, the game was bad. It was a great idea, but i suffered severe problems, due to a damaged sound card.

                    Try making something better then!!! I put a lot of my free hours into that creation and if your soundcard actually worked, you may have seen it differently- Knightmare was alot to do with sound and without that, it would be boring!

                    Anyway, there was text boxes in the game for the key points like questions and introducing new objects and enemies.

                    Its not as if I could translate all of what the characters say into text boxes- that would take long and may give vital clues away like when HANDS give you the password to level 2!!!

                    (if you don't hang around long enough- bam! you missed it!)

                    ...one wonders if one thinks about how much work these things take...

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                      djoska
                      wrote on last edited by
                      #91

                      Rite, to get to Elita, in the floating skull glade with the table, there's an invisible division which decides which side of the room leads to where- one leads to the tavern, one leads to Elita- there's not much difference in the outcome, but it adds variety!

                      Did you like the troll-hammer ending? Took ages to do!

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                        SteveH
                        wrote on last edited by
                        #92

                        Rite, to get to Elita, in the floating skull glade with the table, there's an invisible division which decides which side of the room leads to where- one leads to the tavern, one leads to Elita- there's not much difference in the outcome, but it adds variety!

                        Did you like the troll-hammer ending? Took ages to do!

                        Yeah it was excellent! Id died about 6 or 7 times trying to get past the troll, purley because i thought i was at the edge of the swinging club, but guess i wasnt

                        It was well worth it once i got past

                        Oh and thanks for the Elita tip! Ill go have a go right now!!

                        Seriousy well done on the game, im amazed at the depth it has and thanks for putting the time in.

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                          JoeGrocottJames
                          wrote on last edited by
                          #93

                          One thing - if you take the quest for the crown, you get told by Gwendoline that Ariadne's lair lies ahead - but I can't find it. Is this a 'leftover' from a deleted scene or something? Or am I missing something? (I'm sure I've tried all the paths).

                          Also, the choice between the shield and the hammer seems pointless, because you can complete the quest either way.

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                            SteveH
                            wrote on last edited by
                            #94

                            Wow just found rodolpho!!!

                            3 whole new rooms!!

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                              Forester
                              wrote on last edited by
                              #95

                              It seems that no matter which Quest you pick that you encounter the same rooms and characters after the first couple of rooms. I.e. All the quests merge.

                              The point made earlier about lack of text I think is a valid one. For deaf users it makes the character encounters pointless, not just those without sound cards. Almost all games which make use of sound to convey important information provide sub-titles.

                              If choosing the route in Level 1 that leads to the blocker it asks for a password that can be guessed but as far as I can tell is never provided by anyone.

                              The room with the witch seems impossible, I don't always get to see the blasts she makes, sometimes never at all. So its hard to work out the pattern to navigate across the room without being killed.

                              The combat chess collision detection is poor, causing the dungeoneer sprite to overlap with that of the bishop causes Life Force damage. Also you don't have to obey the rules, making cheating the easier option. But in some ways the collision detection issue means you have to cheat.

                              The causeways worked well and the transition scenes added some variety and worked well. The small piece of black card is funny 🙂

                              It's a good attempt and would've easily taken a long time to piece it all together. It would be nice if more of the encounters had some consequence to them. E.g. Gwendoline is pointless, Sly is pointless, Skarkill is pointless. Oh and Ridolfo is a theif!

                              Some of the clues don't work well. E.g. For the green stone "Elves like these" yet if you enter the tavern it's the tavern prostitute that takes it. Of course it makes perfect sense if you take the Elita route.

                              Its clear you wanted to make the quests a little different with each attempt but I think making 4 solid well tied together quests would be more enjoyable than 4 paths that can cross over.

                              Just have bog standard death rooms (E.g. Bomb rooms) for any incorrect choices in path. Most fans will know right is always right when in doubt.

                              Anyway, it's about the best I've seen to date in terms of any attempts by KM fans and shows a great deal of effort and work. Just a shame about the bugs.

                              Well done though.

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                                athorn12
                                wrote on last edited by
                                #96

                                Dear DJ Oska

                                The knightmare game is great. Thanks for solving my spy glass problem for me, it worked and got passed Lord Fear okay. Could you please tell me where abouts is the corridor of blades and the play your cards right areas? I would love to get to them but I keep getting stuck at the bit where I meet skarkill in level 3.

                                what an excellent game, especially if you done it during your free time. For a first attempt it is one of the best games I have ever played and if you are planing future versions I think it would be great to add on the Great Causeway in Level 3, and perhaps meet up with Lord Fear.

                                All your work is greatly appreciated and I love playing it.

                                cheers for now

                                Nancy

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                                  SteveH
                                  wrote on last edited by
                                  #97

                                  Whats wrong with the skarkill bit? You gotta use PUC as a spell (type it in) after talking to the witch (forgotten her name!) and giving her the red stone. Then pick up the key, and the next room is the blades

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                                    djoska
                                    wrote on last edited by
                                    #98

                                    oh- sly IS useful as he gives you the password when the pooka attacks him!

                                    And there is different paths for each quest- level 3 has lots of quest-sensitive paths- but the rest merge to give an adventurey feel to the game. I think there was at least 75 slides/levels in all and the game creator was running slow when it came to saving and running it- Knightmare was one big file!

                                    oh- and I gave up on the ariadne idea- that would have been way too hard to animate- a giant spider!!!

                                    I had the music and everything!!!!

                                    And the hammer gives a different (more fun) ending once you get past the troll so that's more variety!

                                    oh, and the deaf-idea- I would be here for weeks trying to subtitle it and the sounds add realism!

                                    The eyesheild piece of black card looked authentic didn't it? It's not as it I take a cloth-covered ex-door to my local forest but it looked good!!!

                                    oh, and play your cards right is on only one of the quests and I can't remember which!

                                    Has anyone played in the dark, helmet-on-head (or equivilent) guided by their friends yet?

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                                      malibupete
                                      wrote on last edited by
                                      #99

                                      For a first version, I love it. However, I agree with other people here about the keyboard-bashing clue thing not being a great idea.

                                      Also, it seemed that whatever I did I ended up taking the same quest again and again after the first couple of rooms, which obviously spoilt it a little bit for me.

                                      Other than that though, I think it's really good- Though CRIMINAL that you haven't put in "Ooh, nasty..."!

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                                        dazcouz
                                        wrote on last edited by
                                        #100

                                        Though CRIMINAL that you haven't put in "Ooh, nasty..."!

                                        That's a point why haven't you put in an "Ooh Nasty" whenever you get killed off! That would be awesome!

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                                          djoska
                                          wrote on last edited by
                                          #101

                                          I was going to but I couldn't find a pure enough 'ooh nasty' sample without all the background noise!!

                                          I did try, but with the footage I had, there was no clean 'ooh nasty' without the dungeoneers mumbling in the background and the noise that created their death!

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