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  3. Wrong Path (Or Was it?)

Wrong Path (Or Was it?)

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  • N
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    natnut
    wrote on last edited by
    #5

    yes it was series 3! mind you, the quicksand death was kind of unfair,as noone knew it was quicksand,and so many other teams after that one stood in it too. But treaguard was quick to warn them to "stay to the path". why was this team any different?

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    • HStormH
      HStormH
      HStorm
      wrote on last edited by
      #6

      I think having gotten away with an earlier one, it was only fair the Uddingston team were treated more strictly.

      As for other teams who stepped off the path in the Vale, I think they got away with it because they trod on a safer patch of ground; Gavin stepped onto sand that was a good deal brighter in colour, suggesting it was much more viscous.

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        Naitch
        wrote on last edited by
        #7

        Hi

        It would appear that it would be a penalty for choosing the wrong path

        But as to what would happen if they survived poses a very interesting question.

        I also recall the Dungeoneer of a team that walked off a cliff!.

        Then there was the dungeoneer that kept reappearing in the same room! If memory serves, it was in a room with a wall monster...

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        • HStormH
          HStormH
          HStorm
          wrote on last edited by
          #8

          No, it was just a bog standard room on level 2 with four doors, and no markings anywhere to indicate which way to go.

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          • N
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            natnut
            wrote on last edited by
            #9

            they didnt have a divining rod to get out! think they were from my home town portsmouth actually! as for the cliff one(series 3) one team died in morhannas room on a VERY thin ledge whist being chased by a ghoul! hence my question...why are some teams quest rooms harder than others?

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              Naitch
              wrote on last edited by
              #10

              That's right.

              Memory didn't serve 100% then.

              Watched the tape back and memories have come flooding back!

              Thanks for the reminders though...

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              • N
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                natnut
                wrote on last edited by
                #11

                Personally i think that Series 3 was the strictest series with regards to winners! 13 quests yet not one winner! although at least 3 came very very close! Such a shame! but altogether excellent gripping viewing....have to say one of my favourite series!

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                • G
                  G
                  GranitasIsCute
                  wrote on last edited by
                  #12

                  Check the Adventurer's Code! You should always go right if there are no other indications.

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                  • P
                    P
                    PhoenixFlame
                    wrote on last edited by
                    #13

                    Check the Adventurer's Code! You should always go right if there are no other indications.

                    Yup, as the left hand path is supposed to be kinda related to evil, and I know it features quite heavily in the books that if there is no indication you shouldn't go left because something bad will happen to you! 🙂

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                    • W
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                      Willowherb
                      wrote on last edited by
                      #14

                      Greetings once more... after a long absence.

                      It's the old 'left' taboo coming into play here (left = 'sinister'; geddit?) On the odd occasion when you were supposed to go left it was made VERY clear with some clue or other because occasions like that were the exception:

                      "When faced with death, you must go left

                      Or you from life will be bereft" (The Oracle to Leo, series 3)

                      I always imagine though, that there's a kind of code they worked with in the programme - going left/making some other minor mistake in Level 1 sets you up for a shock, such as a particularly nasty floor puzzle to solve - something you probably wouldn't have had to encounter otherwise. Going left/making a mistake in Levels 2 or 3, on the other hand, equals messy death.

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                      • D
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                        Dan
                        wrote on last edited by
                        #15

                        weeeeeellllll.... We don't have an exact situation like that

                        I would say that we do...

                        Personally i think that Series 3 was the strictest series

                        ...and the example I'm thinking of is in Series 3, oddly enough

                        Consider Series 3, Team 9 - Scott and co. They mistime their leap off the spindizzy and go through the wrong door - the correct one is clearly marked with the symbol of their quest, and Treguard even says that they're now facing one of Merlin's additional puzzles. They survive, because it's not a terribly difficult puzzle, but they've already missed out on the first step. Even so they're not forcibly killed...

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