If it ain't broke...
-
Hmmm you have a point there...

The Red Dwarf "additions" did feel hellishly unnecessary.
I suppose the idea here is to balance the original feel to keep the "Old Guard" like many of us entertained while also making things modern enough to bring in new fans and folks who may not remember the original.
Personally, so long as any "remake" or evolution isn't dumbed down like practically every random/generic "Phone to vote someone off" type crap I'll probably watch it regardless.
-
-'Personally, I preferred both the Rowe art and the CGI to the colour-adjusted castle photographs'-.
..and so did I, but we were desparate to get more movement into something that was looking increasingly static.
Robert Harris's ability to overlay David's artwork with a black stencil, and then airbrush through to create different lighting effects, helped with atmosphere, but things were still too static.
Perhaps we'll know some of these answers soon?
-
-'Personally, I preferred both the Rowe art and the CGI to the colour-adjusted castle photographs'-.
..and so did I, but we were desparate to get more movement into something that was looking increasingly static.
Robert Harris's ability to overlay David's artwork with a black stencil, and then airbrush through to create different lighting effects, helped with atmosphere, but things were still too static.
Perhaps we'll know some of these answers soon?
The David Rowe- style paintings could be used as textures in a computer-rendered dungeon, giving you both the moveability and the atmosphere and style of the original (which was far better than anything that came later IMO). Obviously this wouldn't have been possible at the time, at least not without spending ages pre-rendering, which is little better than static, but would be easy enough now. I might try it out with some of the existing rooms some day, just out of curiosity, if I can work out how to. Add in some CGI monsters, but keep a few real characters to allow better interaction with the dungeoneer, and it would look great.
-
I think some of the backdrops which featured in series 3 were quite good. The cave backgrounds didn't seem like they were drawings, yet I don't think they were CGI (or at least based on the corridors featured).
For instance...

Compared to the CGI in series 8 I think as previously mentioned computer graphics have come a long way since then. Whilst I don't think they could be made to look completely 'real' if a quick turnaround is required I think they could at least recreate the hand-drawn style rooms.
-
-'Personally, I preferred both the Rowe art and the CGI to the colour-adjusted castle photographs'-.
..and so did I, but we were desparate to get more movement into something that was looking increasingly static.
Robert Harris's ability to overlay David's artwork with a black stencil, and then airbrush through to create different lighting effects, helped with atmosphere, but things were still too static.
Perhaps we'll know some of these answers soon?
Something most definitely appears to be stirring. I'm intrigued!
-
I completely agree except for me I could tolerate s4-7 because the outdoor locations used real photographs of ruined castles so as a child you could still believe they were really standing there, whereas series 8 was undeniably fake even to a child, felt like they were in a computer game.
This is something I've always felt. The outdoor locations were new, completely different (and yes, were not as impressive in a visual sense as David Rowe's artwork) but they gave you a sense of excitement that the locations were places you could go to. The colour adjusting sort of gave it an unusual touch too - which was what was needed to make you feel the dungeoneer was travelling in an otherworldly place (many may disagree). I think the eyeshield sequences perhaps overemphasised the outdoorness of it all, and that along with the massive change from s1-3's great hand drawings is what has facilitated this grand debate. I think what this discussion shows is what was so great about the concept of knightmare - the 'dungeon' was never really defined or restrictive in terms of places and routes. What I currently think is, the mystery remained by the aforementioned visual changes. I'm sure if there is to be a next phase - it will be new visually, as it should be. Onward not back . And as everyone on this forum would probably agree anything KM related happening is good news not bad news. Kids need inspiring again!
-
Well i liked something about every series of Knightmare whilst series 3 isd my favourite still with the corridor and new rooms i do believe S8 was amazing graphics wise a returnt to using just the dungeon. Ok the rooms were a bit samey in the order they were used the amazingness of fire balls and the new ante chamber for Dear really made me think WOW so i completely supported the newer look. ok im no computer whizz kid but if it looks good greeeeat. the whole of s8 was completely different, hence why i still class it as one of my favourite seasons
-
..and so did I, but we were desparate to get more movement into something that was looking increasingly static.
...So, the ideal would be something along the lines of the Rowe art but with the ability to move the camera, go for close ups, etc?
Out of curiosity, would applying a matt painting to an outline CGI model like, I believe, The Mill do for some of their Doctor Who work be able to do that?
-
..and so did I, but we were desparate to get more movement into something that was looking increasingly static.
...So, the ideal would be something along the lines of the Rowe art but with the ability to move the camera, go for close ups, etc?
Yeah, that's what I was thinking. No going back but not jumping TOO far forward (Nice way of putting it 123pooka ).
"Virtual Set" (IE entire room blue screened with motion tracked cameras) setups aren't the latest but would work perfectly in a situation like this. Because it uses existing technology as well, there'll hopefully be less of the technophobia that dogged KMs development in the past.
Evolution rather than Revolution. Knightmare and its formula won awards and gained the following it has for a reason and there's little need to mess with what works. Merely spruce it up a little for the modern audience but keep it old skool.
It seems that there's all kinds of remakes, revamps and "reboots" of old classic series happening these days. Most keep quite close to the originals for a while before developing characters beyond what we knew of the original. Maybe that would be best for KM? Give us a "Modern" series 1 with all it's back-to-back dangers and then develop much like the first run did?
-
Yeah, that's what I was thinking. No going back but not jumping TOO far forward (Nice way of putting it 123pooka ).
"Virtual Set" (IE entire room blue screened with motion tracked cameras) setups aren't the latest but would work perfectly in a situation like this. Because it uses existing technology as well, there'll hopefully be less of the technophobia that dogged KMs development in the past.
Evolution rather than Revolution. Knightmare and its formula won awards and gained the following it has for a reason and there's little need to mess with what works. Merely spruce it up a little for the modern audience but keep it old skool.
It seems that there's all kinds of remakes, revamps and "reboots" of old classic series happening these days. Most keep quite close to the originals for a while before developing characters beyond what we knew of the original. Maybe that would be best for KM? Give us a "Modern" series 1 with all it's back-to-back dangers and then develop much like the first run did?
Just as long as a modern series 1 gives us a revamp of the contest of insults, and some rooms which are more along the lines of later developments (The corridor of blades, for example). The vast majority of rooms, imo, should contain a challenge, weather that's a challenge intended to kill for failure or reward for success, and what form that challenge takes, should be open (although, as you said on another thread, a challenge that rewards for success but the reward is the only means of survival four or five rooms down the line makes the period between failure and death seem like filler in retrospect.)
Hello! It looks like you're interested in this conversation, but you don't have an account yet.
Getting fed up of having to scroll through the same posts each visit? When you register for an account, you'll always come back to exactly where you were before, and choose to be notified of new replies (either via email, or push notification). You'll also be able to save bookmarks and upvote posts to show your appreciation to other community members.
With your input, this post could be even better 💗
Register Login