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  4. Series 3 - Episode 13

Series 3 - Episode 13

Scheduled Pinned Locked Moved Series 3
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  • HStormH
    HStormH
    HStorm
    wrote on last edited by
    #39

    HStorm keeps everyone in order.

    Do I? News to me. Last I knew this was Illusion's forum and he seemed to be doing a good job keeping things moving smoothly.

    But he is right PD, we have to keep topics nice and simple...

    I didn't say that, Glenn. All I said was it's a problem when the forum becomes saturated with unnecessary new topics because people find it harder to find their way around.

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    • F
      F
      Fidjit
      wrote on last edited by
      #40

      Well, okay yes... Sorry wrong thing said, again!

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      • I
        I
        Illusion
        wrote on last edited by
        #41

        If any members have comments or complaints about the way members post on this forum, please send me an IM and I will deal with it. There really isn't a need to debate it on the forum, and certainly not on a personal level.

        I check the forum daily and if I think people are posting unsuitably I inform them and remove/edit threads as necessary. I'm sure you'll agree that this forum runs suprisingly well nowadays considering how busy it is, and I would like to thank everyone for their co-operation.

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        • HarveyTowersH
          HarveyTowersH
          HarveyTowers
          wrote on last edited by
          #42

          Opened in the Merlin's chamber and took the steps they had earned.

          Merlin said they had to sccore 2 out of 2 to gain help - doesn't he usually help them with 1 out of 2 anyway.

          The team didn't get any help as they only got 1 right. This team are definatly getting it tough.

          The raven was asking "who's a cheeky boy" and they learnt the password was either "cheeky boys" or "goodnight Jack"

          Into the toad chamber. We saw some Goblins run away from Velda who they had just tied up. Velda gave her an elven stone and told her it was valued by everyone.

          Into the Corridor of the Catacombs where they were locked in. Seeing the goblins come out of all the doors was quite scary really. And that creepy death music. And then of course we heard the "present" line bit of an anticlimax really...

          Presumably this team would have gained help from Merlin (a spell to defeat eh goblins) had they got both their riddles right but I must say that I think that this team's quest was much tougher than some of the others and help was held back after both sets of riddles despite the fact that they had earned it.

          Anyway, [puts soapbox away] new team who began with the dice as always.

          They began in a rather wet spot - in the middle of the poolroom to be precise. More great use of music but was the shark really the best thing to be in the pool - there would have been more imaginative ideas.

          Met Motley in the kitchen as they were about to take a pie which was left out for Grimwold. Why does everyone tell "cross the road" jokes. Gained the spell GHOST.

          Into Golgarch's room, he wasn't quite lined up today but a bit squinty.

          Team scored 2 out of 3 and gained knowledge that they should not take the gold and that the first step was the tree. Did Julie's team get such help on 2/3? Did they walls!

          The dungeoneer had to duck as they walked along the dwarf tunnels and came out into the fire room with a haunting. They seemed to think thy should use a clue object but this was not needed. Then timed out.

          PS Off on holiday now, hope you all manage without me.

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          • T
            T
            Tom41
            wrote on last edited by
            #43

            Merlin appeared before the dungeoneer had stepped onto the 'pattern' tile that usually summons Merlin! There was a blue hue on Merlin's beard - perhaps reflecting the blue room, but below the threshold to make the chromakey show its background.

            Took a long time deciding the answer to the first riddle (cat), but then got the 2nd riddle about the Flying Fox wrong! Therefore Merlin couldn't give them magic, but assured them that "Others have done so, but still survived"

            Next, the room with the raven. They initially wanted to get out quickly in case it attacked, but then it started to talk. Gave them the password "Goodnight Jack".

            Next room was the cave with the giant toad in the distance. A skull chased them into the next room, where goblins were doing something to Velda - but ran off at the sight of the dungeoneer! Treguard said the goblins had short sight, and mistook her for an armored warrior!

            Velda gave them an Elvenstone (green gem) before they continued to the next part of the cave, where the goblins returned! Notice how the video of the goblins was frozen until the horn sounded!

            In the Corridor of Catacombs, they called out "Who is it" to the figures in the corridor, and Treguard replied "It's goblins!". Then, goblins surrounded the dungeoneer, and they died here. "Say hello to the goblins, and ask them if they'd like the stone..." "Ooh, that IS nasty! I shouldn't look any more if I were you"

            The skull death sequence was slightly squashed it seems, wrong aspect ratio.

            Ad break occurred here, interrupting the dramatic chord.

            "What a shame you didn't have that useful anti-goblin spell that Merlin gives out."

            I think this was slightly unfair - they needed Merlin's spell to proceed, but Merlin clearly said that others have failed to get magic, but still survived!

            Next, Martin's team from Yorkshire. I liked Treguard's comments about the helmet - not as uncomfortable as it looks, and offers some protection against banging your head!

            Bit of a delay between Martin rolling the dice and the CGI dice rolling! Perhaps because of where he was standing, the camera couldn't see that the dice had been rolled Took the middle door with the cup symbol above it.

            Next, Martin emerged in the pool room - except this time he was standing in the water! A shark fin also appeared, with some unusual synth music. All he had to do was walk straight forward to get out, but the advisers kept telling him to turn left, right, left.

            Notice how the camera cut to the advisers as we hear the 'splash' as he gets out of the water. Possibly to hide from us the fact that he wasn't dripping wet, or how his legs suddenly appeared from behind a blue shield

            In the kitchen, they were just about to take a pie which was on the table - but Motley came in and stopped him. Apparently the pie was for Grimwold the ogre, "keeps him sweet". Motley doesn't have any food for them, but offered to give them some magic in return for a joke!

            "Why did the punk cross the road? Because he was stapled to the chicken!"

            Earned the spell GHOST from Motley.

            Scored 2/3 on Golgarach's riddles, but sounded like they got maximum information! Leave the gold, and a 'step' clue! Look closely and you'll see Martin's shadow in the middle of the door - it's clear he's standing next to the wall of the blue room!

            "You're walking along a corridor, or the corridor's moving past you". When Treguard said to keep the head down, Martin lowered his head! Either he could hear Treguard, or one of the production team told him what to do.

            Timed out in the haunted Room of Fire, just before they went across the flames.

            Full life force sequence used under the credits this time!

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            • B
              B
              Billy
              wrote on last edited by
              #44

              Treguard mentioned that it was coming up to the end of the year- that may have been true when it was originally shown (Friday 1st December 1989) but certainly not now!

              Julie becomes the first (and only) dungeoneer to meet a grissly end from the goblins. Giving them a present certainly didn't help matters- they wanted HER! An unfair death, in my humble opinion- all deaths that end due to getting one riddle wrong are unfair, I think.

              Finally, some brilliant 'Jaws'-like music in the pool room- and Martin's punk joke wasn't half bad, either!

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              • M
                M
                MoanaLiza
                wrote on last edited by
                #45

                I missed this ep as my dad decided to watch the News on CNN right before 7.30 and wouldn't let me change the channel >:(. Anyway yes classic scene with Julie and the goblins and present offering. I was looking forward to seeing this episode with the start of one of my favourite quests so hopefully I'll get to watch tomorrows ep but who knows.

                In response to what you say about the end of the year Billy, the rate this year is going it will be the end of the year soon. there has already been Christmas stuff advertised. Also we are just about into August and are five months away from Christmas. Also I wonder if Julie is planning her Christmas list yet? Lets hope there are no gems, nor goblins anywhere on her list.

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                • T
                  T
                  TheBrollachan
                  wrote on last edited by
                  #46

                  Slightly weird but on the repeat, towards the end of the ad break they played the KM promo that was designed for series 1 & 2.

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                  • M
                    M
                    morghannasmate
                    wrote on last edited by
                    #47

                    The end of Julie-my favourite Knightmare death! So unfair they didnt get the magic from Merlin-think they caught him on a very bad day. Can't help thinking if they'd got through to level 3 they'd have gone all the way?!

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                    • A
                      A
                      Aldarion
                      wrote on last edited by
                      #48

                      Probably an old question - but is the "pre-death" music the same in this series as it was in the first episode?

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                      • EvelynMasonE
                        EvelynMasonE
                        EvelynMason
                        wrote on last edited by
                        #49

                        Had a chance to view today's episode and it was a bit bizarre in places.

                        Firstly they couldn't answer Merlin's two riddles (I was expecting for a moment for Merlin to use some magic and blast away the path beneath the dungeoneer's feet to send them down into the chasm when they got it wrong, but he's not an evil sorcerer. (Lillith would not hesitate to show no mercy)

                        I think the proper response on the first question was (a) Persian Cat, but they supplied enough of the answer to grant them truth. I knew the second was a kind of Bat and when they answered 'squirrel', it was a laugh out loud moment. In the end that one mistake was their ultimate demise.

                        Another appearance of the Raven and then a giant toad in the next room but Goblins appeared and they had to rescue the woman. (Velda ?)

                        Soon after that they took too much time in one of the corridors, Goblins returned, they got cornered, and the team suggested "Say Hello to the Goblins" (offer them a present) ?

                        That didn't work, and the quest abruptly ended.

                        Next team along only featured briefly before end of episode but had to question the Shark Pool incident (wouldn't being in water normally harm the dungeoneer or result in life-force damage) and then 'The Jaws Theme'

                        (Isn't Knightmare supposed to take place centuries before the introduction of cinema (or indeed Steven Spielberg !) Not sure what was going on there

                        Motley was ahead, although I think I prefer this one over the often irritating Alec Westwood.

                        Tells a 'Joke' - why did the Punk cross the road.... Did they get it out of a Christmas Cracker ? 😠

                        Couldn't quite recognize the wall monster (was not Granitas or Igenous or the 'female' one) and the riddles were quite difficult I found (only got one out of three ashamed to say)

                        Treguard advised the dungeoneer to keep his head down through the corridor (as the head room was limited) but I thought a greater danger could be had by the flying bat's. (This is now perhaps a nice touch after previously just going through one door to another in order to progress)

                        Believe the last room featured was the fire pit with skull presence. Not much to report here as the dungeoneer had hardly moved from his starting position before time had beaten us all.

                        Quite a silly episode to say the least, but nonetheless enjoyable.

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                        • JamesAJ
                          JamesAJ
                          JamesA
                          wrote on last edited by
                          #50

                          Couldn't quite recognize the wall monster (was not Granitas or Igenous or the 'female' one)

                          It was Golgarach.

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                          • HStormH
                            HStormH
                            HStorm
                            wrote on last edited by
                            #51

                            (Isn't Knightmare supposed to take place centuries before the introduction of cinema (or indeed Steven Spielberg !)

                            It's ambiguous. The original idea appeared to be that it was set in the late 13th century, but in later series it was stated that it's set in a world that lies 'beneath' our own. It's been left vague enough that viewers can make of it whatever they wish.

                            Couldn't quite recognize the wall monster (was not Granitas or Igenous or the 'female' one) and the riddles were quite difficult I found (only got one out of three ashamed to say)

                            Igneous, Olgarth and Granitas were all written out at the end of season 2, as the technology to portray wall monsters a bit more convincingly had been figured out. The production team replaced the very obvious foam puppet-masks (which seemed to be falling to bits anyway if you looked closely at them) with animated drawings of most of the face overlayed on video of the voice actor's mouth. The animation of Golgarach and Brangwen (as well as Oakley and the door monsters in season 4) still looks limited and stiff by today's standards, but they were a clear step up from the 'stuffed-dummies' look of their predecessors.

                            It also allowed the wall monsters to become a fair bit larger in season 3. If you look at Golgarach, he fills up the entire wall of the 'original' clue-room, whereas Granitas and Olgarth were a lot smaller, leaving room for that filled-in doorway on the back wall (gone in season 3). In fairness, the introduction of Igneous in the red clue room in season 2 had been a step on the road to addressing that, as he was the first wall monster to fill up an entire wall.

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                            • wombstarW
                              wombstarW
                              wombstar
                              wrote on last edited by
                              #52

                              Treguard always talked about how the difference between our world and his world, and it was our heros going off to adventure in his world. So it was always in the present day.

                              They enter Treguards room via a portal, and then another takes them to the dungeon itself.

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                              • HStormH
                                HStormH
                                HStorm
                                wrote on last edited by
                                #53

                                He also often talked in the early years about our "time" being different from his, and about dungeoneers "crossing the boundaries of time". He called his era "The age of adventure", or "The time of adventure", and made it clear that that is not our time, so it might not have been the present. "Beyond the boundaries of time lies the Age of the Fantastic," he said on one occasion. On another, at Temporal Disruption, he said, "It's back to your own tedious time for you lot." While he never explicitly referred to our time as the future, he did on one occasion say, "Perhaps wits and skill have been out-bred in your era?" which does seem to imply that he was speculating about times ahead.

                                Of course, all of this terminology could be interpreted as some form of inter-dimensional travel rather than time travel, but then one is given to ask why the series wasn't explicit about it until about season 4. On the other hand, Treguard said on many occasions, early years and later, that he 'can't look into the future', and yet he seemed to know a lot about our time e.g. knowing about rugby, referring to the country as the United Kingdom etc. That would imply that he does live in the present.

                                As I say, it's ambiguous.

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                                • EvelynMasonE
                                  EvelynMasonE
                                  EvelynMason
                                  wrote on last edited by
                                  #54

                                  I remember reading one of the early Knightmare books and recall vividly that it stated the dungeon quest was set in around the 14th or 15th century. (Oddly enough in the same publication it also had mention of a Car, I merely put it down as a printing error)

                                  Point being, it would indicate the series of books and the actual television series aren't set in the same time period, although we still see names that are consistent in both, such as Treguard himself, Merlin etc.

                                  Bear in mind, the target audience of the Knightmare TV series (and books i'd imagine) are for younger teenagers, and they're there just to watch the show and take in the experience, not necessarily to debate what century or period of time it is. (Sorry if rambling, it's late, and I was merely trying to get a point across)

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                                  • D
                                    D
                                    Drassil
                                    Senior staff
                                    wrote on last edited by
                                    #55

                                    I remember reading one of the early Knightmare books and recall vividly that it stated the dungeon quest was set in around the 14th or 15th century. (Oddly enough in the same publication it also had mention of a Car, I merely put it down as a printing error)

                                    Is that Merlin's alleged reference to 'a car and a bar of soap' in The Labyrinths of Fear gamebook section? There are anachronisms throughout the Knightmare episodes and books - Treguard actually complains about anachronism in (I believe) Series 6 Episode 1. I like to treat them as being there for the entertainment of the watcher/reader, although some may just be inside jokes by the writer. When magic and time displacement are involved, anything goes.

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                                    • MorghannaM
                                      MorghannaM
                                      Morghanna
                                      wrote on last edited by
                                      #56

                                      Team 10 used the three steps to reach Merlin, but his 2nd question was a tricky one and they gave the wrong answer. So no magic for them, but he told them that they could still succeed. (yeah right, as-if!)

                                      In the caverns they encountered Lady Velda, who had been captured by goblins. She gave them a beryl as thanks for releasing her.

                                      As the goblins returned, the team fled and entered the corridor of the catacombs. Unfortunately there was a goblin ambush waiting there and without Merlin's magic they were defenceless. With no other options, one advisor suggested that Julie offer the goblins the beryl. The goblins weren't interested in gemstones off course.... Ooooh naaaasty!

                                      I feel rather sorry for team 10. They were another competent team who failed due to one wrong answer. The idea of trying to bribe the goblins was not brilliant, but they had nothing else. Some people have rubbished them, ignoring the fact that they had done well until that moment.

                                      Team 11 had a shaky start.

                                      In the pool room Martin was given the hurry-up by a shark. (Seriously? A haunting might have been more suitable.) They had major confusion before finally getting him to climb out to safety.

                                      When i originally watched this episode my initial reaction to this was that they wouldn't survive to the end of level 1.

                                      Nice detail that Martin pretends to shake the water from his feet after he gets out. This was the first of several amusing moments in his quest. Were they his improvisations or were they scripted?

                                      After this room however, the team quickly settled down and made good progress.

                                      Nice scene with Motley in the kitchen. Martin's joke for Motley was better than Leo's team managed.

                                      2/3 against Golgarach, but massive inconsistency: They were told which item not to take, so didn't have to guess. Team 10 received no further knowledge for 2/3 answers....

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