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  3. Series 4 Team 8 Reunion - Meet the Team

Series 4 Team 8 Reunion - Meet the Team

Scheduled Pinned Locked Moved Real Life Meetups
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  • HobGoblinH
    HobGoblinH
    HobGoblin
    Staff
    wrote on last edited by
    #8

    Anthony from Series 4, Team 7 is a mate of mine. Did your paths cross at all during filming?

    Whenever I mention KM to him, he'll go into a little rant about how they were sent into the Block and Tackle at a very awkward angle!

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    • M
      M
      Maud
      wrote on last edited by
      #9

      Brett writes:

      Thanks for your kind words Drassil. We didn't meet Anthony, perhaps as team 7 returned on the previous Thursday to the Monday when we started filming.

      We don't know what the rest of our quest would have entailed; I'd love to know what the TINY spell was for! The producer said he thought there were four scenes left, and that he'd have to check.

      I've been amazed at the sense of injustice voiced on the forum regarding our quest ending. I was glad we were spared the indignity of losing and we had lots of fun. As far as I know, that was the sentiment we all shared. We never moaned that we were nearly there and we certainly never complained to the production team.

      It's perhaps debatable but I think the Block and Tackle was unfairly hard, like the path-under-the-swinging-axe sequence, which even the production team agreed was impossible when they put us through it (at the beginning of Level 3?). Certainly such challenges are harder to actually face in the studio for the first time than to review at home! The Dungoneer Manual instructed us to opt for the right-hand path whenever the way ahead was unclear, but there was no time to observe any kind of pattern and then make a rational plan. It just seemed like the game environment was collapsing around Giles and we did what we could!

      Somewhere on the forum someone has suggested that the blocks moved at random; in fact I think during the whole of series 4 the animations were pre-rendered and were strictly serial (with the exception of the Amiga-imposed graphics). Whether variations were prepared I don't know; I suspect not.

      We did actually fail the Block and Tackle first time round ... what you saw is the second take. So I have sympathy for Anthony's team, but I thought they failed in the previous scene; hence the Block and Tackle. Whether any team - including the winning team - correctly solved the Block and Tackle on the first take, I don't know. As someone has said, the manner of entry could affect the outcome.

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      • C
        C
        Canadanne
        wrote on last edited by
        #10

        It's perhaps debatable but I think the Block and Tackle was unfairly hard, like the path-under-the-swinging-axe sequence, which even the production team agreed was impossible when they put us through it (at the beginning of Level 3?).

        Wow, that's interesting to hear - I wasn't aware that the axe room had ever been tested on a team.

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        • HobGoblinH
          HobGoblinH
          HobGoblin
          Staff
          wrote on last edited by
          #11

          I've never seen it but I think the axe room was used in the French version?

          I actually quite liked the fact that we caught a glimpse of a room which wasn't used in any of the quests. It gave the dungeon a greater air of mystique, as if we were only ever privy to a small part of it and there were countless tricks, traps and nasty dark places which remained unseen.

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          • PookaP
            PookaP
            Pooka
            wrote on last edited by
            #12

            I've never seen it but I think the axe room was used in the French version?

            That wouldn't surprise me, as *Chevalier * seems to rely almost entirely on floor puzzles from what I've seen.

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            • M
              M
              Maud
              wrote on last edited by
              #13

              Brett writes:

              We didn't know it was called 'Block and Tackle' either when we did it! It was only through watching earlier Series 4 episodes that we learnt of that name. To us it was just the room where blocks flew across seemingly at random (though I think there was a pattern somewhere) and the floor fell away with very little notice or seeming logic - especially when you were faced with it live for the first time. Ideally there'd be practise sessions before a quest started with the same kinds of challenges; that would make it fairer in my opinion.

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              • MystaraM
                MystaraM
                Mystara
                Administrators
                wrote on last edited by
                #14

                I seem to recall that some blocks move once, and others move in a predictable fashion.

                It gives the overall impression that the room is harder than it appears. Though of course, if you don't realise the significance of the fact that some blocks move only once, you might be tempted to think they're entirely random and simply bolt through the room without paying attention to the repetitive blocks that are avoidable if you take it more slowly.

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                • M
                  M
                  Maud
                  wrote on last edited by
                  #15

                  I seem to recall that some blocks move once, and others move in a predictable fashion.

                  It gives the overall impression that the room is harder than it appears. Though of course, if you don't realise the significance of the fact that some blocks move only once, you might be tempted to think they're entirely random and simply bolt through the room without paying attention to the repetitive blocks that are avoidable if you take it more slowly.

                  What would give a team the chance to realise that significance? Maybe if the dungeoneer entered slowly on the right-hand side, facing the back wall? But on both takes the floor manager oriented Giles diagonally and instructed him to take four large steps, which placed him right where the floor started to collapse.

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                  • MystaraM
                    MystaraM
                    Mystara
                    Administrators
                    wrote on last edited by
                    #16

                    Well, it's impossible to know for certain, because any block that moves could move back after a period of time.

                    But the ones that move the fastest are the blocks at the top, which can never hit the dungeoneer.

                    I think, and this is entirely from memory, that none of the blocks can actually hit the dungeoneer. It's only the collapsing floor which is a real danger.

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                    • C
                      C
                      Canadanne
                      wrote on last edited by
                      #17

                      I think, and this is entirely from memory, that none of the blocks can actually hit the dungeoneer. It's only the collapsing floor which is a real danger.

                      Vicky was hit by a block, and Helen only just missed one.

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                      • M
                        M
                        Maud
                        wrote on last edited by
                        #18

                        Brett writes:

                        I'm prepared to wait until 31st January 2013, but at the moment I'm not convinced there's sufficient interest to warrant arranging a meet up with our team.

                        On the subject of the Block and Tackle scene, I'd just like to add that after we got through on the programme take, there was much amusement in the studio, from the girl behind a camera angled at us to Treguard and members of the production team as they returned to the set!

                        Many thanks - and apologies, even - to those of you who expressed an interest in our meet up, even videoing it. At least we tried!

                        Best wishes

                        Brett

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                        • P
                          P
                          pjmlfc05
                          wrote on last edited by
                          #19

                          Brett,

                          Could you not do some sort of Q&A session on here or could the team do a article of your experiences on Knightmare? I can imagine it's hard to organise a meet up with the way the weather has been so maybe this could be the next best thing.

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                          • M
                            M
                            Maud
                            wrote on last edited by
                            #20

                            Brett writes:

                            So it's now February 2013 and I have come to the conclusion that there isn't sufficient appetite for going to the effort of organising a reunion of our team, at least not at the moment.

                            I hope, in what I have contributed over recent weeks, that the most interesting, important, even intriguing aspects of our quest have been covered sufficiently. I'm not sure that a separate Q&A section is necessary, as one forum member suggested. I suspect they will find most of the answers if they read this thread and related episode threads carefully.

                            Also, for the record I'd like to point out that a stream of comments about the team previous to us - being Series 4 Team 7 - have been mingled with comments about our team on this thread.

                            Thank you and best wishes,

                            Brett

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