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  4. Re:Series 1 Episode 1

Re:Series 1 Episode 1

Scheduled Pinned Locked Moved Series 1
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  • PookaP
    PookaP
    Pooka
    wrote on last edited by
    #48

    Treguard implies that three truths might have led to Olgarth giving "magic" to the team. I wonder what it would have been. The ideas of a wall monster giving out a spell, and of a spell being inessential, are both odd ones.

    That is true, although in many cases (Akash's notwithstanding), magic wasn't really discovered that early in Level 1 - later in the level, perhaps. I can't, again with the exception of Akash, remember an incident in which magic was involved (giving or being spellcast) before the Level 1 clue room. (Feel free to contradict me if I'm wrong about that).

    In my opinion, having watched this again, I genuinely think that the team were meant to go right from the Great Corridor, on account of the fact that:

    a) they're always meant to go right anyway

    b) the clue from Olgarth was pretty plain to me

    c) the production team probably only had one charm, ergo: the symbol over the door may have been pure decoration

    However, if the team were in losing status (and they probably were because they didn't take the lamp), then it's always a possibility that both doors led to the same place, and they were destined to die from the moment they left Olgarth's room - by the same way in either case.

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    • HobGoblinH
      HobGoblinH
      HobGoblin
      Staff
      wrote on last edited by
      #49

      I agree that the symbol on the floor was probably decoration. My interpretation is that the production team were caught off guard by this justification to go left and so later had to feed Treguard the line about it being enough to remember the symbol. It would seem very unusual for a team to have to 'use' an item they had to leave in the clue room?

      Perhaps, having noticed how the team picked up on such a detail, this even inspired the intentional use of symbols to point the way in later quests.

      Ah, it's fun to speculate!

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      • C
        C
        Canadanne
        wrote on last edited by
        #50

        In my opinion, having watched this again, I genuinely think that the team were meant to go right from the Great Corridor, on account of the fact that:

        a) they're always meant to go right anyway

        b) the clue from Olgarth was pretty plain to me

        c) the production team probably only had one charm, ergo: the symbol over the door may have been pure decoration

        However, if the team were in losing status (and they probably were because they didn't take the lamp), then it's always a possibility that both doors led to the same place, and they were destined to die from the moment they left Olgarth's room - by the same way in either case.

        I agree that the symbol on the floor was probably decoration. My interpretation is that the production team were caught off guard by this justification to go left and so later had to feed Treguard the line about it being enough to remember the symbol. It would seem very unusual for a team to have to 'use' an item they had to leave in the clue room?

        I totally agree with the above theories - that they should have gone right as per Olgarth's clue, that going right would have led to the same dark room, and that the line about remembering the symbol was added in because the team had mistakenly thought it was a clue.

        Since the talisman was the unneeded item on the table, it's also possible that it was put there as a deliberate red herring, leading them to disregard the hint they'd been given. There certainly was another talisman prop with the right-hand symbol that they could have used instead.

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        • D
          D
          Drassil
          Senior staff
          wrote on last edited by
          #51

          In many cases (Akash's notwithstanding), magic wasn't really discovered that early in Level 1 - later in the level, perhaps. I can't, again with the exception of Akash, remember an incident in which magic was involved (giving or being spellcast) before the Level 1 clue room. (Feel free to contradict me if I'm wrong about that).

          DRINK in Series 3 was cast by Cliff's team to gain access to the clue room. JOKE in Series 4 was given to Jeremy's team before they encountered any clue objects. And DASH in Series 4 was cast by Giles' team just prior to reaching Oakley.

          In my opinion, having watched this again, I genuinely think that the team were meant to go right from the Great Corridor, on account of the fact that:

          a) they're always meant to go right anyway

          b) the clue from Olgarth was pretty plain to me

          Two correct answers and the only reward the team gets is advice they'd probably have read in the Adventurer's Code anyway? Thank goodness wall monsters became more charitable over time.

          c) the production team probably only had one charm, ergo: the symbol over the door may have been pure decoration

          As Annie points out above, the production team did have talismans matching both Great Corridor symbols. We first saw the other talisman just two quests later - in which it had a significance that was more than decorative.

          My interpretation is that the production team were caught off guard by this justification to go left and so later had to feed Treguard the line about it being enough to remember the symbol.

          In the Knightmare pilot script, Treguard tells the team in the clue room itself that 'one of these present [objects] is merely a symbol. It is enough to merely remember it'. While this concept did make it into Quest 1, it seems that it led to complications that the production team, as you say, had not fully anticipated. Unfortunately, the Great Corridor portion of the pilot script appears not to allow for free will on the team's part, so the script doesn't shed quite enough light as I wish it did (ironic metaphor not intended). And in the absence of production notes for the Series 1 quests, speculation, however fanciful, is a fan's prerogative.

          If the team were in losing status (and they probably were because they didn't take the lamp), then it's always a possibility that both doors led to the same place, and they were destined to die from the moment they left Olgarth's room - by the same way in either case.

          Agreed - especially as it was a superbly creepy demise that did much to help Knightmare to set out its stall from the word go (or rather, from the word enter). And yet if the team had taken the right-hand corridor exit, it would have meant a mismatch of symbols. Perhaps Treguard could have explained it with a pre-mortem remark along the lines of: "You shouldn't have picked up the talisman in favour of the lamp, team. In fact you should have ignored the talisman completely, for it was a red herring. Another correct answer to Olgarth's riddles and he'd have told you so."

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          • C
            C
            Canadanne
            wrote on last edited by
            #52

            My interpretation is that the production team were caught off guard by this justification to go left and so later had to feed Treguard the line about it being enough to remember the symbol.

            In the Knightmare pilot script, Treguard tells the team in the clue room itself that 'one of these present [objects] is merely a symbol. It is enough to merely remember it'.

            Oh, that's interesting! Darn, I really thought HobGoblin was onto something there.

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            • P
              P
              pjmlfc05
              wrote on last edited by
              #53

              The team was advised 'Justice lies on the right' but at the same time there was no obvious clue to take the lamp. So even if David did go right instead of left, he was still in losing status. For me David's death was harsh.Still the haunting music during his demise was cool!

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              • HobGoblinH
                HobGoblinH
                HobGoblin
                Staff
                wrote on last edited by
                #54

                That's interesting re. the pilot. On David Rowe's website we can see that the symbols are part of the painting (rather than separate graphics) which is why I assumed they were decorative. Were the paintings commissioned to match the puzzles or vice versa?

                As for the death music - glad they got rid of it!

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                • wombstarW
                  wombstarW
                  wombstar
                  wrote on last edited by
                  #55

                  Disagree with everyone here, they had to turn left, the symbol was more than just a 'decoration' and it was even hinted at they could have memorized it.

                  As foe the clue at turning right, well this depends who's right, it was the right hand door for the wall monster.

                  I would guess his spell would have been for a well, which the team who have cast had they taking the light, but without the spell they would have died anyway.

                  Also, Treguard wasn't really a good guy in theses easily episode, so instead of him telling the team they should have followed the advice and turned right he was also fooled but the symbol, but the fact they end up in the well room suggests they took the right path.

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                  • HobGoblinH
                    HobGoblinH
                    HobGoblin
                    Staff
                    wrote on last edited by
                    #56

                    Ha! I guess the fact that we can debate all this proves that the production team got in a bit of a muddle themselves.

                    I'm actually inclined to think that there was deliberate justifcation for going either left or right to hide the fact that they would have ended up in the same place (the pilot script has no alternative locations).

                    I mean, it's not as if people are going to be picking over the details 25 years later, right?

                    As for the 'magic' - a bit of poetry in the script methinks. Having to get all 3 riddles correct just to make level two would have been harsh even by the standard of the early series.

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                    • P
                      P
                      pjmlfc05
                      wrote on last edited by
                      #57

                      Disagree with everyone here, they had to turn left, the symbol was more than just a 'decoration' and it was even hinted at they could have memorized it.

                      As foe the clue at turning right, well this depends who's right, it was the right hand door for the wall monster.

                      I would guess his spell would have been for a well, which the team who have cast had they taking the light, but without the spell they would have died anyway.

                      Also, Treguard wasn't really a good guy in theses easily episode, so instead of him telling the team they should have followed the advice and turned right he was also fooled but the symbol, but the fact they end up in the well room suggests they took the right path.

                      One way of looking at it! I think either way it was still a harsh death. Welcome to the forum by the way!

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                      • D
                        D
                        DarkComet
                        wrote on last edited by
                        #58

                        The first ever dungeoneer death of the show all but confirms Tim Child's status as a fan of oldschool text adventure games. Eaten By A Grue, indeed.

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                        • wombstarW
                          wombstarW
                          wombstar
                          wrote on last edited by
                          #59

                          I guess they would have ended up in the same room, one way or another, because of this there was nothing to suggest they took the wrong door, had they walked into a bomb room then it would be different. But then they had already giving the team two bomb rooms.

                          Another thing is, everyone forgot the wall monster clue. By the time the loaded up the next few rooms it was forgotten, only thing that matted is they didn't have a light and their was would die in that well room.

                          Unless the 'well room' would reveal two doors, without symbols as clues. Maybe getting the 3rd the wall monster would have told them to pick up which objects, and confirm the symbol was a fake (Tregaurd wouldn't have known if it was or not) Had they picked the lamp without all 3 correct questions and took the 'right path' I'm sure they would have died for not following the symbol. Either way the production team we're going to kill them off regardless. (unless all 3 questions were answered)

                          Loved how Tregaurd called the next team 'Victims'

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                          • HobGoblinH
                            HobGoblinH
                            HobGoblin
                            Staff
                            wrote on last edited by
                            #60

                            I'm personally pretty sure they would have made it to level 2 if they'd got one riddle right, taken the ruby and the lamp and turned right in the corridor. But we'll never know...

                            Gosh, will episode two have such exciting talking points?!

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                            • EvelynMasonE
                              EvelynMasonE
                              EvelynMason
                              wrote on last edited by
                              #61

                              So they'll be starting at the very beginning for tonights show then ?

                              Best place to start of course, and does this mean we'll get to see every episode now until the end of the original series, or am I getting my hopes up too much ?

                              I'm just excited to have it back above all else. That means no pickle if they start from the very beginning, and it's a shame, as I thought he was a fun character, and Treguard always worked better when he had assistants around him or some other fun characters.

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                              • GretelG
                                GretelG
                                Gretel
                                wrote on last edited by
                                #62

                                Been a while since anyone posted but since I'm here....

                                am I the only one who still jumps about 40 ft in the air at the smash right from the show into Lilith's laugh? (I mean, I love that laugh but my GOD it startled the hell out of me every damn time it's used...)

                                Also, I think the team kinda walked into a bit of stone in Lilith's room too.

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                                • R
                                  R
                                  rachelesque
                                  wrote on last edited by
                                  #63

                                  Having not watched Knightmare in a while (and being more familiar with the later series), I completely forgot how harsh the beginning was. They really don't mess around! Level 1 is incredibly difficult compared to the later series where level 1 was more like a tutorial!

                                  Not sure if they survived the first bomb room to be honest, was a bit touch and go. That on top of having to be told to take a second object and trying to put it in the knapsack, it is entirely possible that somewhere down the line they were put into losing status. But to be charitable, this was the first team with no idea what to expect. They had learnt to go quickly by the second bomb room!

                                  (Also, did the wall monsters always mumble that much or am I old?)

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                                  • C
                                    C
                                    Canadanne
                                    wrote on last edited by
                                    #64

                                    My interpretation is that the production team were caught off guard by this justification to go left and so later had to feed Treguard the line about it being enough to remember the symbol.

                                    In the Knightmare pilot script, Treguard tells the team in the clue room itself that 'one of these present [objects] is merely a symbol. It is enough to merely remember it'.

                                    I wonder why the team in episode 1 weren't given this vital hint before choosing their objects. The quest notes do mention 'Corridor puzzle - symbol', implying that the talisman was indeed key to the choice of door, so I still don't understand the significance of "Justice lies on the right". What's the point of a wall monster clue that tells you nothing about which objects to take and nothing about which way to go? (The idea of "lies" being a play on words suggesting falsehood seems awfully obscure even for Knightmare.) It could be that the right-hand symbol was used in the pilot so there was no contradiction.

                                    The pilot script also mentions them needing "agility - not wits" to dodge past the sword guarding the wellway, so presumably that's what the clue "he who seeks it must be fleet of foot" referred to. And yet the notes for David's quest indicate that the wellway would be "unguarded" this time. Huh. Perhaps that whole clue of Olgarth's was mistakenly left in the script even though changes had been made since the pilot! If that line had been scrapped, and instead the wall monster had given them the clue about "One of these present is merely a symbol", then everything would have made sense...

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                                    • wombstarW
                                      wombstarW
                                      wombstar
                                      wrote on last edited by
                                      #65

                                      I wonder why the team in episode 1 weren't given this vital hint before choosing their objects

                                      Maybe they were but it was edited out of the broadcast, but they still made the mistake and took it.

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                                      • C
                                        C
                                        Canadanne
                                        wrote on last edited by
                                        #66

                                        Re: "Justice lies on the right, but he who seeks it must be fleet of foot" - I suppose it's possible that Olgarth wasn't giving them a clue about the Great Corridor at all, but was merely warning them about the bomb rooms they would face upon exiting the clue room via the door on the right-hand side?

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                                        • MorghannaM
                                          MorghannaM
                                          Morghanna
                                          wrote on last edited by
                                          #67

                                          A great opening episode, altho the pace was very slow, with an extra long explanatory intro, then the team were very slow at the floor puzzle. They seemed to improve after that.

                                          They were a little unlucky as they had to guess between the lamp & the talisman and their wrong choice brought about their doom in the well-room.

                                          They went the correct way (left) in the corridor of the catacomb, following the talisman symbol, but without all three correct answers there was no way they could have known that the talisman was only a guide symbol. Knightmare was very harsh in those early days....

                                          Really liked the way Treguard took that kid down a peg or three when he said he sought knighthood.

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