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  3. Those that were denied...

Those that were denied...

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  • P
    P
    pjmlfc05
    wrote on last edited by
    #106

    There must have been a reason why Barry needed to use the sight potion for play your cards right. Otherwise it would have been a pointless exercise. I get that teams should not rely on magic to conquer a puzzle but for the odd scenerio the producers must have changed certain rooms so magic must be used in order to complete them to mix things up. Otherwise the rooms would have been too generic. And that would have made the puzzles boring and predictable.

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    • HobGoblinH
      HobGoblinH
      HobGoblin
      Staff
      wrote on last edited by
      #107

      The sight spells/potions feel a bit like blocking off the gutter lanes in a bowling alley ie a bit of unnecessary hand-holding. When Barry used it for PYCR it made it easier for him to walk from block to block but I'm not sure the producers could have forced a kill if he didn't have it; the gameplay was the same as before.

      These post death explanations do seem to just be a bit of colour added to the script - you could take any death and say 'magic would have helped here team' and who's to say any different.

      As for the mechanics of the sight spell, the later style helmet does seem to be built around a 90s virtual reality headset so I assume dungeoneers were allowed to see the rooms from within the visor.

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      • wombstarW
        wombstarW
        wombstar
        wrote on last edited by
        #108

        But if the sight spell helped him jump the blocks would they have killed him off if he didn't have it? Many teams did it without a spell I think.

        If I team is good enough to navigate they're player without the need for magic I think that's far more rewarding, and the production teams killing them off for making a mistake.

        It's the end of level quests in later series that make laugh, what if they didn't get back with the hammer or lightning rod? sometimes Km was fixed.

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          pjmlfc05
          wrote on last edited by
          #109

          But if the sight spell helped him jump the blocks would they have killed him off if he didn't have it? Many teams did it without a spell I think.

          If i remember correctly every team that took on play your cards right used the sight potion.

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          • wombstarW
            wombstarW
            wombstar
            wrote on last edited by
            #110

            Are you sure? I wonder why that was.

            Save the sight spell for the blades.. wouldn't need an advisor lol.

            Mind you even with the sight spell in PYCR they still needed to be advised, why?

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            • P
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              pjmlfc05
              wrote on last edited by
              #111

              I guess the dungeoneer could see the cards but maybe not their feet. So they couldn't really walk unaided. Also they couldn't see the blocks in the first place as they are in a blue room so of course there were no blocks!

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              • C
                C
                Canadanne
                wrote on last edited by
                #112

                The screen in the visor was tiny, so they could see the position of the cards but not really make out what the symbols on them were.

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                • T
                  T
                  TimeMaster
                  wrote on last edited by
                  #113

                  For me one of the most unfairly denied teams was Leo's in Series 3. They had performed really well and Leo interacted well and didn't just wait to be told what to do all of the time. To fail because they got just one (very hard) riddle wrong seems desperately unfair.

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                  • P
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                    pjmlfc05
                    wrote on last edited by
                    #114

                    For me one of the most unfairly denied teams was Leo's in Series 3. They had performed really well and Leo interacted well and didn't just wait to be told what to do all of the time. To fail because they got just one (very hard) riddle wrong seems desperately unfair.

                    Totally agree with this and along with Martin, also in series 3 perished just because of a very hard question. I guess the problem was it left the producers no choice after they both got their questions wrong but to kill the teams off.

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                    • wombstarW
                      wombstarW
                      wombstar
                      wrote on last edited by
                      #115

                      So the sight spell doesn't really help the team in any way? What's the point in just being able to see the cards.. that's not going to help!! It sounds like a half baked idea to me that didn't quite work.

                      The one that bothers me in series 3 was the death involving the axe and the tiny ledge, I can't recall how well the team did up to that point but that room was deadly. It was only used the once, maybe because it was too hard?

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                      • P
                        P
                        pjmlfc05
                        wrote on last edited by
                        #116

                        So the sight spell doesn't really help the team in any way? What's the point in just being able to see the cards.. that's not going to help!! It sounds like a half baked idea to me that didn't quite work.

                        The one that bothers me in series 3 was the death involving the axe and the tiny ledge, I can't recall how well the team did up to that point but that room was deadly. It was only used the once, maybe because it was too hard?

                        Yes the room was only used once. It was a bit harsh because the path wasn't very good and it was very zig zag from what I remember of it. It would have been very hard for any team to navigate the path.

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                        • wombstarW
                          wombstarW
                          wombstar
                          wrote on last edited by
                          #117

                          It was a good room to force a kill, the way the path really narrows and twists, the axe making matters worse as the team panic.

                          While it wasn't an unfair death the one I really feel sorry for was the team to slightly over stepped their jump in Merlin's room.. that was so unlucky.

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                          • MystaraM
                            MystaraM
                            Mystara
                            Administrators
                            wrote on last edited by
                            #118

                            Yes, in practice, the sight potion/spell/whatever is a macguffin. It's sole purpose is to be collected so that you can use it. I discussed it with Tim a while ago, and he mentioned that they were never entirely satisfied with it.

                            In practice, I recall that one team dies as a result of not having sight when a troll steps in front of the advisor's "view" - at least according to Treguard. I guess that's the sort of situation in which sight might be useful. But, again, it's a bit of a fix. They justified the use of the solution by introducing a new problem.

                            I don't think any of the team were particularly happy about how this feature worked out.

                            https://www.twicetwice.co.uk/

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                              pjmlfc05
                              wrote on last edited by
                              #119

                              Yes, in practice, the sight potion/spell/whatever is a macguffin. It's sole purpose is to be collected so that you can use it. I discussed it with Tim a while ago, and he mentioned that they were never entirely satisfied with it.

                              In practice, I recall that one team dies as a result of not having sight when a troll steps in front of the advisor's "view" - at least according to Treguard. I guess that's the sort of situation in which sight might be useful. But, again, it's a bit of a fix. They justified the use of the solution by introducing a new problem.

                              I don't think any of the team were particularly happy about how this feature worked out.

                              If the producers were not happy with the sight potion/spell could the have not dropped it?

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                              • MystaraM
                                MystaraM
                                Mystara
                                Administrators
                                wrote on last edited by
                                #120

                                Not after they've filmed it, no.

                                https://www.twicetwice.co.uk/

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                                • P
                                  P
                                  pjmlfc05
                                  wrote on last edited by
                                  #121

                                  But for other quests that were due to be filmed, they surely had the chance to drop it? I am looking from the outside in so I have no clue how the filming process worked.

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                                  • MystaraM
                                    MystaraM
                                    Mystara
                                    Administrators
                                    wrote on last edited by
                                    #122

                                    I doubt it. It would have involved fairly substantial rewriting at the last second. Suddenly you need a new item that has to be collected, plus a new encounter in which to use it, which would necessitate an additional room being added in which that item has to be used. That involves adding yet more stuff, and chaos ensues.

                                    Not to mention, how do you decide whether it's worked or not after a single attempt? It really takes several, trying different things, before you can conclude it wouldn't work.

                                    Having invested in it and set it up and, presumably, being convinced that it can be made to work, I suspect that the team were keen have a good crack at it, and so tried fiddling with it to try and make it work in the way they wanted.

                                    Finally, it may just not be possible to tell until you see the viewer reaction or the final cut.

                                    https://www.twicetwice.co.uk/

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                                    • P
                                      P
                                      pjmlfc05
                                      wrote on last edited by
                                      #123

                                      Thanks for that Alan. Yeah I agree with all you have stated. For me the sight potion was decent enough and I thought the producers did a good job making it work. I guess it's trial and error.

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                                      • wombstarW
                                        wombstarW
                                        wombstar
                                        wrote on last edited by
                                        #124

                                        Maybe a better way would have been to get the dungeonner to have a good look at the room from a monitor, yes he'll be blinded again once they get back to playing the game but he'll have a ruff idea what the room was like, (after all adviser descriptions are never great)

                                        Perhaps with modern technology the slight spell could be improved.

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                                        • A
                                          A
                                          avenueroad
                                          wrote on last edited by
                                          #125

                                          Regarding the last teams of Series 2-6 and 8, not only it was unfair for those teams about being told like 'Sorry, the path is closing', they were lotteries. I think that the Lotteries And Amusements Act 1976 was breached, as the outcome for those were 'non-skill'.

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