Knightmare Challenge!
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Heading in Sir P's general direction is (as i remember, anyway) a good way to go to find what the lovely lady was talking about.
I wonder who does her hair.
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Heading in Sir P's general direction is (as i remember, anyway) a good way to go to find what the lovely lady was talking about.
I wonder who does her hair.
Nope, three more attempts taking different routes, one of them through the alphabet rooms, and I still don't have the 'her' ending, just sir smegging precifal again. And that's my boredom limit exhausted again.
Anyone care to furnish me with a solution via the private message feature on these boards?

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Nope,
No, that advice wouldn't help you much, since I was actually responding to Jericho 6's post. I think if you want the "her" ending, where you have a certain choice of 3 paths, you need to go straight ahead. I should point out that it may not be a 100% correct memory, however, before anyone quotes it and tells me it's wrong.
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No, that advice wouldn't help you much, since I was actually responding to Jericho 6's post.
Hehe, that'll not be helping

I think if you want the "her" ending, where you have a certain choice of 3 paths, you need to go straight ahead.
You're right. Unfortunately, even armed with the two 'passwords' and 'her' information, and being able to get to the alphabet chambers and find at least one portal within, I still don't find the talisman, just the silly precifal ending again. So assume I'm not getting to the alphabet chambers via the route indicated with the passwords.
With early text adventure games, before parsers became more advanced, you'd often find yourself in a situation with a problem that you knew the solution for, but you couldn't get past it because you weren't using quite the right combination of words, as far as the author was concerned. It tended to get called "guess-the-verb" syndrome; you'd solved the puzzle to all intents and purposes, but until you guessed the correct verb, you were 'stuck' on that puzzle. I guess that's how I feel about this game.

Incidentally, am I right in guessing that Sir Precifal (and the ghost that you cast AVAUNT on, too, I think) are in fact images of the coder behind this fiendish thing?

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With early text adventure games, before parsers became more advanced, you'd often find yourself in a situation with a problem that you knew the solution for, but you couldn't get past it because you weren't using quite the right combination of words, as far as the author was concerned. It tended to get called "guess-the-verb" syndrome; you'd solved the puzzle to all intents and purposes, but until you guessed the correct verb, you were 'stuck' on that puzzle.
*pick lock safe
unlock safe key
use key safe
unlock safe
open safe key
put key lock
turn key round
fit key lock
open safe door
unlock door safe
unlock safe door
get safe open
scream
swear
kill self*
Yes, I remember those well.

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whenever I put "Kill self" I always got "Suicide is not an option" as a response ::)
Yes! There was usually something like that. It was always worth a try though.
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I remember seeing that game at school. It was pretty darn scary, if I remember rightly.
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I think I smell a rat..... has anyone EVER actually found the talisman screens without trouble? Everyone appears to be going round in circles.
LMFAO @ the parser jokes btw.
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Does anyone remember the Red Riding Hood type game for the BBC?! With a wolf in anyway?! I got scared absolutely s**tless by that game - i was 4 when i first played it!!
I know that I don't usually use emoticons, but I think this warrants a few.

I was terrified of that! The blue, blocky wolf face accompanied by the Villain's Theme music - the way it was played over the crude internal speaker just made it even more terrifying.
I played it in Primary 3, I think. Was scared of the thought of it for years afterwards. Also, I loved the way that even at that age I could tell that the game was full of forces choices.
Game: Do you want to go inside?
You: No.
Game: Yes, you do.
(This, as far as I remember, is an actual quote from the game).
On the subject of other adventure games, there was one that my brother found - I can't remember its name - where I got frustrated and typed "damn!" in to the game. It responded with an advert for a hint book.
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Let me be honest - the thought of the wolf still scares me, even though I've gone up a few levels in fear tolerance by now (I just watched Braindead, and maybe next time I'll watch it with my eyes open).
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That's definitely Granny's Garden.
The second part was the worst... it seemed to be rather random whether you got captured or not when wandering around that map, and for some reason one of the nasties on the way wanted a key to eat...
"I don't think THAT was a very good idea..."
argh, the witch...
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