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  3. Knightmare Challenge!

Knightmare Challenge!

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    Dan
    wrote on last edited by
    #57

    Heading in Sir P's general direction is (as i remember, anyway) a good way to go to find what the lovely lady was talking about.

    I wonder who does her hair.

    Nope, three more attempts taking different routes, one of them through the alphabet rooms, and I still don't have the 'her' ending, just sir smegging precifal again.  And that's my boredom limit exhausted again.

    Anyone care to furnish me with a solution via the private message feature on these boards? 🙂

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      GrimaldineGrimwold
      wrote on last edited by
      #58

      Nope,

      No, that advice wouldn't help you much, since I was actually responding to Jericho 6's post. I think if you want the "her" ending, where you have a certain choice of 3 paths, you need to go straight ahead. I should point out that it may not be a 100% correct memory, however, before anyone quotes it and tells me it's wrong.

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        Dan
        wrote on last edited by
        #59

        No, that advice wouldn't help you much, since I was actually responding to Jericho 6's post.

        Hehe, that'll not be helping 😉

        I think if you want the "her" ending, where you have a certain choice of 3 paths, you need to go straight ahead.

        You're right.  Unfortunately, even armed with the two 'passwords' and 'her' information, and being able to get to the alphabet chambers and find at least one portal within, I still don't find the talisman, just the silly precifal ending again.  So assume I'm not getting to the alphabet chambers via the route indicated with the passwords.

        With early text adventure games, before parsers became more advanced, you'd often find yourself in a situation with a problem that you knew the solution for, but you couldn't get past it because you weren't using quite the right combination of words, as far as the author was concerned.  It tended to get called "guess-the-verb" syndrome; you'd solved the puzzle to all intents and purposes, but until you guessed the correct verb, you were 'stuck' on that puzzle.  I guess that's how I feel about this game. 😉

        Incidentally, am I right in guessing that Sir Precifal (and the ghost that you cast AVAUNT on, too, I think) are in fact images of the coder behind this fiendish thing? 😉

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          GrimaldineGrimwold
          wrote on last edited by
          #60

          With early text adventure games, before parsers became more advanced, you'd often find yourself in a situation with a problem that you knew the solution for, but you couldn't get past it because you weren't using quite the right combination of words, as far as the author was concerned.  It tended to get called "guess-the-verb" syndrome; you'd solved the puzzle to all intents and purposes, but until you guessed the correct verb, you were 'stuck' on that puzzle.

          *pick lock safe

          unlock safe key

          use key safe

          unlock safe

          open safe key

          put key lock

          turn key round

          fit key lock

          open safe door

          unlock door safe

          unlock safe door

          get safe open

          scream

          swear

          kill self*

          Yes, I remember those well.  😄

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            DerbyGem
            wrote on last edited by
            #61

            whenever I put "Kill self" I always got "Suicide is not an option" as a response  ::)

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              Dan
              wrote on last edited by
              #62

              whenever I put "Kill self" I always got "Suicide is not an option" as a response  ::)

              I have a sudden desire to write an adventure game, solely so that if the user types 'kill self' I can have the game respond:

              You kill yourself.  It hurts.

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                GrimaldineGrimwold
                wrote on last edited by
                #63

                whenever I put "Kill self" I always got "Suicide is not an option" as a response  ::)

                Yes! There was usually something like that. It was always worth a try though.

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                  Lowebo
                  wrote on last edited by
                  #64

                  I have a sudden desire to write an adventure game, solely so that if the user types 'kill self' I can have the game respond:

                  You kill yourself.  It hurts.

                  That would be good, or perhaps better would be for the computer to destruct and kill you?!

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                    Lowebo
                    wrote on last edited by
                    #65

                    Does anyone remember the Red Riding Hood type game for the BBC?! With a wolf in anyway?! I got scared absolutely s**tless by that game - i was 4 when i first played it!!

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                      Malefact
                      wrote on last edited by
                      #66

                      Could it be "Granny's Garden"?

                      I've still got that at home, actually.

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                        GrimaldineGrimwold
                        wrote on last edited by
                        #67

                        I remember seeing that game at school. It was pretty darn scary, if I remember rightly.

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                          CedricTheEntertainer
                          wrote on last edited by
                          #68

                          I think I smell a rat..... has anyone EVER actually found the talisman screens without trouble?  Everyone appears to be going round in circles.

                          LMFAO @ the parser jokes btw.

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                            Steve
                            wrote on last edited by
                            #69

                            Just thought i'd add that i beat the Dark talisman (and the first knightmare game) a good while back - Didnt i Ali? it wasn't THAT hard

                            They were good fun and i'd love to see another game played

                            Good luck to the rest of you!

                            Steve

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                              DavidNewton
                              wrote on last edited by
                              #70

                              Does anyone remember the Red Riding Hood type game for the BBC?! With a wolf in anyway?! I got scared absolutely s**tless by that game - i was 4 when i first played it!!

                              I know that I don't usually use emoticons, but I think this warrants a few.

                              😮 😮 😮

                              I was terrified of that! The blue, blocky wolf face accompanied by the Villain's Theme music - the way it was played over the crude internal speaker just made it even more terrifying.

                              I played it in Primary 3, I think. Was scared of the thought of it for years afterwards. Also, I loved the way that even at that age I could tell that the game was full of forces choices.

                              Game: Do you want to go inside?

                              You: No.

                              Game: Yes, you do.

                              (This, as far as I remember, is an actual quote from the game).

                              On the subject of other adventure games, there was one that my brother found - I can't remember its name - where I got frustrated and typed "damn!" in to the game. It responded with an advert for a hint book.

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                                Malefact
                                wrote on last edited by
                                #71

                                That's definitely Granny's Garden.

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                                  DavidNewton
                                  wrote on last edited by
                                  #72

                                  Let me be honest - the thought of the wolf still scares me, even though I've gone up a few levels in fear tolerance by now (I just watched Braindead, and maybe next time I'll watch it with my eyes open).

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                                    Malefact
                                    wrote on last edited by
                                    #73

                                    Hehe! Coping with Mogdred was my baptism of fire.

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                                      Dan
                                      wrote on last edited by
                                      #74

                                      That's definitely Granny's Garden.

                                      The second part was the worst... it seemed to be rather random whether you got captured or not when wandering around that map, and for some reason one of the nasties on the way wanted a key to eat...

                                      "I don't think THAT was a very good idea..."

                                      argh, the witch...

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                                        Malefact
                                        wrote on last edited by
                                        #75

                                        Maybe the key-eating nasty had an iron deficiency.  😉

                                        I love the creepy music that comes up when you meet the witch! Classic 8-bit 4-channel stuff!

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                                          DavidNewton
                                          wrote on last edited by
                                          #76

                                          Collapse

                                          Another strange thing is that text adventure games frighten me a lot more than they should - it's the way that they describe what's going on rather than actually showing it, I think, and there's no pace to it but it fools you in to thinking there is.

                                          "There is a threatening little dwarf in the room with you!"

                                          Seriously, I wouldn't even play Colossal Cave alone at night. Weirdness scares me, and that game has a lot of it.

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