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  4. Series 8 Episode 4

Series 8 Episode 4

Scheduled Pinned Locked Moved Series 8
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    Tom41
    wrote on last edited by
    #7

    Other teams have got through the CoB with no Sight potion, just good left-right direction from the teammates. But I think, had they been able to get through, they would have been faced with a room which was impossible to get out of without an item they didn't take. (losing status)

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      TheBrollachan
      wrote on last edited by
      #8

      See I told you the team would get cut down to size by someone or something.

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        Ben5067
        wrote on last edited by
        #9

        The new team is a good team, at least they didn't panic when a snap dragon appeared like one advisor did like last time.

        RUN RUN RUN

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          thompy
          wrote on last edited by
          #10

          May it be the wrong thing to say, but I felt a sort of delight as these guys got the chop would have loved to have seen the skull death sequence also, and heard the chimes as they where cut down to size, anyway roll on the next team

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            Purgatory
            wrote on last edited by
            #11

            The sight spell isn't really going to help them i don't think, for a start they still keep the helmet down, 2nd they just appear to get a brief look at the room.. chances are the blades would have been slowed down alittle..

            And how to people drink potions? putting it to the helmet isn't drinking lol.. i don't think they even open the bottle.

            Anyway.. great death, nice to see the Blades back in action.. with that and PYCR the teams finally have a challenge.

            Well 2-0 and deaths go to the Red dragon and Honesty Bartram (blades),

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            • HarveyTowersH
              HarveyTowersH
              HarveyTowers
              wrote on last edited by
              #12

              They don't eat food but put it in the knapsack, they should really pour the potion into that as well!

              Potoins are used in this series were spellcasting was used before, they don't take up as much time and - although repetative- aren't as bad as spell-casting.

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                WillsOfDoom
                wrote on last edited by
                #13

                Maybe I missed something, but which item could this team have bartered with? There was a key, a glove and a needle, not really trading material. Did they just give up the SIGHT potion too readily? Honesty said the key was 'of some interest', so did they need to persuade him to trade for that?

                A little bit unfair I guess, but hey, this is KM, right?

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                  avenueroad
                  wrote on last edited by
                  #14

                  Had the Jewish team survived the blades, I think they would have faced a mysterious character in the quest room, Lissard in reality (Lissard was sent by Lord Fear to stop them). He would have tried to trick the team into giving them a spell to summon Hordriss to get them out of the dungeon but in reality the spell would kill them. Note that Hordriss would have to be mentioned because the calling spell they were given at the Marblehead Docks permitted them to call Hordriss, even though they didn't meet him during their quest (the team members must have known about Hordriss before they applied to be on the show).

                  Regarding the calling spell, I believe they would have used it to call Hordriss in the side chamber. When Dunstan won, it turned out that the way out of Marblehead was through the sewers. So they must have been hidden or Majida would have nothing to worry about.

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                    stevendoig
                    wrote on last edited by
                    #15

                    A few observations/thoughts

                    Meant to say forearlier episodes, having the Dungeoneer gently lower himself to the ground after passing through a trap door and only getting up when told is an... interesting thing.

                    Obviously the lack of a Sight spell has been mentioned. I reckon the producers decided they would die in the Corridor of Blades however well the team did.

                    The new team are such a cute wee bunch I liked them immediately

                    My son pointed out when they drank the invisibilty potion they actually passed THROUGH the Skeletron and surely should have died. - Unless its an intangibility potion as well?

                    I liked the Dungeoneers banter with Honesty Bartrum, I like when they can take the inintiative a bit and not repeat all the advisors tell them...

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                      avenueroad
                      wrote on last edited by
                      #16

                      I am very happy now that if Team 2 was to win, they would have needed to find Hordriss. It's definite because he was the only sorcerer left. They had the SAVANT spell to summon him but as they did not earn that very name, they also needed to ask either Maldame or Bhal-Shebah in order to do so. If they were supposed to ask Maldame if she knew any mages, then the team had entered 'losing status' - they would have been forced to call her even though she forbade them. Otherwise it would have come from Bhal-Shebah. I originally didn't take the dragon guarding the quest object seriously because I thought that the team would not have stood a chance come what may, as it killed the first team. But now I am very happy that Daniel would have been able to defeat the dragon by convincing it to argue with itself in order to not only save themselves but also earn just one more piece of information - the name 'Hordriss'. Therefore, the need to call Maldame would have been averted. Then in the side chamber, somewhere quiet, they would have just needed to summon Hordriss by casting the SAVANT spell and then calling out that very name aloud before Lord Fear's cunning plan is put into use. If the mage's name was to come from Bhal-Shebah, I think it would have argued about the mage's magic not working so well close to Lord Fear and his normal hatred of technomancy, resulting in the team thinking if Hordriss would be able to get the team out of Marblehead and back to the antechamber.

                      I wonder what Tim Child think of this. Note that when I reviewed the Corridor Of Blades entrance, I take it that the team's last day's recording had just started. Have a look at the first advisor's skullcap when the team walk through the Marblehead corridors and the COB entrance. There is a significant difference! Therefore, I wonder if the production crew had to make a start on the would-be endgame i.e plot it. This is a very good hint for any of the crew who cannot remember all those years ago.

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                      • PookaP
                        PookaP
                        Pooka
                        wrote on last edited by
                        #17

                        With you on most of this.

                        I'm pretty sure that the team would have had a final encounter with Bhal-Shebah and the way to distract him/them would have been to cause Bhal to argue with Shebah, either through verbal trickery or using some item or spell they were yet to obtain. There was a clue in an earlier spyglass sequence, although I'm not sure the team would have picked up on it. There may, of course, have been some sort of hint later on...

                        I'm not sure casting SAVANT would have been that complicated, though, considering the meaning of "savant" - I think it would have just summoned Hordriss outright in the final chamber, facilitating their exit (through the sewers á la Dunstan)!

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                          avenueroad
                          wrote on last edited by
                          #18

                          It's now 25 years ago since this episode was originally broadcast, so it's definitely time for an update on what would have happened if the team was to win.

                          Treguard and Majida would have explained about Team 1's death and Lord Fear's claim on Bhal-Shebah.

                          The team would have greeted the dragon then tell it about how capable or incapable it was using info from the Level 3 spy glass session. But I think there would have had to be a little more than that. I have been looking at some Doctor Who scenes from the Sylvester McCoy era like when the Doctor confronted the Dalek Supreme and carried on talking to it until it was defeated. I think Daniel would have used a so called 'deadly term' called 'Go Ahead' i.e. "Go ahead, kill me." Sounds crazy, but I think the dragon would then have argued whether to kill him or not i.e Bhal would have assumed that permission was to be given while Shebah would have argued that it was to be a dare - therefore not do it. The Doctor talked to two snipers into disarming themselves by telling them to kill him in The Happiness Patrol - he knew they couldn't kill him.

                          With the dragon arguing and descending into the pit, Daniel would have drawn the sword but maybe the dragon was to stop arguing after a while and start to ascend again, making the team do exit quickly.

                          For the SAVANT escape, Treguard would have told Majida about Hordriss. He would have told her that Hordiss can be summoned, but only if he was still in the dungeon, knowing that Merlin was long gone. I think that Maldame didn't tell the team everything about the spell. If I am right, only one name could have been used - once a name was used that was to be it. The team would have had to deliberate whether or not Hordriss could get them out before casting the spell and decide very quickly, as Lord Fear had a cunning plan. I don't think Lord Fear would have turned up unless the team called Maldame. If the team was to call Hordriss, he would have got them out through the sewer using technomancy.

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                          • MorghannaM
                            MorghannaM
                            Morghanna
                            wrote on last edited by
                            #19

                            Team 2 met Maldame again and traded the word-key for an enchanted gem, which opens gates, and a "SAVANT" spell.

                            Used the gem to enter Marblehead and reached the corridor of blades. They were told they needed the "sight" potion, which they had traded away, so they had to just go for broke and eventually got sliced.

                            It didn't look any more difficult than usual (altho of course it's never easy) but the pressure caused them to err. Gideon wrongly told Daniel to move left, but Daniel momentarily started to move his weight to the right, then checked himself and moved left, just before Gideon corrected himself and told him to move to the right! This double change of stance delayed him for a moment and he failed to dodge the blade.

                            Team 2 were an entertaining team and it woz a pity to see them fail so near to the end.

                            Team 3 were assigned the quest for the (poisoned)chalice and immediately encountered Stiletta. She warned the about Bartram.

                            Entered the level 1 clue-room and learned that they needed to buy a charm called "risky". Easy choice to take the gold and "invisibility" potion.

                            Moved easily thru fireball alley, then ran into Bartram. Nathan was very confident and drove a good bargain to obtain the "risky" potion.

                            Managed the rune-locked door easily, then used their potions to dodge the skeletron and open the trapdoor to level 2.

                            Confronted by Snapper-Jack and were part-way thru his test when time ran out. A nice cliff-hanger.

                            (Advisor Karen gave the correct answer to the first riddle and they ignored her. )

                            Team 3 looked like an enthusiastic and very intelligent team. Nathan seemed very confident and proactive. It's always good to see dungeoneers who can think for themselves.

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