Series 3 - Episode 14
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Oops! I don't think they were supposed to go behind the ledge. The next scene made it look like the wall backed behind the ledge.
Ruddy Challenge annoucers "the dodgy graphics of Knightmare" - forgetting when it was made.
Throws brick at Challenge announcer
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Not only did Treguard say "We're celebrating an unbroken record" at the start, but he recounted the 10-0 score with a big grin on his face- who's side is HE on, then?
Martin was certainly let off in the fire room, seeing as he was clearly standing on one of the cracks when the camera cut away. Still, that didn't stop them, as they now seem to be on the road to Level 3. Unfortunately I completely missed the reason why Motley had lost his voice, because some loud noises drowned out the speech- something to do with Hordriss?
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Oops! I don't think they were supposed to go behind the ledge. The next scene made it look like the wall backed behind the ledge.
Ruddy Challenge annoucers "the dodgy graphics of Knightmare" - forgetting when it was made.
Throws brick at Challenge announcer
If anyone uses the word 'dated', I'll set fire to their head. Everything in the past is dated, obviously. Yesterday is dated, too. So if any Challenge announcer thinks it'll be amusing to mention how Knightmare has 'dated' graphics, well...I'll set fire to their head.
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Not neccisarially everything. Things that were graphics dependent are dated (I'd argue that only seasons 4-6 of Knightmare aged badly, actually, simply because that still photos don't really work with interactive blue screen environments)
I'd like to see someone describe War of the Worlds as being out of date.
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I hadn't noticed this before, but when Martin turns into a ghost, why is he suddenly walking backwards?! (Or drifting backwards, at any rate.) The Helmet of Justice is facing the camera even though he's moving away from it, and you can also see the mouth of the floating skull that's replaced his head!
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I liked Martin. He seemed quite chatty and seemed to engage with everyone. I particularly liked the way he said "Cheers!" to Merlin after he was given a spell, like he was chatting to someone in the pub. Unlike some dungeoneers he seemed really unfazed by anything.
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Martin is my favourite ever dungeoneer. I was so disappointed when Morghanna struck. I still fear her now.
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The pace and variety of Series 3 is well demonstrated in this episode. In just over three minutes we get a ghost, an armoured swordsman, a catacombite, a floating skull (Knightmare's best "hurry-up" scene?) and an oracle.
Martin picks up a pineapple followed by cheese and then bread. He's well on the way to a Hawaiian pizza.
"Is this Martin I see before me?" Well probably not if you're sitting in a different bluescreen void, Merlin.
I've always liked the way Merlin explains CURE as having more than one use. It introduces uncertainty for us and for the team. I also like the circularity we end up with: Motley gave Martin magic earlier; they use magic on Motley now.
The Cure's song Friday I'm in Love was no doubt a thank you for that scene.
Martin's (understandable) impatience with his advisors makes me wonder what the atmosphere was like in the green room between takes.
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The pace and variety of Series 3 is well demonstrated in this episode. In just over three minutes we get a ghost, an armoured swordsman, a catacombite, a floating skull (Knightmare's best "hurry-up" scene?) and an oracle.
Martin picks up a pineapple followed by cheese and then bread. He's well on the way to a Hawaiian pizza.
"Is this Martin I see before me?" Well probably not if you're sitting in a different bluescreen void, Merlin.
I've always liked the way Merlin explains CURE as having more than one use. It introduces uncertainty for us and for the team. I also like the circularity we end up with: Motley gave Martin magic earlier; they use magic on Motley now.
The Cure's song Friday I'm in Love was no doubt a thank you for that scene.
Martin's (understandable) impatience with his advisors makes me wonder what the atmosphere was like in the green room between takes.
I agree. It's what I loved about the first few seasons and this episode was certainly action packed.
We see the GHOST spell in action, the warrior is send running to his mommy, and a trip down to Level Two. Though it is a shame that we didn't see what the bottle was for. My guess is it was some sort of trick item that acted like a destructor, similar to when Julian, the season before, unfastened the stopper on that particular bottle he seized from a cavern wraith, and nearly levelled half of Level Two in the process. Or maybe it released a ghostly apparation, providing more of an obstacle...
The catacombite makes its one and only appearance, and holy crap, the first time I saw this gave me chills. The oracle makes its final appearance here too (and does everyone notice that this thing appeared in only the chalice quests in this season, coincidence??)
Thanks to the team gaining the CURE spell they were able to gain Motleys' assistance later. Which leads me to the conclusion that they'd have most likely died in similar circumstances as Cliff or Steven before them.
This team were the best this season in my humble opinion. They were fun to have around and although Leo and team did get a fraction further (and downward if anything else) they were rather bland and uninteresting, but they were quick witted, intellectual and still did a good job.
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A good-paced episode.
Team 11 encountered Lady Velda, who had been taken prisoner again. She had only just been freed from the goblins by Jewelie (sorry, i meant Julie) and now she's captured again.
Martin used the key to release her. She gave them some info, which seemed rather unhelpful at the time (advisor Jamie slammed his pen down onto his pad in annoyance ) and then told them the 2nd step.
Into the corridor of the catacombs and they quickly worked out what Velda's clue meant and cast their "GHOST" spell to pass thru the wall. Then the well-room (still under the effects of the spell) where they scared off the behemoth.
Ironically, after being given such a generous clue by Golgarach, they didn't even need the 2nd clue item, which they left on the well.
Martin clearly didn't like the spindizzy. He moved across it less steadily than most dungeoneers and when he was told there were several doors, he snapped, "Right, let's get off this thing!"
Given the hurry-up by a haunted skull in the catacombite's room and narrowly avoided life-force damage. Collected food anyway in the clue room and received the 3rd step from the oracle.
2/2 answers to Merlin and received the "CURE" spell.
Used this spell to reverse Motley's voice loss in the next room. Martin had clearly forgotten who Motley was. At least the advisors recognised him.
Collected a piece of the chalice in the caverns, but the goblins were gaining on Martin when the bell sounded....
After their shaky start in the pool room, team 11 got better and better. Martin really interacted well with his team-mates and the other characters.
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