Series 5 - Episode 3
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It's Dark Descender's Drunken Rantings! Now with 50% more nonesense! And spoilers!
Sadly, the announcer who makes those 'clever' comments after each episode has had a concrete donkey dropped on him.
Started with Sly 'ands and used Pixel the Welsh pixie to scare him into submission. Gained password while Sly's voice disintigrated into Motley. Passed blocker. Met Brother Mace in a very jovial mood. Took the Descender (Hurrah!) down to level 2. Motley trapped in joker card. Richard called SNAP to free him and earned the nickname Dicky. Revealed Motley hates the great outdoors. Good for him. A man after my own heart. If I had one. Which I don't. Boring Warden comes in and threatens to 'shaft' Motley. Seems a bit harsh as all he did was snap a twig. Also yet more inuenndo. Didn't seem to notice hints at needing to bribe someone. Escaped Ariadne's lair with spyglass and horn. Used spyglass and got colour code for causeway. Then earned password from Oakley. Another blocker, Followed by That Angular Chap...will they be able to escape without the gold? will they f...
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Gained password while Sly's voice disintigrated into Motley.
Having recently rewatched this, I actually found this quite amusing with regards to how Paul Valentine completely forgets who he's playing. Maybe because it was the fact that Sly Hands was a new introduction to the season and was still tyring to get used to him.
Got the password SARACEN.
Oh, and the password they actually got from Sly was SAMURAI.
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Here are three possible explanations:
- The Greenwardens practise arboreal hypnopaedia (taking a cue perhaps from King Midas' barber).
b. After a disastrous date with Medusa, Little Acorn has made the best of it by becoming a double agent.
iii. Oakley hasn't been asleep that long and is referencing a running "It's spring! No it isn't!" joke that he has with Ingrid, the florist seen earlier in this quest.
In honour of Oakley's meeting with Richard, a ballad was written by local musicians Greenwood Day entitled 'Wake Him Up Ten Days Before September Ends'.
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Team 2 were making good progress, altho they took a very long time over Motley's question. Finally answered it tho and received his guidance.
Gwendoline was in a particularly stroppy mood but she calmed down after Motley had fled.
Didn't like her dead hedgehog comment. She's supposed to be a greenwarden....
They were perhaps unfortunate when they were hurried out of ariadne's lair. They had to decide instantly which object to take (horn/gold) with no chance to consider. In the rush they forgot Gwendoline's advice that they would need something to use as a bribe.
They were confronted by skarkill as time-out arrived again.
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The Joker's more likely to turn up in Superman than a game of Snap I'd say.
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I'd be more inclined to expect him in Batman... considering that he's Batman's arch-nemesis.
That is, I think, the point that Mashibinbin was making. You don't find The Joker in Superman or (to Mashibinbin's mind) snap.
Though if it was an error, it was hardly the size of Jupiter's Great Red Spot.
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The Joker's more likely to turn up in Superman than a game of Snap I'd say.
As our leading aficionado of TV comedy, I'm sure you're familiar enough with 1960s Batman not to need telling what the Joker and Batman's relationship is. Even if Superman is based in a different DC Comics city, I can imagine the Joker visiting via public transport. (That is connected to CITV, but how? Stay tuned.)
I share your opinion: my childhood memories of snap involve special packs of cards (e.g. a Disney set) rather than the traditional decks, and the match taking all rather than the joker taking all.
Here's the clip of the team finding Motley in the playing card. They seem baffled too: with copious encouragement, they name snap only because it is a "simple card game". Presumably they could have had more than one guess.
Earlier this year, Darren from this team revealed some behind the scenes information on social media:
In between takes, we were taken off set while they prepared the next scene. When we came back, the green elf used to doodle all over our clipboards! He drew a mouse on mine....
As for the Joker, public transport and CITV: in last year's Joker film, the title character runs into trouble with three men on a train. One of them was played by Michael Benz a.k.a. the second Mike in Mike & Angelo.
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Though if it was an error, it was hardly the size of Jupiter's Great Red Spot.
Interestingly, since I made the faux pas of confusing the size of Jupiter's Great Red Spot with that of the planet itself, scientists have made note of the width of the Spot decreasing. It's now about 1.3 Earths in diameter, rather than the original estimate of about 3.
Well, I think it's interesting, anyway.
As our leading aficionado of TV comedy, I'm sure you're familiar enough with 1960s Batman not to need telling what the Joker and Batman's relationship is. Even if Superman is based in a different DC Comics city, I can imagine the Joker visiting via public transport.
Joker has his own self-titled comic series in which he did, in fact, visit different cities - a notable example being Joker #4 in which he turned up in Star City, facing off against Green Arrow and Black Canary. In order to make a nebulous Knightmare connection here, arrows were also used by a defender of the Greenwood.
I share your opinion: my childhood memories of snap involve special packs of cards (e.g. a Disney set) rather than the traditional decks, and the match taking all rather than the joker taking all.
That is also interesting, because I always played it with Jokers as a child. But then again, childhood games always vary according to family, friendship groups, school situations and the individual child. The game of "it" (or "tag") is always a good example - I'm still noting variants in school playgrounds that I'd have never thought of when in primary school myself!
Anyway, none of this (except possibly the last point) isn't particularly related to the episode, but still...!
Back to the episode, I can't genuinely think of any other game in which the Joker has the ability to take all. Practically every other card game I can think of has the aim of losing your cards (apart from trick-winning games, like whist, pontoon or pooka... er, poker). Variants aside, I'm still inclined to think of snap as the logical choice.
The team took a very long time and a clue from Treguard to get it - I'm surprised Paul Valentine's muscles didn't seize up!
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