Series 3 - Episode 9
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Started on the wrong foot by forgetting that the dungeoneer couldn't see
Advisor: Walk straight through the door infront of you
Treguard: She can't see!
Eventually they didn't go through the central "shield" door but the right side one.
Possibly punished by this in the bomb room and then through Ka's room. Done quite well in the missing floor room, and this time the tiles disappeared from behind them.
Into Golgarach's chamber and scored 2 out of 3 with some very easy riddles (in fact they had a 50% chance of getting each right) And the last one was particularly obvious.
Took the rose "to please her" and gold but the "scribe is mightier than the warrior" hinted that they should have taken the crayon. The first step is the hop.
A novel way to guide the dungeoneer, backwards aswell as forwards.
Ariadne appeared on the ledge but was not named. Took a left in the Corridor of the Catacombs and onto the valley.
Met Velda who zapped the goblins and the team gave her a rose. Gained the spell TRANSFORM.
Met Mrs G. and used the TRANSFORM spell to turn the dungeoneer into a kinght. The second step is the diamond.
A lock-in in the well way room. The team needed the pencil to draw a wellway but instead the skull and ogre appeared.
New team went through the crown door in the dice room, past the scorpion and into the dwarf tunnels before timing out.
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This team was mildly entertaining. A little dizzy at times, dithering a bit. First time I've seen the floor tiles in the ex-laser room vanish. Genuinely thought we'd get to see Festus for a moment. No such luck. Ah, well. At least we got to see the oh, so fetching death force sequence. Just a pity it was sped up. New team look eager, but we'll see. However, for me, the high point of this episode was Ariadne's cameo. Love that spider!
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just watched this episode, the team seemed dim, not taking the obvious door in the dice room and after they seemed to be given a hard quest probably as punishment. The advisor nearest to tregaurd recovered and was good but ultimately they made too many mistakes.
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The scene on the valley path reminds me of something from a favourite film of mine:
"Onward, team, onward, or the goblin scouts will be upon you...
Were you listening to me, team? Or were you looking at the woman in the red dress?"
Spookily, the scene in the movie is set to a well-known track called 'Clubbed To Death'... and you may recall what happened to this dungeoneer a couple of rooms later.

The woman in the red dress makes a further, equally mysterious appearance in episode 16. Man, there is amazing crossover potential here... has it really not been done already?
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I believe it's Olde English/Technically Elvish coming from Velda. I'll have to rewatch this and see if I can hear her properly. It's definitely garbled, as is often Miss Natasha's way... from what I can tell it's 'The shield of....something I can't hear that's better...' and on into the whole disliking the darklings thing.
Thoughts on the episode:
Indian Lady? Velda? IN WHAT WORLD! laughing rather hard
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Watching lots of Knightmare with my 8 year old the now (well, whats left on youtube at the moment)
We both agreed that spying the two figures (including a strange red one) at a distance while looking out over that big long path was a very strangely creepy moment...
Who was the red person - Hordriss? If so, where did he go?
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Treguard opened with a predictable quip about team 7 being Kelly's heroes, but their quest was more like a comedy than a war film.
In the die-room her lead advisor told her to exit thru the door in front of her! They then ignored the shield symbol over the centre door and moved her out thru the unmarked right-hand exit!
Possibly as a consequence of this the next room was a bomb room. She was fairly near the exit anyway, but they got her out calmly. Collected food in Kaa's chamber easily enough and then negotiated the beam-room with the broken floor very competently.
It looked like they had recovered after a nervous start, but then in the clue room they created more problems for themselves. Golgarach asked them two "trick" questions which they handled well, but then he totally fooled them with a double-bluff question and they gave an answer which was so ridiculous even Golgarach laughed. 2/3 answers earned them only partial information, so they had to guess between the crayon and the gold.
In the corridor of the catacombs, with goblins approaching, they got into a panic and after much confusion chose the left-hand exit. Took a long time to negotiate the vale, then encountered Lady Velda. She was in a less stroppy mood than usual and gifted them a "TRANSFORM" spell and told them which exit to take. Lead advisor then tried to move Kelly towards the other exit before her team-mates corrected her!
In the next room, used their spell to turn Kelly into an armoured knight, so she could scare away Mrs. Grimwold and break thru the barred exit.
Reached the well-room but needed the crayon (which they had rejected) to create a well. Enter Grimwold the ogre, with no escape for Kelly. Ooooh naaasty!
Team 8 got off to a bad start. They totally misjudged a dash past the scorpion and got stung, sustaining life-force damage.
Entered a dwarf tunnel just before time-out arrived.
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There's a short video online called 'If Knightmare's wall monsters had tension music' which uses the clue room scene from this episode.
This episode had a rare example of an actor playing a dungeoneer: in this case, Bryan McNerney (presumed to be the actor who played the Behemoth) playing Kelly as the Behemoth after the casting of TRANSFORM. In Series 5 we had an unknown performer playing Christopher as a goblin; in Series 8 we had Mark Knight playing Daniel as Lord Fear after Daniel drank the Fearsome potion.
This episode also had an example of an actor playing two different characters in consecutive scenes. Bryan McNerney (unconfirmed) played Kelly as Behemoth, then played Grimwold the ogre.
Sound-wise, there's a lot going on when Kelly meets her end. The floating skull; music; Grimwold roaring; heartbeat; bell. I like how Treguard heralds the calm after the storm with a drawn-out "Ooh nasty" fading to a whisper.
I remember watching this post-mortem speech of Treguard's for the first time and trying to take it all in. The reference to Kelly being gone but somehow present elsewhere; the detailed description of what Kelly should have done to survive, presenting a clear scenario of what might have been; the phrase "alive and kicking", which I'd never heard before, evoking an image of Kelly suspended in some kind of limbo, kicking to show she was still alive and ready to be reunited with her advisors.
Treguard's delivery of "D-I-S-M-I-S-S" is unusual, with "D-I-S" so close together without the usual pauses in between. It reminds me of seeing a production of Hamlet where Hamlet delivered the most famous line with unexpected emphasis: "To be or not to be."
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