Temporal Discussion, A KM podcast
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That's the thing, isn't it? There's no way anyone can possibly ever know for certain now. As you might be able to tell from Episode 13, personally I'm still not 100% convinced about the idea of Smirkenorff being there to fly Chris to Level 3 in the first place, as this is something that literally never, ever happens. As I said, there's no particular reason it shouldn't happen in Series 5, but I've still always regarded it as a part of the massive, unfathomable mess that is Chris's Level 2!
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Phew, after a rather lively Episode 16 recording session this evening, the raw material for Temporal Discussion Series 5 is now complete! But don't worry - Series 6 is already in the very active planning stages!
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Thanks a lot, Annie. I had a great time taking a deep dive into this series of Temporal Discussion. I'm glad the Weetabix singalong was worth tagging on the end of the extended outtake reel. I'm sure the Jake Box will be activated again in the future.
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It's been a while - longer than we intended - but we'll be recording Series 6, Episode 0, Part 1 early next month.
I've managed to convince Dave "Sonic the Comic the Podcast" Bulmer to join us for this one, and if you heard his episode back in series 1 you'll know you're in for a treat!
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I'm itching to get going on Series 6. I've done all the prep work I can, including the thoughtful and meticulous preparation of six scripts.
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There's a special episode all about the Knightmare books in the works (i.e. it currently exists as an Audacity project on my laptop) and regular podcast recordings have now started back up.
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I'm planning to record a successful playthrough of The Labyrinths of Fear quest section, as its potential winning paths are so incredibly narrow, and turn it into a Temporal Discussion special. (Martin will be grateful one Friday when he has nothing else ready to upload.)
This is probably a long shot, but are there any other quest sections from the Knightmare books that anyone would like to hear completed on the podcast? Maybe a playthrough of The Forbidden Gate (Quest for the Dragon's Egg) using a particular Skill?
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I recently played The Forbidden Gate with some discord friends. I terrified them when I asked if they had a certain code word at the end, to which they said no. Thankfully that turned out to be a good thing because they won
I'd be up for Forbidden Gate! Good luck with Labyrinths of Fear, that one is insanely difficult.
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Oh, cool, Amy! Was the codeword "Crossbones"? (The pirates turn up and take your egg, unless you have the Walk on Water spell so you can steal their ship.)
Would you like to nominate a particular Skill for me to choose when I do that playthrough? One that you think is pretty useless, maybe.
Podcast update: I'm editing Series 6 Episode 1 right now, and I'll soon be moving on to Episode 2.
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Yes, that was it! I'm at work right now but once I'm back I'll flick through the skills again ^^
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Finally home, and I remember Trading being a pretty bad one, it only really let you get cheaper items. I think Gambling was a little better, but not by much
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Yeah, with Gambling you have favourable odds with a series of die rolls to win your ship fare, which is never a path that's appealed to me. Trading only has one useful passage and you have to grab your one chance to turn to it very early on, but you can then buy some useful stuff and find a good winning path. If I get to pick between those two Skills, I'll do a playthrough with Trading.
Thanks very much for your input, Amy - it's got me enthused to do another playthrough. My Labyrinths of Fear playthrough will be the next podcast release (after the free release tomorrow of me and Kim on the first Book Special) and then we should be into the two Series 6 Episode 0s, then straight on to Series 6 Episodes 1 and 2. I finished making Episode 1 this evening.
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Happy to help! Can't wait to see it ^^
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This seems like a pertinent time and place to share some links again. You can find the free releases on Spotify here: https://creators.spotify.com/pod/profile/knightmarepod/
These turn up on the website a few hours later: https://knightmarepod.co.uk/
Everything releases a week earlier on Patreon, usually with a 5-minute preview if you want to whet your appetite: https://www.patreon.com/knightmarepod
I'm helping out with the uploads to both of these platforms this season, so you can guarantee the episodes I make will always be released on time. (Which is 4pm every other Friday, of course.)
I just started editing Episode 2.
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My successful playthrough of The Labyrinths of Fear is now available via the links above. Next time we really will be starting Series 6 (well, kind of!) with Episode 0 Part 1.
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I have the novelisation of Hook too.

And I wasn't keen on the Addams Family film either - it lacked all the warmth of the TV series which I'd enjoyed on BBC2. (I haven't seen it since, so I've no idea how I would evaluate it as an adult, and admittedly I don't know which adaptation is more faithful to the source material.)
I'm with Martin O on the pronunciation, it's St BERnard unless you're American! (And I haven't heard it said otherwise in all my years of watching Crufts, either...)
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I'm glad we're back to "normal" episodes now, and I have the first five episodes of Series 6 ready and scheduled for release. I'm currently editing a new TimeBusters special that will come directly after those.
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Whilst some of the criticism in S06E01 is fair (and some is just a matter of opinion), Smirkenorff never flies in a circle in Series 6 - he always takes off from his nesting ledge (Paviland Cliff on the Gower) before landing at one of the castles elsewhere in Wales.
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