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Budget

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  • VeldaV
    VeldaV
    Velda
    wrote on last edited by
    #4

    I think it must have had more money going into it as time went on, because the graphics in S8 were great! Especially those eye shield sequences in Level 3. Not only that but more actors were brought in after S4 I think, for the Powers That Be/Opposition thing.

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      MoanaLiza
      wrote on last edited by
      #5

      But there was still most of the actors playing more than one character, even in the later series' and some actors replaced others also

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      • VeldaV
        VeldaV
        Velda
        wrote on last edited by
        #6

        D'oh! I forgot for a minute there about actors playing dual roles.  😕  I suppose the number of actors stayed the same throughout the series.

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          Malefact
          wrote on last edited by
          #7

          One of the press releases from TeleVirtual says that the original Km was quite an expensive affair. Don't forget that a large Chromakey studio was needed, as well as a separate studio for the antechamber, a whole cast of actors, use of expensive video mixing equipment, as well as the commissioning of aerial footage for Smirkenorf's flights (by Helifilms, I believe).

          This is why the new Km is a much more attractive prospect for interested networks; being VR there is no need for Chromakey studios with all the vision mixing equipment that goes with it. It's almost completely computer-based.

          The intention for the new Km to be completely VR has divided us a bit, though. Some people believe that changing the format to that extend may remove that all-important X-factor that made Km such a brilliant programme. Others (including myself) believe that the move to full VR is inevitable. The original intention was to put a real person in a fantasy world. The technology that was utilised was the only way of doing it. Now there are much better ways of doing it - and much more seamlessly as well (just remember how awkward it looked when a dungeoneer had to fall to his/her death? )

          There is no doubt that the new series will play differently from other series. However, I believe that this elusive X-factor is tension. As long as the new series has tension, it WILL be the Km we know and love.

          OK, I've finished.  🙂

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          • I
            I
            Illusion
            wrote on last edited by
            #8

            As the most expensive shows on TV tend to be dramas, and the cheapest tend to be game shows, I've often wondered about this myself. However Knightmare was quite different from a normal game show.

            I think it was more expensive to produce then most other children's shows at the time due to the requirement for actors, and the pioneering production techniques. I think its been mentioned before that the number of actors were restricted by the programme budget.

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              Trial_by_Spikes
              wrote on last edited by
              #9

              It seems that more money was invested in it as it went on. Also, does anyone know if that test footage that's on this site was shot before the series was commissioned or not? The new series of Knightmare is being developed without a commission; was the old one developed in this manner? I don't know why I find this so interesting ... I just like knowing what was going on behind the scenes.

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                Illusion
                wrote on last edited by
                #10

                Good question. We know that the Knightmare pilot episode 'Dungeon Doom' was recorded in 'early 1986' (according to Tim Child's history document), and the cromakey tests were done in May 1986. Its not clear which one was first.

                The VT production clock/announcement at the beginning of the clip does not make any reference to 'Knightmare' or 'Dungeon Doom' so that doesn't help.

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                  Trial_by_Spikes
                  wrote on last edited by
                  #11

                  Thanks. It'd be interesting to know a bit more about this side of the series. I regard (should that be Treagard?) the conception of Knightmare as a series as nothing short of remarkable.

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                    beamrider2600
                    wrote on last edited by
                    #12

                    I can imagine it was expensive to set up for the first year (getting all the equipment etc), but then after that I suppose it was just a matter of some guy sitting at a computer programming better and better dungeons; I'm sure there was more to it than that, but I think it was pretty low budget.

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                      Trial_by_Spikes
                      wrote on last edited by
                      #13

                      Wonder what happened to all those lovely props? Tim Child's probably got a lovely firestone sitting atop his toilet.

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                        beveryafraid
                        wrote on last edited by
                        #14

                        A few answers to a few questions.

                        The CK tests came first naturally - then the first pilot.

                        The budget (cost) per programme for Knightmare was £50k. As programmes were only 23 minutes long, gameplay was usually constrained to no more than 20 minutes, after you had subtracted the duration of end and closing titles, plus resume.

                        So at £2.5k per minute it was very expensive for a gameshow (there being no tarrif for adventure games at the time). It was however cheap for drama, but then drama could always be repeated, whereas most gameshows aren't.

                        In 1993 we kept all the staff and cast on for two days at the end of series production and made a 30 minute pilot for the US market, entitled Lords of the Game.

                        All the cast were used except Hugo who was replaced by an American actor. Players were provided by the US Air base at Mildenhall in Suffolk. The pilot was not successful, US production companies being terrified of Cromakey-based shows, because of the technical complexity. A German production of Knightmare was agreed with RTL in Cologne in 91 but was then cancelled.

                        We were to make the first series (50 shows) in the UK, flying in German players and actors, and then export the production to Cologne for series 2.

                        Finally, a Sci-Fi adventure game format  (in the Space Hulk/Aliens) style has been developed and is doing the rounds of the TV broadcasters. We think it's rather good.

                        It's called GARGANTUA 3.

                        And for those who are worried  about the incorporation of Knightmare into full VR, I say: if we thought we couldn't do atmosphere and tension with this technology, then we wouldn't try it at all.

                        BVA

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                          Trial_by_Spikes
                          wrote on last edited by
                          #15

                          Sorry about my cheeky reference to you keeping props on your toilet, Mr. Child.

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                            Pickle123
                            wrote on last edited by
                            #16

                            lol, rest assured that in your position i def. would have a prop on my mantlepiece

                            thanks for the info

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                              Trial_by_Spikes
                              wrote on last edited by
                              #17

                              Who would have thought my interest in the budget of Knightmare would have led to a reply from the creator of Knightmare? Crazy.

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                                Trial_by_Spikes
                                wrote on last edited by
                                #18

                                Bring on the new series of Knightmare.

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                                  Pickle123
                                  wrote on last edited by
                                  #19

                                  cough

                                  old series' on DVD

                                  cough

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                                    Malefact
                                    wrote on last edited by
                                    #20

                                    Thanks for that, bva! Gargantua 3 sounds interesting. I hope someone sees the light and picks it up (along with the other knice programmes we could care to mention!)

                                    Thanks also for putting our minds at rest with regards to atmosphere and tension in the revised Km format. I was concerned (as I'm sure lots of others were).

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                                      Trial_by_Spikes
                                      wrote on last edited by
                                      #21

                                      If it's done well, it should be very good - there has yet to be a great game show set in space. "Scavengers" wasn't really very good.

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                                        Thanatos
                                        wrote on last edited by
                                        #22

                                        Yes it was!

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                                          Trial_by_Spikes
                                          wrote on last edited by
                                          #23

                                          It wasn't. It had John Leslie in it. And a crap tacked-on romance between him and an android. And a supposed plot and chronology. A good opportunity squandered. Rubbish.

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