Series 4 - Episode 9
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I think he genuinely DID mean to guide him round the chair that way, actually
No excuses for him getting it wrong in the block and tackle room, but previously in the quest you can see him actually try to position himself the same way around as the advisor to get the left/right correct before he says it. 
I'm going to start a thread on the subject of forced vs. un-forced deaths, I think.
Nah, I watched it several times - he didn't mean to go that way.
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sigh
the memories
the advisor in the middle at least new his left from his right...he should have done the guiding.
am i alone in thinking that they should split these jobs between advisors and not quibble about it during the show..
spellcaster
logger (passwords, causeways, hints/clues)
guider
obviously they put their heads together for questions, riddles...etc but if they all specialised at a job there would be less confusion and more direct action me-thinks.
i mean obviously if the other two advisors spot a pie or something on the floor that the guider missed then they should tell the guider about it so he can get the dungeoneer their...etc
you get me?
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am i alone in thinking that they should split these jobs between advisors and not quibble about it during the show..
spellcaster
logger (passwords, causeways, hints/clues)
guider
Most teams seem to do this (with varying success) anyway: certainly a previous team had one advisor saying to the spellcaster "do spellcasting run - quickly!" (to escape from ariadne). Â They all scribble down clues, although for some teams some of the advisors are more observant than others... Â And usually it's only one person guiding, to save the problems team 2 had with everyone shouting at once

Except for the medusa in series 2, where they had to take turns to guide...
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Heh, NOTHING stopped me from watching that last night...
Hark, and listen to the old skull rattle his jaw, in this tale of TV, Dogs, and a UBER fast shopping moment.
'It was 15 minutes to 6, and the Hell-hound dogs were a-squeaking to be allowed to relieve themselves. Being my 'job' at home, I took them out, edgy about missing Knightmare. After all 3 were done, I finally got back in properly at 5:53. I floated to the nearest chair, preparing to watch the greater game, when I'm asked to go to the shop briefly. AAAARGH. So I do - Breaking every goddamned speed record possible to make a 10 minute trip fit into a 2 minute jog there and back. And I do - nearly dying of exhaustion as I get back in, and turn the TV back to the right channel, barely making the start of the beginning credits. Ten minutes later, Me and my mum laughed ourselves stupid, as 'Simon' and his advisors had a lapse of directional sense, and were sent plunging into the depths of the pit at Block and Tackle...It was worth all the hassle. Â ;)'
It's a true story, too. Â

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Not having seen Series 4 on CITV back in 1990 (I started some way into Series 6), but having heard numerous references to it in the past, I was glad to have seen it for the first time on Challenge?. But I have one complaint: people seem always to remember this and never the equally incompetent "side-step left" incident which caused Nathan's death in Series 8 (there is a clip in the series guide, for those who don't remember). Why?
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I think advisors roles should be as follows:
1 - Guiding
2 - Describing surroundings
3 - Spellcasting and answering questions
On another note - glad to see team 4's death again as it is the most famous. Â Also glad the dong has returned during deaths as it has been missing lately. Â Also whats with the other noises during Simon's death - a couple of strange noises accompanied by an air raid siren?
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In fact, if you read the story of a winning quest on this site (where they've provided tons of photographs) you see a scan of the Adventurer's Code that the team are sent before coming on the show. It clearly states that one adviser will be nominated as the 'spellcaster' and is the only one that can invoke spells via spellcasting. I think most teams also organised themselves into a guider and hazard/clue-spotter arrangement, as well as the spellcaster.
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With regards to the issue of whether HM and DL found it funny or had any opinion as to what the quests were doing, that question has been answered in an old issue of TES (the second in fact!) - DL's response is here:
http://knightmare.v21hosting.co.uk/tes/issue2/p11.htm
(why doesn't the "a href" tag work in YaBBC Code?)
It's really quite funny!
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cheers, the link has a " tagged on the end though...
http://knightmare.v21hosting.co.uk/tes/issue2/p11.htm
...that'll work
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