Series 3 - Episode 6
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Yes, it would be interesting to know how far from the end of the Dungeon the stained glass room was. I think Dan's definitely on the right track with the GLORY spell. I certainly don't think it would have helped them in the stained glass room, and would likely have proved their doom if they'd cast it later on. Perhaps there might have been a dilemma over whether to cast it or do something else- like walk forward into the unknown, or something.
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What a great team they were, but that riddle was just too darn hard (I couldn't answer it!). The only things I remembered about that quest (excluding the clips I've seen on this site) was the tunnel through something's gut (Level 3) and Leo falling off the cliff. That was a real shame, they were so close... sigh Oh well, it was a brilliant quest, one of my favourites (and yours truly was in it, hehe!).
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These are my solutions:
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The gargoyle would have given them a advise on which path is correct
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Some teams used the spell DARK to find a light spot on the correct passage...
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Or the opposite, some used the spell SUN to shine a spot on the correct path...
The team were brilliant and quick... Especially Matthew Johnson who saved Leo from getting killed by dispelling SWORD...
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That riddle was just too damn hard. Even my mum and dad couldn't answer it (Yes, a week ago they denounced me as sad, now they're avid fanatics of Knightmare themselves ;D)
I think the Glory spell might have helped...well, if nothing else, they would have gone out with a 'BANG', rather than a 'Splat!'
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Well, one of the paths would have had a portal to whisk the dungeoneer away to the next (final?) room.
I wonder which path was the correct one. If it were me, I'd have had the dungeoneer take the left-most one (which would have been the right-most one from the dungeoneer's point of view) as per the Adventurer's Code.
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I wonder which path was the correct one. If it were me, I'd have had the dungeoneer take the left-most one (which would have been the right-most one from the dungeoneer's point of view) as per the Adventurer's Code.
Well, in series 2, it was the third one (second from right), which was the one Leo was walking down... clearly that wasn't right (if we ignore the fact that whatever path they took they were going to be killed).
However, this series, Martin (the other guy who gets that far) was taking the second path from the left which was marked by the final quest piece when Morghanna did her smashy-smashy routine. Bah. I think both Martin AND Leo deserved to win, really.
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I don't really think that Leo had any chance to win, as they didn't get any help from The Gargoyle. They most probably would've won if The Gargoyle had given them some magic or information or something, as they were a definitely bright team with the potential to win.
However, I would've like to see them use the GLORY spell, even if it would've brought them their doom! I was fascinated as to how that trap would work - I'm imagining it would conjure up Mogdred in person, who could then just dispose of them immediately!
Oh, the opportunities!
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here's a thought, as the dungeon is always changing it might be plausable if the stardust, if shaken on the stained glass window could have revealed an exit here and not down one of the 4 'cliff' paths.
when confronting morghana? at this same place, Martins team might have revealed an exit here upon her defeat.
Not one of my best "might be plausable" if's but still... it MIGHT be plausable o_O
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I thought the way the Gargoyle pressurized Leo didn't help matters either.

You can talk! Even I felt for for the little kidsies when you were shouting at them, dearie. When they ask you to repeat a question and you boom "Once, and Once Only!" it shakes the walls of my wellway room.
PS Can I borrow some sugar?
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The quests of Leo and Martin remind me of the premiership and how referees give an offside goal which ultimately leads robs one team of any points.
In my opinion Leo and Martin were robbed of their glories and I think the dungeon was way too harsh on them. We mustn't forget that level 3 is hard and needs thought - obviously, the stupid gargoyle didn't realise that and decided to put them under pressure, robbing them of some vital information to help them in their quest, totally unfair.
The dragon's question to Martin was also hard, not even some of the graduate cousins of mine could find the answer, and these are only school kids for god's sakes.
Would have been the best series by far had these two not been so harshly robbed of their glory.
The Mogdred spell, hmmmmmmmm, a good point. If Leo's lot got it right, he may have given them a correct spell to use. But if he didn't, mogdred's spell will have probably been the right one.
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I thought most of the riddles and answers where in the 'quest books' they have to study before going on ??
Anway without the hard questions Knightmare would be a little easy. which meens not your everyday joe is going to win. After all each team has some idea what they are going to face and i'm sure they get more help than we see.

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Thought I would dig this thread up from the past for tonight.
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Thought I would dig this thread up from the past for tonight.
Heh, I seem to have notifications enabled for this thread, although I can't see why I would've ticked that box in particular...
Now that it's been raised, it's worth noting that it contains spoilers for the rest of the series, so if we are still trying to avoid giving things away for the people who are only watching it through for the first time, some friendly moderator might want to edit Purgatory's (and possibly mine on the previous page) comments about things happening in later episodes.
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I decided to post this new topic rather than replying to the old one, in case the old topic contains spoilers of the next few episodes.
Mogdred appeared to the team at the beginning, and gave them a GLORY spell - which the team decided wisely they wouldn't use! Then the sword appeared again. Although they disspelled SORWD almost immediately, the life-force drain was accelerated until they used the ENERGY spell to restore it!
Next room, which used to be the Combat Chess room, Mogdred appeared again and summoned a giant snake to come out of the pit! Look closely and you can just see the snake before it fades in!
Next, first appearance of the room with the cat statues firing lasers. The adviser again said it was a timing exercise! Was it really necessary to hold the shield above his head to avoid the lasers?
I've never been able to figure out this room - something to do with the colours of the cat's medals?
In the stained glass room, tried to use the Stardust but nothing happened. Without information from the gargoyle, they took the wrong path - and fell off a cliff! (incidentally, the same background that the previous dungeoneer fell off)
I think, since they were in losing status having failed the gargoyle's riddle, all paths in the stained glass window room were the 'wrong' path. I wonder what the Stardust would have been used for? Or indeed the shield, since they already got past the Medusa (and I doubt it was for the cat statues room).
Next team came into the Dice Room. "You're in a room with no visible means of exit". This time, a shield symbol was above the left door when the dice opened up!
Then, the pool room again. This time, a magic sword came out of the water and chased them all the way to the exit! Notice he seems to walk into the wall as they say 'walk forwards', but were still let into the next room!
In the clue room, notice how they took the orange to restore life force, but then took it out of the knapsack and put it back on the table as Golgarach appeared! The life force animation reset to green, then warped back to amber as he took the orange out! I wonder what would happen if he took out a food item from the knapsack in a later room?
They scored 2/3 on the riddles, and took the horn and the gold.
Chased by an armored warrior in the room which used to be Ariadne's Lair, while a skull blocked the right door. The armored warrior still chased them in the green valley/path area, then cornered them in the room with the waterfall! Used the horn to summon Velda, who shot the warrior to stun him
In the next room, Velda wasn't too pleased with the fact the dungeoneer was carrying the elf-horn! Had to give it back to her.
This time, Mrs Grimwold (and Festus) were in the kitchen instead of the wellway room! How could the dungeoneer see the pie far away without tilting his head back or removing the helmet?
Timed out after he got the pie.
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