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  3. Right path...left path?

Right path...left path?

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  • KaMK
    KaMK
    KaM
    Senior staff
    wrote on last edited by
    #2

    Theoretically, they were supposed to. However, not being able to see what was hidden behind the right hand door, one could never ascertain the difference. However, certainly where no indication was given to avoid the right hand path, particularly in earlier series', the bomb rooms would provide indication that a wrong path has been chosen.

    There are several examples, one being Ross' S3 quest, where it appeared the team has been shepherded into the left hand path in level 3, and that might have been more dangerous. Again, though, with this room to be used, there's nothing saying that the right hand path would not have lead to the same room.

    In later series, I take the descender as the principal example - when given a choice with a frightknight above the right hand door - that was such an ambiguous symbol about whether that route was more dangerous or not, that it seemed whatever route was no more particularly dangerous for level 3 than the other. It's all a question that's based on assumptions and the theory you could apply to the adventurer's code.

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    • J
      J
      Julius_Scaramonger
      wrote on last edited by
      #3

      When given the choice of the left door or the right door with a frightknight above it was always a decision of wether thats a sign or the oppostion playing tricks... : 😮

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      • P
        P
        Purgatory
        wrote on last edited by
        #4

        Is the 'adventurer's code book' anywhere to be viwed?

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        • J
          J
          Julius_Scaramonger
          wrote on last edited by
          #5

          [Empty original post]

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          • K
            K
            Kawaii_Catgirl
            wrote on last edited by
            #6

            View the slides here:

            http://knightmare.v21hosting.co.uk/behind/ray/2/1.htm

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            • T
              T
              Tom41
              wrote on last edited by
              #7

              I distinctly remember one team that deliberately took the door with the FrightKnight over it after going down in the Decender. The advisers were discussing whether they should take the FrightKnight door or not, and eventually decided to take it. Needless to say, they didn't succeed eventually. Perhaps the FrightKnight door put the team in 'losing' status?

              There was another occasion where two doors (I think) appeared when the Decender stopped, and they BOTH had FrightKnights over them!  😮

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              • M
                M
                MPK
                wrote on last edited by
                #8

                Now Im going to cause some spin here!

                Surely taking the more dangerous doors should be the better route as the dungeoneer would be doing more adventuring! Whats the point in always taking the easy path?

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                • R
                  R
                  rachelesque
                  wrote on last edited by
                  #9

                  Completely off topic, but in the slides, look at the address, Magdalen Street, Norwich.  i live there at the moment!

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                  • R
                    R
                    rachelesque
                    wrote on last edited by
                    #10

                    And on topic (while I think about it...), the door to level 3 always had a frightnight above it if there was only 1 in the descender.

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                    • P
                      P
                      Purgatory
                      wrote on last edited by
                      #11

                      I wonder of the left door in the room of choice made any difference.

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                      • PookaP
                        PookaP
                        Pooka
                        wrote on last edited by
                        #12

                        Sometimes taking the left path could be fatal - series 1, team 1, for example.

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                        • S
                          S
                          Steve
                          wrote on last edited by
                          #13

                          Didnt they loose mainly because they picked up a wrong clue object (the talisman and not the lamp) perhaps they were supposed to just remember the symbol and take the other 2 objects for use against lilith and the darkness.

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                          • A
                            A
                            Arcengal
                            wrote on last edited by
                            #14

                            No, that team were complete idiots. The wall-monster said "Justice lies on the right", presumably meaning to take the right hand door, but for some reason they took the left door.

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