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Knightmare Reformat

Scheduled Pinned Locked Moved Knightmare VR
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    Malefact
    wrote on last edited by
    #21

    Absolutely. Km was forced to finish when it was still evolving. If 1995-2003 had series they would have gradually morphed into the series currently under development, and we wouldn't have said anything because it would have been gradual. What we need is faith in Tim Child.

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      Thanatos
      wrote on last edited by
      #22

      Some old-style obstacles could work just as well, if not better, with a seeing dungeoneer if they just made them faster - imagine the excitement of such causeways or corridors of blades...

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        Malefact
        wrote on last edited by
        #23

        I don't think the causeways would work with a seeing dungeoneer - they'd just skip over it and through the door before the first level had even had a chance to fall away.

        Puzzles like that must be modified to FORCE the dungeoneer to pause after a certain bit is completed. For example, the next layer will not materialise until the layer before the dungeoneer has gone.

        I agree about the Corridor of Blades, though!

        In any case, what's stopping them from having "Blind Spots"? Places in the dungeon where the dungeoneer loses his/her vision temporarily?

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          GrimaldineGrimwold
          wrote on last edited by
          #24

          I don't think the causeways would work with a seeing dungeoneer - they'd just skip over it and through the door before the first level had even had a chance to fall away.

          Puzzles like that must be modified to FORCE the dungeoneer to pause after a certain bit is completed. For example, the next layer will not materialise until the layer before the dungeoneer has gone.

          That's certainly a possibility. It'd also be possible to make a Causeway logical sequence one that the Dungeoneer has to spend a few seconds working out for every step. Numerical calculations? The next step in a logical sequence? That'd make them have to spend a little more time rather than just leaping across.

          In any case, I'm sure the production team could time it so the blocks fall just after the dungeoneer's stepped off them, however fast they go.

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            Trial_by_Spikes
            wrote on last edited by
            #25

            Ban the REACH wand.

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              Malefact
              wrote on last edited by
              #26

              Well, there's certainly not going to be any need for the Eye Shield!

              I agree, though: get rid of the Reach wand and shrink all the rune-style puzzles to something the size of a control panel on the wall, next to the door. The dungeoneer could touch it with their own (avatar) hands.

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