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  3. OUTside enviroment

OUTside enviroment

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  • F
    F
    Fidjit
    wrote on last edited by
    #6

    Very...

    Maybe he doesn't need so much knowledge after all

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    • HStormH
      HStormH
      HStorm
      wrote on last edited by
      #7

      Yes, that sounds like a good compromise.

      Personally I always much preferred the indoors-only arrangement, as the outdoor locations lacked the feeling of claustrophobia. Also the photographic backgrounds seemed a little inflexible as they never seemed to be able to add many puzzles to them, whereas the hand-painted backgrounds from early on and the CGI from s8 were drawn entirely from imagination, and that allowed them to include more puzzles in the different locations.

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      • T
        T
        TheBrollachan
        wrote on last edited by
        #8

        How about following the series 8 format and have a short level 1, and medium length level 2, and a longer level 3.

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        • HStormH
          HStormH
          HStorm
          wrote on last edited by
          #9

          That tended to happen anyway. Mark's team in S2, for instance, only had about five or six rooms in level 1, eight in level 2 and I think ten in level 3.

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          • ?
            ?
            Guest
            wrote on last edited by
            #10

            I think you should have an average level 1 and 2 (about 9/10 rooms each) and always have a long L3 like in S8 (maybe about 12-14 rooms).

            Is that going a bit over the top?

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            • R
              R
              Raven
              wrote on last edited by
              #11

              The sky was always PINK

              1 Reply Last reply
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              • F
                F
                Fidjit
                wrote on last edited by
                #12

                Yes that was a bit perculiar...

                1 Reply Last reply
                0
                • HarveyTowersH
                  HarveyTowersH
                  HarveyTowers
                  wrote on last edited by
                  #13

                  You need a mix of inside and out- I didn't like the game play being too room-to-room but I didn't like the long eye shield sequences.

                  Series 7 had good mix, shorter eyeshield sequences.

                  In series 8, they were in the dungeon for the first 2 levels but in level 3 they tried to cover to much ground outwith the dungeon.

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                  • W
                    W
                    WillsOfDoom
                    wrote on last edited by
                    #14

                    At the time series four first aired, I found it incredibly exciting that the dungeoneer would leave the confines of the dungeon for the first time, but the novelty soon wore off. By the time series five brought back (and even concentrated on) the outside environment I began to yearn for a classic dungeon again.

                    Now I view the outside environment more objectively - although I agree with HStorm's point on lost claustrophobia, I also think that outside scenes brought a new dimension to the game that was badly needed. Perhaps KM wouldn't have survived as long if it never made the inside/outside leap.

                    Does anyone think that the coloured outside scenes added or took away from the overall effect? For example, series 4 is very purple. It was atmospheric, but could also be tiresome after a while.

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                    • R
                      R
                      Raven
                      wrote on last edited by
                      #15

                      The magenta skies gave it that extra-dimensional, almost unreal effect, however I do feel it could have looked better normal.

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