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  3. Room Names

Room Names

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  • F
    F
    Fidjit
    wrote on last edited by
    #1

    There are some areas which haven't been named before like the Lions Eye Beam Room, I was thinking of calling it the "Lion's Den" or something!

    1 Reply Last reply
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    • T
      T
      TheBrollachan
      wrote on last edited by
      #2

      I thought it was called the Beams room.

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      0
      • F
        F
        Fidjit
        wrote on last edited by
        #3

        That's what Illusion called it, but he couldn't think of a name for it so...

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        • D
          D
          Drassil
          Senior staff
          wrote on last edited by
          #4

          If you're talking about the room in Series 3 with the two giant cats... my personal theory is that they belong to Mogdred, with the whole set-up being called 'The Moggies Of Dread'.

          The situation is similar on Crystal Maze - familiar rooms throughout any given series, but no names for the rooms as such; particularly because, I suppose, they were a new experience for each team.

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          • S
            S
            Snowcat
            wrote on last edited by
            #5

            I could argue that point to some degree.

            Some of the rooms were named by Treguard during game-play IE 'Corridor-of-blades', 'block-and-tackle', 'crazed heifer' (tho' admittedly that is a location rather than a puzzle room).

            This seems to imply at least some kind of familiarity with recurring hazards which the team-in-quest should have an idea about. (For instance, making sure to go wall-to-wall in the C of B instead of just taking 1 measly step).

            It also seemed apparent that some teams were die-hard fans, Barry in S7 comes to mind and there were definately others. They were generally the older teams who semed to spend most of the quest trying not to cringe despite managing to get on their favourite show!

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            • K
              K
              Kieran
              wrote on last edited by
              #6

              Hard to imagine Treguard saying:

              'Oh look, it is that purple circular room again...In a slightly different form from what we just saw 2 rooms ago. Yes, we are in the Purple Circular Room Version 3, more dangerous than Version 2, apparently.'

              1 Reply Last reply
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              • PookaP
                PookaP
                Pooka
                wrote on last edited by
                #7

                "You're in a badly-generated purple forest."

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                • F
                  F
                  Fidjit
                  wrote on last edited by
                  #8

                  "...and there seemes to be a huge piece of black cardboard in front of you, can you pick it up please..."

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                  • R
                    R
                    Raven
                    wrote on last edited by
                    #9

                    Advisor 1: Your standing in large clearing, the sky is pink.

                    Dungeoneer: Pink?

                    Treguard: Warning team! I sense a dark presence. Guide him out!

                    Advisor 2: It's not pink it's magenta.

                    Advisor 1: it's pink!

                    Dungeoneer: Pink?

                    Advisor 3: Advisor 1 is right, it is pink.

                    Dungeoneer: Pink?

                    Advisor 1: Side step to your...

                    Advisor 2: Magenta.

                    Advisor 1: It is pink!

                    (At this point the dungeoneer has been killed by a floating skull)

                    Treguard: Ooh... nasty! Maybe you should have payed more attention to the dungeoneer, not the sky.

                    Advisor 1: But it's pink!

                    Advisor 2: Magenta!

                    1 Reply Last reply
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                    • HarveyTowersH
                      HarveyTowersH
                      HarveyTowers
                      wrote on last edited by
                      #10

                      Your Quest is for the "Crown" Paint Chart...

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                      0

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