The new KM episode is up!
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Both
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Do you mean more was filmed before the team died and cut out? Or they filmed more afterwards?
BothI'm aware that Tim Child recently informed us that we'd eventually get a more extensive video containing the content that was cut from the episode. I wonder if this was always the plan, or whether the chopped material was simply such high quality that Tim decided it was too good to remain forever unseen?
If the extended video idea was decided beforehand, it would make sense - while everyone is present and the Norwich studios available - to have filmed more material than was necessary, deliberately. There will have been certain limits and restrictions posed by Google in regard to the actual episode itself, and the whole process will have meant Tim won't have had quite the same level of control over the resulting episode as he would have had with an independently created pilot. Time was certainly an issue.
I've no idea what this additional footage is, though I'm sure much of the footage we're yet to see was fully intended to be used in the episode. If certain reports are to be believed, the plan was to have the episode conclude with a stalemate, but when the team accidentally killed their dungeoneer there was an opportunity to have a dramatic ending, which was seized on at the last minute at the cost of a few earlier rooms which were cut for time.
That being the case, much of the unseen footage isn't suspicious in the least and was merely chopped out to keep to time. It's the extra footage that makes me wonder... perhaps Tim might be planning to release a Director's Cut version of the episode, with all the missing rooms and a couple of extras slotted in there to increase the length. Certainly 45-minute to 1-hour episodes are more appropriate in this day and age to the 30-minute (well, 20) episodes of old, and if everything's polished to a gleam, missing elements are added in, and the whole thing is book-ended with new opening and closing sequences - this new version could be a deliberate, and possibly brilliant pilot, where the Geek Week episode in and of itself wouldn't really have been appropriate
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Fantastic; roll on the 'Director's Cut'
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Do you mean more was filmed before the team died and cut out? Or they filmed more afterwards?
BothI'm aware that Tim Child recently informed us that we'd eventually get a more extensive video containing the content that was cut from the episode. I wonder if this was always the plan, or whether the chopped material was simply such high quality that Tim decided it was too good to remain forever unseen?
If the extended video idea was decided beforehand, it would make sense - while everyone is present and the Norwich studios available - to have filmed more material than was necessary, deliberately. There will have been certain limits and restrictions posed by Google in regard to the actual episode itself, and the whole process will have meant Tim won't have had quite the same level of control over the resulting episode as he would have had with an independently created pilot. Time was certainly an issue.
I've no idea what this additional footage is, though I'm sure much of the footage we're yet to see was fully intended to be used in the episode. If certain reports are to be believed, the plan was to have the episode conclude with a stalemate, but when the team accidentally killed their dungeoneer there was an opportunity to have a dramatic ending, which was seized on at the last minute at the cost of a few earlier rooms which were cut for time.
That being the case, much of the unseen footage isn't suspicious in the least and was merely chopped out to keep to time. It's the extra footage that makes me wonder... perhaps Tim might be planning to release a Director's Cut version of the episode, with all the missing rooms and a couple of extras slotted in there to increase the length. Certainly 45-minute to 1-hour episodes are more appropriate in this day and age to the 30-minute (well, 20) episodes of old, and if everything's polished to a gleam, missing elements are added in, and the whole thing is book-ended with new opening and closing sequences - this new version could be a deliberate, and possibly brilliant pilot, where the Geek Week episode in and of itself wouldn't really have been appropriate
It's most likely to be a directors cut I'm guessing. But I like your way of thinking!
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It’s not a director’s cut. Much simpler explanation.
Google YouTube didn’t want anything longer than 25 minutes. That was quite hard (well very actually) to do without the sort of butchery which would have made a complete nonsense of the sub plots and storylines. As it is they took a bit of savaging and quite a lot of excellent team interaction had to be lost together with three more dungeon chambers, and quite a bit of Lord Fear, Lissard and Theodora Snitch delivering game information which related to parts of the game we were no longer able to see.
The main purpose of the re cut is to produce an effective selling pilot for a new broadcast vehicle
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It’s not a director’s cut. Much simpler explanation.
Google YouTube didn’t want anything longer than 25 minutes. That was quite hard (well very actually) to do without the sort of butchery which would have made a complete nonsense of the sub plots and storylines. As it is they took a bit of savaging and quite a lot of excellent team interaction had to be lost together with three more dungeon chambers, and quite a bit of Lord Fear, Lissard and Theodora Snitch delivering game information which related to parts of the game we were no longer able to see.
The main purpose of the re cut is to produce an effective selling pilot for a new broadcast vehicle
See, now I would have LOVED to have seen this gets all exciticled
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It’s not a director’s cut. Much simpler explanation.
Google YouTube didn’t want anything longer than 25 minutes. That was quite hard (well very actually) to do without the sort of butchery which would have made a complete nonsense of the sub plots and storylines. As it is they took a bit of savaging and quite a lot of excellent team interaction had to be lost together with three more dungeon chambers, and quite a bit of Lord Fear, Lissard and Theodora Snitch delivering game information which related to parts of the game we were no longer able to see.
Thanks for clarifying this. To be honest I figured most of this out already since it was clear that this sort of venture, contracted by a company like Google, and coupled with the unpredictability of genuine gameplay was always going to cause the episode to over-run and require editing for time. That hasn't impacted my desire to see the cut material in the least, and I look forward to seeing these cut rooms and puzzles at some point in whatever form they are presented to us.
The main purpose of the re cut is to produce an effective selling pilot for a new broadcast vehicle
I can't believe, that just for once in my life I've actually over-thought a situation and seem to have gotten it right, concerning the proper pilot
That's absolutely amazing to hear, Tim! While we were all simply crossing our fingers and hoping that the new episode simply serves as a pilot through sheer popularity alone, the opportunity was definitely there to use the available facilities to shoot material with which you're able to have much more control over - meaning a much more effective actual pilot for Knightmare!
I can't even begin to express how thankful I am to hear that
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It’s not a director’s cut. Much simpler explanation.
The main purpose of the re cut is to produce an effective selling pilot for a new broadcast vehicle
I actually got my son in to look at that, just to make sure I wasn't misreading it in a mad rush of over-optimism!
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It’s not a director’s cut. Much simpler explanation.
The main purpose of the re cut is to produce an effective selling pilot for a new broadcast vehicle
I actually got my son in to look at that, just to make sure I wasn't misreading it in a mad rush of over-optimism!
It took me a couple of reads as well. I've grown so accustomed to seeing things that aren't there when I really really want them to be there, especially with things that are almost too good to be true. This doesn't appear to be the case here.
Tim very specifically said "recut", so he's referring to the updated version with changes and additional footage included that will eventually be released, rather than the Geek Week special itself. Knightmare is definitely stirring, and while a new pilot makes no promises that a full series will result, I have an especially good feeling about this one
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I honestly cannot wait for that, thank you so much Tim.
Apologies for my ignorance if this has already been explained, but was there any reasons offered for the sound effects revap, ie. Door entering, goblin horn, spell casting, opening theme, life force, atmospheric background ensembles?
Was it budget issues, copyright issues, creative decision/new direction?
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The additional stuff shot after the dungeoneer's death is likely to be future rooms (unexplored), and scenes from Lord Fear through the spyglass That's just my guess.
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Yes, thank you, Tim; we're very lucky that you take the time to come and post here; it's very good of you and much appreciated
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I honestly cannot wait for that, thank you so much Tim.
Apologies for my ignorance if this has already been explained, but was there any reasons offered for the sound effects revap, ie. Door entering, goblin horn, spell casting, opening theme, life force, atmospheric background ensembles?
Was it budget issues, copyright issues, creative decision/new direction?
I've not heard any explanation for why these changes were made. Perhaps Alan or Tim might step in and clarify exactly what was going on there.
I doubt it was for copyright reasons though the possibility does exist. I was personally surprised to find the original opening theme was used, since it definitely had certain rights issues around the time KMVR was made (hence it couldn't be used at the time). Would a potential future series still be able to use the theme, have the rights issues been fully resolved?
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If they filmed extra rooms after the death then I guess they will be slotted in before the death, we saw a level 3 clue room on level 2.. so technically with the added footage that would be re-edited to be the level 3 clue room. We know it ends with that death... so it had to be in level 3??
Unless they had another go at it until they did it.
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Have to say, SMDM does seem to be a puzzle that belongs on level 3. Too difficult for level 2.
Having said that, if the scene were moved to level 3, what Treguard says after the fall would stop making any sense.
I think it varies really.
SMDM gets it's difficulty from two separate and distinct factors - knowing or being able to figure out the safe route, and guiding the dungeoneer safely from one side to another.
The first factor is variable. If SMDM appears in Level 2, the answer to the puzzle would pretty much be flat-out given to the team immediately prior (hence the scroll in the GW episode). This means that the only real difficulty would lie in guiding the dungeoneer. On Level 3, the team would have to work much harder to gain the requisite knowledge to cross safely, such as being given a tricky lateral thinking exercise, or simply be left having to use guesswork.
The second factor looks tough (and probably is tough), but in reality the safe route is indeed safe. Unlike the causeway puzzles previously seen, there is no real time/panic factor, unless the game was being particularly devious the tiles wouldn't fall away after a set period of time. Hairy moments where the dungeoneer rotates the completely wrong way and needs to rotate to the proper facing before time expires simply can't happen. This means a team can take their time carefully making their way across.
While crossing to the other side of a gap always carries an element of risk should a dungeoneer not step or jump far enough, the path is straight forward so the dungeoneer never has to re-orient. Presumably, once the correct initial letter is chosen and stepped on, the other letters in the same row become safe (as was the case with similar puzzles in the past), so sidestepping can be used to line-up with the next correct letter. With this routine down, crossing shouldn't be too difficult.
While the blades are scary and dangerous looking, they're purely psychological if used at the speed they were in the Geek Week episode. On Level 3 they would be made to swing much more frequently, but considering they only ever swing over the gap between the tile rows the dungeoneer is never in danger of being hit by them unless he/she is in the middle of crossing over when they swing.
So in essence, there's no real reason why the SMDM can't be used in Level 2. The most compelling reason why it should remain for the most-part a Level 3 puzzle is because of the spectacle - it looks almost impossible to the viewer at first glance - and the scope it has to be much more difficult if it's tweaked properly, but that same spectacle factor was no doubt responsible for it's usage in Level 2 in the situation where there simply wasn't going to be enough time for the episode to have featured Level 3 at all.
And concerning Treguard's quote - it's perhaps the easiest thing in the world to re-shoot and insert, especially since it's sure to be adlibbed by Hugo as a response to a non-scripted death. Maintaining consistency with that single line won't be the likely deciding factor on where the SMDM section appears, though unless the puzzle itself is either cut or re-shot, the quest must still end there.
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While the blades are scary and dangerous looking, they're purely psychological if used at the speed they were in the Geek Week episode. On Level 3 they would be made to swing much more frequently, but considering they only ever swing over the gap between the tile rows the dungeoneer is never in danger of being hit by them unless he/she is in the middle of crossing over when they swing.
But they have to jump onto the platform where the axes swing, then sidestep along it before jumping onto the next row of tiles, so there is a very real danger of being hit by an axe if they dither too much.
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