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Title sequence

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  • HStormH
    HStormH
    HStorm
    wrote on last edited by
    #21

    I don't want to labour this any further, as it's a menial matter, but...

    The monster didn't cause a huge gap, a horse could step right over that, and we're not too sure how high those thorns are overhead.

    So to sum up, you are saying that we don't know how high the thorns are because of... what, we don't get a clear enough view of them?

    But you are also saying that we do know that the gap is small enough for a horse to step over it, even though we get no view of the gap at all? (It's 'below' the level of the screen when the monster appears.)

    The knight must have banished the monster with his sword.

    And you say that must have happened, even though we don't get any view of that at all either?

    At that point they are at the foot of the mountain.

    And you know that even though you don't get any explicit view of the foot of the mountain either?

    I don't mean any disrespect, Wombstar, but I hope you see what I'm getting at here. You can hardly claim there is uncertainty about one thing due to its invisibility/obscurity, and then make absolute claims about other things that are invisible/obscure as well.

    If you watch the bit just after the demon vanishes, you can see the hill continues some way down below the level of the pathway. So it probably isn't the foot of the hill. (How such an unnatural-looking ledge could have formed at altitude is therefore a bit of an issue, but we can probably put it down to sorcery.)

    Before the Knight enters that thorn tunnel you can see the castle up high in the background. Lots of trees and other growth before it. There is no sight of trees once he passes the monster.

    If it's an error it a mighty big error.

    Yeah it is. Big errors happen, especially in animation. The artist probably just forgot drawing the thorns in the earlier frames. Or maybe the artist went back into the earlier frames subsequently and added the trees in to make the pictures look creepier, and then forgot to add them into the later frames.

    Or, we could say the trees were part of the illusion of the monster, if we want to 'play the game'.

    The other possibility is the monster in fact casted a spell (which is why the name comes up and flashing on screen) which teleports the knight closer to the castle?

    Can't think why it would do that. It would have been far less effort for the monster just to stay hidden below the path and let the knight carry on riding - he would have get there anyway.

    Ah, there is some severe over-analysis going on here, isn't there?

    All else I will say before dropping the subject is that, if your view of it is right, there are some pretty major actions that have simply been dropped from the sequence, and that it sounds needlessly convoluted on the whole. The view I and Hobgoblin take of it is that the knight's arrival at Dunshelm is shown more or less in its entirety, and I would suggest that it makes sense that way, but that there's a clumsy mistake by the animators that leaves a continuity error in the scenery.

    There's no absolute answer of course, but the animation error still sounds likelier to me, especially given the profusion of continuity mistakes in 1980's animation, and in KM itself.

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    • HobGoblinH
      HobGoblinH
      HobGoblin
      Staff
      wrote on last edited by
      #22

      Wow, quite a debate to wake up to! For what it's worth I agree that it's just a continuity error. Occam's razor and all that. They probably thought no one would notice - I never have despite the many, many times I've seen this sequence!

      If you look at the path before the monster appears we can there's a relatively straight path running towards the castle and then a path winding round and round up the mountain. After the monster the knight is still on the straight section.

      It also makes more narrative sense to assume its the same point, regardless of a lack of vegetation.

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      • wombstarW
        wombstarW
        wombstar
        wrote on last edited by
        #23

        The castle appears at the top of a mountain, we see this clearly. The path way along the mountains is where the knight jumps the gap, it's clearly a gap with a drop either side. The monster and overgrown thorn bush are part of a woody aria at the bottom of the mountain, we see the knight travel through this but at the very start. Too me this is so clear and obvious.

        Who created this sequence? Maybe they could be contacted?

        Things like this require a little imagination I guess, and I personally don't need to see everything to know exactly what's happening or what happened. It's about a 30 second title sequence not a ten minutes cartoon. And the back rounds change so much it seems likely to be deliberate. You just have to look at the several different envrioments to see their meant to be different places.

        I al

        Just my opinion of course in case anyone is wondering.

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        • F
          F
          fluttermoth
          wrote on last edited by
          #24

          Ah, there is some severe over-analysis going on here, isn't there?

          Yes, yes there is

          I thought that after I'd found myself watching the first 14 seconds of the credits three times in a row...

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          • HobGoblinH
            HobGoblinH
            HobGoblin
            Staff
            wrote on last edited by
            #25

            Ok, how's about this:

            The sequence was originally longer and the programme title is used to cover an edit between earlier and later sections of the knight's journey.

            So yes, they are two different sections of the path but they are being presented in the final edit as the same point.

            So everyone's right!

            Like I said, I'd never actually noticed the difference such is the narrative continuity.

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            • HobGoblinH
              HobGoblinH
              HobGoblin
              Staff
              wrote on last edited by
              #26

              Unless of course the key change in the music is supposed to be reflected by the fact that the knight is suddenly higher up the mountain

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              • wombstarW
                wombstarW
                wombstar
                wrote on last edited by
                #27

                What fools people is the horse. It steps back when the monster pops up, the title flashes on screen and then we see the horse stepping back again and the gap on the ledge is revealed. Like all old animation they do cheat by using the same footage. The title card half way though always seemed out of place which is why I think it was used as a kinda 'break' so afterwards to cuts to a completely different scene.

                lol and yeah, I also watched it several times in a row last night on youtube.. trying to pick out every single detail.

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                • A
                  A
                  AriadnesLayer
                  wrote on last edited by
                  #28

                  The hand that comes out the wall in the other sequence I assumed belonged to the wall monster? His face is seen and it's the same texture. (wall texture lol)

                  There's a face in the wall?!

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                  • wombstarW
                    wombstarW
                    wombstar
                    wrote on last edited by
                    #29

                    Yes, you can see his mouth appear.

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                    • A
                      A
                      AriadnesLayer
                      wrote on last edited by
                      #30

                      Yes, you can see his mouth appear.

                      Oh you mean the thing that sticks out above the hand? I always wondered what that was. Not convinced it's a mouth though....

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                      • wombstarW
                        wombstarW
                        wombstar
                        wrote on last edited by
                        #31

                        It opens like a mouth has appears to have teeth I think.

                        If you don't think it's a mouth what is it then?

                        Knightmare in it's 8 years had many wall monsters.. I thought this was one of them.

                        If it's not a mouth it either his eyes.

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                        • A
                          A
                          AriadnesLayer
                          wrote on last edited by
                          #32

                          I'm not saying it's NOT a mouth, I'm just saying I'm not convinced... But I have always wondered what it was.

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