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  3. Knightmare video game ideas

Knightmare video game ideas

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    Arcengal
    wrote on last edited by
    #2

    Look, I thought people were complaining about a lack of good games based on Knightmare? That's why I made the topic...

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      Pickle123
      wrote on last edited by
      #3

      actualy this sound like one of the best concieved ideas yet...hats off to you sir.

      this game as a whole has great lure as it doesn't make you only play the "advisor" role. mogdred mode sounds coll arse too

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        Arcengal
        wrote on last edited by
        #4

        The game could also have some nice little rewards for getting sufficently far...a gallery mode, some clips, etc. Although most people who would play the game would already have these somewhere  ;D

        It would certainly work well....in LF mode, a dungeoneer steps on the wrong tile in a particularly nasty causeway...then the classic sound clip plays...."Ooh...nasty."

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          Stickman900
          wrote on last edited by
          #5

          sounds like a good idea, and watcher mode wouldn't be too hard to make either.

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            Fidjit
            wrote on last edited by
            #6

            Brilliant Idea Arcengal! Motley, your jolly jester also made a topic on a game... I discussed did the control layout for the dungeoneer and stuff...

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              beamrider2600
              wrote on last edited by
              #7

              I've got an idea. How about something that uses the GameCube and Game Boy Advance's link-up capabilities? Where you can play with two screens, one on the handheld, which is connected to the GameCube with a TV.

              That way, one player can control a Game Boy and one person can play on the GameCube. For KM, the person on the GB will be able to see the dungeon room in plan view; the person on the GC will see the dungeon from the restricted perspective of the dungeoneer (he/she will only be able to see the ground below him/her). The person on the GBA will have the job of guiding the person on the GC.

              Good idea? A lot of you probably haven't seen the link-up working so your probably confused, feel free to ask any questions.

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              • WhiteFloatingSkullW
                WhiteFloatingSkullW
                WhiteFloatingSkull
                wrote on last edited by
                #8

                I reckon that there should be a dungeoneer mode - yo'd have to tread carfully, avoiding traps and the such. Do you trust your advisors to give you the correct riddle answers, or go with your gut?

                Many possibilities here, just waiting to be explored...

                Oh, and I'm back - again. For the third time...

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                  Pickle123
                  wrote on last edited by
                  #9

                  things is i reckon dungeoneer mode just ends up beinga "how quick are your reactions" game (assuming the comp controlled advisors are gonna direct properly) ...turning a brilliant game into "bop it"

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                    Stickman900
                    wrote on last edited by
                    #10

                    not necessarily. You could make it almost an adventure game with riddles in some rooms, traps in others and some simple combat/spellcasting in some others. The advisors then wouldn't come into play but maybe you could play it as the advisor (ie from the view of the advisors) but being able to control the dungeoneer (possibly with slow reflexes to make the dungeoneer seem like it's taking commands and taking it's time to understand them and then carry them out)

                    -EDIT-Spellings, still some mistakes there as well =\

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                      Gerz
                      wrote on last edited by
                      #11

                      How about a KM Game done in as point-and-click game for the most part. (Simualr to Monkey Island etc,)

                      The game can be done in a simular propective to that of which the camaras show you in the TV show.

                      The game will be played by clicking on the area you want to go, the things you want to say, the stuff in the clue room you want to select.

                      The spells and items to be used can be selected from either the pause screen or from a small menu at the bottom.

                      In that menu you can also see your life force, which you need to restore with food or spells.

                      In certain places like the Corridor of Blades or Block and tackle etc, to goes to 3rd person mode and you need to use the arrow keys to aviod the gaps, blocks or blades etc.

                      You can create yourself at the start of the quest, like what clothes you are wearing, gender,  what helmet of justice you are wearing ect  You can also pick what style your life force is, either the face, the walking man, the pie/cake/quiche or a heartbeat thingy.

                      With Arcengel's Lord Fear modes idea maybe you can have mates play as the dungeonere in the dungeon that you made, with you trying to stop them. So in it as one player mode you got the dungeonere has A.I which can be only be so smart, but a human play would be more of a challange to stop as they can learn how you build your dungeons and think of other ways to get around the problems.

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