Ariadne
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imagine what it would be like for the dungeoneer being chased by shelob from lord of the rings
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Shelob? Shelob?
How dare you mention her name in this place.....still, better than mentioning Aragog I suppose.
I must admit to being something of an Ariadne worshipper.
Maybe I'll start my own cult.
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Ah The Gloomweaver! Forgot about her.
I suppose she should be classed as a higher being than Shelob. After all Ungoliant is reputed to have eaten herself, a bizarre demise. Worthy of some respect.
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I must admit to being something of an Ariadne worshipper.
Maybe I'll start my own cult.
This idea has already been explored, quite effectively... have a look at the character Celania, and her adventures, on the Roleplay Forum.
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I always liked the idea of the lair being in a dark and dingy forrest, thoug I suppose a cave would've been just as good.
What I didn't like was on the later series when the lair was just in an ordinary looking room with a web in it or could be accessed through the Cloudwalker.
I think Ariadne would've been good in the caves near the end of level two, where she could have been used to hurry teams along. I think she'd have been a lot better than that giant frog that did nothing.
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Yeah, i always prefered that sub-terranian feel, where the dungeoneer seemed to be going deepter and deeper underground rather than going through the forrest to find a castle with a wellway that just leads through more castle rooms and another forrest. I'm not keen on forrest in KM as a whole, but I think they were a good idea in series 4, but there should have just been one forrest which would have made the season a bit less repetative.
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Also why do you think she was missed out of series 3 and then brought back for series 4?
I'm fairly sure that Ariadne was in Series 3, even if she didn't have a lair as such. Can anyone confirm this?
I prefer her Series 4 lair. There was the peril of the sticky web strands at the entrance, followed by the claustrophobia of the lair itself, with Ariadne making menacing advances in both locales. The teams seemed suitably anxious.
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There was a spider in one of the caverns, I think, but I don't think it was Ariadne - it was never referred to as such, was the same as the one used with the final team in series 2, and looked very different. Ariadne's room from s2 was used as a kind of prelude to the Vale of Vanburn.
I agree that Ariadne was definitely the most effective in s4 - the only time in Km, aside from Motley, that a character made a comeback.
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I'll check on series 3 for you after I watch Lord of the American Flies this weekend. I too think series 4 was where she definitely fitted in the best and somehow helped to make level 2 seem darker and more sinister than level 3 that season.
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Yes, Ariadne in series 5 and 6 was a bit crap-series 4 was probably her best appearance. One possible reason for the absence of her in series 3 was that there were so many other "animal chamber"-Kar's Lair, The Shark Pool, The Scorpion Room, Cat's Eyes, Frog Chamber that they felt that the inclusion of another animal was unnecessary, and rightly so. Although I have to agree that the frog was a bit pointless.
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I concur.
(And its rare I'm complimenty about S4)
BUT
Ariadne did her best work in Series 4. Should have retierd the character after that.
(Hmmm maby thats why she moved so slow in the later series the poor old girl was probaley getting on in years. )
I also agree that that Giant Frog was a Giant waste of space and time.
Which is a shame realy as I would have liked to have seen a Dungeoneer CROKE at the hands of a Giant Frog.
Lol It could have eatern them like flies with its long tuong.
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Yeah, the S4 lair was so cool, it had a great feel to it, kind of dark and creepy-real "hide behind the cushion" stuff.
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