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  3. Has anyone noticed?(life force related)

Has anyone noticed?(life force related)

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    MoanaLiza
    wrote on last edited by
    #21

    Btw, the skeleton Life Force was a feature of series 6 and 7 - the Pie/Cake/Quiche was in series 8 only.

    So maybe Majida weren't the only 'pointless' thing that came out of the bottle then!

    That's another thing with s5...there's hardly any sound at all in the episodes...no funky s1-3 music-on-one-instrument (I assume), and I think there was some music in later series...

    I liked some of the s4 death sound effects such as when simon went into the pit and when Nicky was munched by Ariadne.

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      S
      Snowcat
      wrote on last edited by
      #22

      Dont you think life force was a fix?.  Life force certainly brought fun and tension to some episodes but I definatly think the whole thing was a fix.  Was there actualy an amount of time that green yellow and red lasted?.  I personaly think they just made up the life force indicators as they went along to build tension or speed things up.  The life force clock just never seems to be consistant with the amount of time it takes.  What do you think?.

      The Life Force ISN'T consistant for a very simple reason:- The entire face animation only lasts between 30-40 seconds (Check the end credits piece in the site 'clips' if you don't believe me). That would mean that , if ran like a stopwatch as you suggest, the team would need to eat several times in the one room!  😮

      My guess is that the LF was used as a prod to speed dithering teams along (Pookas and Skulls were also regularly used for this purpose) and add that little bit of danger when the team had a movement/floor puzzle to face.

      In later series, other methods of this had been developed (ie those beautifully distinctive goblin horns among others). The Life Force was effectively no longer needed for its original purpose and literally faded away to those terrible 'Walking Man' and 'Quiche of doom' versions.

      Having said that, I found the 'Walking man' an interesting change even if not as good as the original 'face'....

      "There's a certain snobbery for those who arrive, on the SECOND boat..."

      The animations weren't original Knightmare hence instantly crap. It's the same kind of Argument as having Hugo Myatt back as Treguard...

      WE NEED THE ORIGINAL!!!!!!!  

      AJK

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        MoanaLiza
        wrote on last edited by
        #23

        The Life Force ISN'T consistant for a very simple reason:- The entire face animation only lasts between 30-40 seconds (Check the end credits piece in the site 'clips' if you don't believe me). That would mean that , if ran like a stopwatch as you suggest, the team would need to eat several times in the one room!  😮

        But if I'm not mistaken the lifeforce sequence used at the end of that episode was sped up if I remember correctly, probably to last the length of the credits. If you look when the first put something in the knapsack the lifeforce clock goes pretty slowly and goes really fast as it's about to run out. Something I wonder sometimes is if a dungeoneer uses up any lifeforce when they meet a character sometimes like a wall monster, because they seem to have the same amount of lifeforce when they finish with the character goes away as they did before the character appeared. I remember one episode (s3) the dungeoneer was low on lifeforce and put something into the knapsack, which the lifeforce went to green. Golgarach (I think) appeared and the dungeoneer took the food out of the knapsack and the lifeforce went back to the exact place it was before they had put the food into the knapsack. They were then asked the three questions, etc. and after the wall monster dissapeared I am pretty sure that the lifeforce was the same amount as when they took the food out of the knapsack. I might be wrong though or has anyone else seemed to think that?

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          Cull
          wrote on last edited by
          #24

          Simply put, the Life Force has no "set speed"... it runs at varying speeds for no major reason (or at least it would seem).

          If you're going to consider the end credit versions for speeds, consider the one at the very end of Season 3... it appeared just after the credits started, and began from the start of Condition Orange.

          I think the only reason it would get particularly sped up would be if there was reason for it (e.g. dungeoneer getting damaged by magic sword), but that aside it didn't really have a "speed"... plus in some cases it was deliberately slowed down (e.g. team walks into L2 Clue Room, with LF already at red. The LF clock goes pretty slowly, giving the team time to get down the stairs and reach the food just as the eyes are beginning to peel away).

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