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  3. Impatient Dungeoneers

Impatient Dungeoneers

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  • K
    K
    King_Gazz
    wrote on last edited by
    #12

    Scotts team from series 3 were the same especially wen one of the advisors had a panic attack just as scott ran for the pitt.

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    • F
      F
      Fidjit
      wrote on last edited by
      #13

      He fell into a pit and I didn't hear 'em telling him to walk forward

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      • K
        K
        King_Gazz
        wrote on last edited by
        #14

        ohh yeh sophias team from series 6 she was lippy to Elita

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        • F
          F
          Fidjit
          wrote on last edited by
          #15

          Well someone has to be!

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          • K
            K
            King_Gazz
            wrote on last edited by
            #16

            well maybe

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            • S
              S
              SrWilson3S
              wrote on last edited by
              #17

              Was funny to hear the advisers say "oh god" when elita said she may help them or may help scarkill lol .

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              • ?
                ?
                Guest
                wrote on last edited by
                #18

                I too like the lippy ones rather than the "What Shall I do?" every 3 seconds dungeoneers.

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                • M
                  M
                  MoanaLiza
                  wrote on last edited by
                  #19

                  Dungeoneers, no, but the advisors on team 6 in season one were really impatient. "Walk forward. Go on! GO ON, MOVE IT!!!!!!"

                  If your talking about impatient guiders the one on Giles' team (can't remember his name though) was quite impatient, which appeared to look like he nearly had a heart attack on a couple of occasions and what about Gideon? Back to dungeoneers though didn't Martin say things like stop whispering and speek up, I can't hear you! Or am I thinking of Barry?

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                  • HStormH
                    HStormH
                    HStorm
                    wrote on last edited by
                    #20

                    There've been a few dungeoneers who get angry about the advisors whispering. One of the S7 dungeoneers got his knickers in a real twist on the Play Your Cards Right puzzle just before he fell.

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                    • G
                      G
                      GrimaldineGrimwold
                      wrote on last edited by
                      #21

                      Although a lot of my favourite advisors are those with no clue whatsoever, I do like Dungeoneers who show some sense and don't just follow orders and ask for instruction all the time. I think my personal favourite is probably Martin from S3, who was funny in a subtle way but also eager for his team to get on with things.

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                      • K
                        K
                        Kieran
                        wrote on last edited by
                        #22

                        There've been a few dungeoneers who get angry about the advisors whispering. One of the S7 dungeoneers got his knickers in a real twist on the Play Your Cards Right puzzle just before he fell.

                        That is what springs to my mind first, team 1 season 7, I believe.

                        They tell him to merely 'touch the card' when it is evident he cannot see it .  When he finally touches it, his 'right, now MOVE me!' is very amusing, and he also gets angry at all of the whispering...Who could blame him?

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                        • JamesAJ
                          JamesAJ
                          JamesA
                          wrote on last edited by
                          #23

                          I remember Alan from Series 6 Team 3, whilst his advisors were dithering, he mentioned:

                          "Does it help - I can see the table!"

                          I thought Alan was very good seeing as his advisors tended to jitter about a bit and he wasn't afraid to correct them as well.  😎

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                          • KaMK
                            KaMK
                            KaM
                            Senior staff
                            wrote on last edited by
                            #24

                            I think dungeoneers with an impetus about them really made a quest stand out. Also, I think a lot of the dungeoneers who thought for themselves tended to get further. That would cover a little bit of impatience maybe, thinking for themselves, offering suggestions of their own, or having the poise to run a conversation themselves without having to repeat everything told from an advisor. Quests were livened by more engaging dungeoneers, such as Richard (S5), Scott (S3) and Sofia's banter with Elita (S6) - after all; the game was about wit, quick-thinking and teamwork, and with a dungeoneer acting as a puppet rather than a team-player, it gave the team every chance of doing well when they provided a 4th brain and opinion within a team.

                            Kieran - is the team you were thinking of Alex's team: S7, team 3 (lad in green shorts)? - I was quite impressed at his urgency - given there were goblins after them, and was just frustration at getting nowhere very far, very fast. I think it occured more often when dungeoneers were faced with puzzles such as causeways and anything requiring quick movement. Examples that spring to mind include Ben (Winner S6) telling his advisors not to wait for him to comment on what was lying on the great causeway slab, as it was only food, and to get him onwards regardless; and Chris (Dungeon Saviour S6) in the best ending of a series (imo), when kept waiting in dangerous situations, such as Witchhaven.

                            I'm now tempted to listen to S Club 8's 'New Direction' for some reason... erm.. don't let that govern any replies.  😮

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