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  3. PLAY YOUR CARDS RIGHT!

PLAY YOUR CARDS RIGHT!

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  • F
    F
    Fidjit
    wrote on last edited by
    #3

    snerk

    I knew this wouldn't work!  ;D

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    • F
      F
      FrightKnight
      wrote on last edited by
      #4

      I'm going to rephrase this question so everyone knows...

      Play...your...cards...right.........was....it....good?

      HStorm: Que?

      Excuse him, Motley, he's from Birmingham...maybe...

      (It's a one-in-12 million chance, the odds are not with me)

      The best part were the deaths caused by it. Bit confusing though on how to defeat that obstacle.

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      • D
        D
        Drassil
        Senior staff
        wrote on last edited by
        #5

        Could I just ask, was Play Your Cards Right a formal title given on Knightmare and/or by the production staff, or is it just a convenient title that comes from the fans? It's just that it evokes Bruce Forsyth whenever I try to think about it.  :-[

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        • HStormH
          HStormH
          HStorm
          wrote on last edited by
          #6

          I answered the one about "Was it any good?" FK. I just didn't understand the other two very well.

          And no, I'm not from B'ham, I'm from Devon.

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          • L
            L
            LordF
            wrote on last edited by
            #7

            This Game goes up with the Causeway's, the Corridor of Blades and Block and Tackle as one of the great Dungeoneer killers.

            My favorite bit is when a Goblin fell off the ledge on the game.

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            • M
              M
              MPK
              wrote on last edited by
              #8

              My fav bit has to be when they got a pair, cos "You get nothing for a pair, not in this game!"

              By the way, which play your cards right are we talking about here?  😄

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              • L
                L
                LordF
                wrote on last edited by
                #9

                Knightmare, Series 7 + 8, Level 3 in Series 7, Level 2 in Series 8.

                Not the other one.

                In other words, Play Your Cards Right, Knightmare Style

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                • M
                  M
                  MoanaLiza
                  wrote on last edited by
                  #10

                  Could I just ask, was Play Your Cards Right a formal title given on Knightmare and/or by the production staff, or is it just a convenient title that comes from the fans? It's just that it evokes Bruce Forsyth whenever I try to think about it.  :-[

                  Wasn't the later one called "Cards of Chaos" or something like that? I'm pretty sure I read somewhere (Probably TES) that that's what it was called!

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                  • J
                    J
                    JoeGrocottJames
                    wrote on last edited by
                    #11

                    Wasn't the later one called "Cards of Chaos" or something like that? I'm pretty sure I read somewhere (Probably TES) that that's what it was called!

                    It is mentioned in the original TES. I think Paul McIntosh made up the name, because that is the only time I have seen it mentioned.

                    Incidentally, when SIGHT potions were required here, would it have been possible to get through if they 'miss' the SIGHT potion/spell? I know I have mentioned this before, but I am repeating it because it is difficult to see how they could have 'contrived' a death if they are missing the SIGHT potion/spell but solve the puzzle correctly (the main part of the puzzle is, after all, choosing the correct card).

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                    • HStormH
                      HStormH
                      HStorm
                      wrote on last edited by
                      #12

                      The SIGHT potions and variants were simply put in for the sake of making use of the technology of the new Helmet of Justice. I can't imagine it would've made any negative difference whatsoever if they didn't have it, and in fact, on several occasions the awful perspective angles for the visor inside the helmet actually confused the dungeoneer even more.

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                      • SkarkillS
                        SkarkillS
                        Skarkill
                        wrote on last edited by
                        #13

                        Deffinatly one of the best ever Dungeoneer Killers.

                        I thought that this was the basic princibal of The Block & Tackle Improved upon.

                        I also liked it when the Goblain fell off.

                        I also liked its first apperence.

                        "How satisfiing it was to watch that Dungeoneer plunge to his doom so close to final victory."

                        "HEHEHEHEHEHEHEHEHEHEHEHEHE..........LOVELY."

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                        • K
                          K
                          Kieran
                          wrote on last edited by
                          #14

                          I quite liked it, especially the Goblin bit.  The Sight spells were mostly quite unncessary, and indeed did very little to aid the dungeoneer.

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                          • KaMK
                            KaMK
                            KaM
                            Senior staff
                            wrote on last edited by
                            #15

                            Great game. After the first few deaths, it was that kind of challenge that you grimaced when teams hit level 3, knowing they'd encounter this, and plenty fell apart. It's a shame that the causeways really died out in S7, and then this was part of the new wave: this and Trial by Spikes. I think the whole development of Goth as a techno-magical catacomb was fantastic - this fitted in very well. Like Kieran said, the time restrictions, not brought on by falling slabs, but by pursuing forces, was brilliant, and even more tension building. It got rid of enough teams to justify it as a solid level 3 challenge, and took the very best to overcome it. I think the viewing angle, signifying the thin ledge and the vast abyss of darkness below it made it more effective, and that splendid incidental music made it all the more chilling. Grand stuff!

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                            • G
                              G
                              GrimaldineGrimwold
                              wrote on last edited by
                              #16

                              Yes, the best bit was definitely that fellow with all the catchphrases and the unconvincing wig.

                              Oh, okay, I'll stop recycling that old joke.

                              I think the atmosphere was great on PYCR. It was just so simple and effective in style- something that could easily have been called "pedestrian" but that for most people worked really well. The music was a big help, in my opinion, and as someone else mentioned, the perspective was very interesting. The only downside for me was having to squint to see what the cards were, just like most of the advisors had to.

                              Oh, and when he said "What's on the board, Miss Ford?" Oh, drat, that's not even the right show.

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                              • F
                                F
                                Fidjit
                                wrote on last edited by
                                #17

                                Oh god! Bruce Forcythe

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                                • T
                                  T
                                  Thanatos
                                  wrote on last edited by
                                  #18

                                  Welcome, watchers of illusion - illusion of watchers...

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                                  • M
                                    M
                                    MPK
                                    wrote on last edited by
                                    #19

                                    LOL! I can just see Treguard apearing at the start, from the top of those stairs doing Brucie's side pose!

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                                    • G
                                      G
                                      GrimaldineGrimwold
                                      wrote on last edited by
                                      #20

                                      And Brucie wouldn't have needed a lightning rod to knock a dragon out of the sky. He could have just swung his chin at it.

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                                      • T
                                        T
                                        Thanatos
                                        wrote on last edited by
                                        #21

                                        You were supposed to shout, "WELCOME!"  😠

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                                        • W
                                          W
                                          WillsOfDoom
                                          wrote on last edited by
                                          #22

                                          Was this chamber actually called 'Play Your Cards Right' though?  Treguard did advise the teams to 'play their cards right'.  I like it if rooms actually have names.

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