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  3. PLAY YOUR CARDS RIGHT!

PLAY YOUR CARDS RIGHT!

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  • J
    J
    JoeGrocottJames
    wrote on last edited by
    #11

    Wasn't the later one called "Cards of Chaos" or something like that? I'm pretty sure I read somewhere (Probably TES) that that's what it was called!

    It is mentioned in the original TES. I think Paul McIntosh made up the name, because that is the only time I have seen it mentioned.

    Incidentally, when SIGHT potions were required here, would it have been possible to get through if they 'miss' the SIGHT potion/spell? I know I have mentioned this before, but I am repeating it because it is difficult to see how they could have 'contrived' a death if they are missing the SIGHT potion/spell but solve the puzzle correctly (the main part of the puzzle is, after all, choosing the correct card).

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    • HStormH
      HStormH
      HStorm
      wrote on last edited by
      #12

      The SIGHT potions and variants were simply put in for the sake of making use of the technology of the new Helmet of Justice. I can't imagine it would've made any negative difference whatsoever if they didn't have it, and in fact, on several occasions the awful perspective angles for the visor inside the helmet actually confused the dungeoneer even more.

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      • SkarkillS
        SkarkillS
        Skarkill
        wrote on last edited by
        #13

        Deffinatly one of the best ever Dungeoneer Killers.

        I thought that this was the basic princibal of The Block & Tackle Improved upon.

        I also liked it when the Goblain fell off.

        I also liked its first apperence.

        "How satisfiing it was to watch that Dungeoneer plunge to his doom so close to final victory."

        "HEHEHEHEHEHEHEHEHEHEHEHEHE..........LOVELY."

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        • K
          K
          Kieran
          wrote on last edited by
          #14

          I quite liked it, especially the Goblin bit.  The Sight spells were mostly quite unncessary, and indeed did very little to aid the dungeoneer.

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          • KaMK
            KaMK
            KaM
            Senior staff
            wrote on last edited by
            #15

            Great game. After the first few deaths, it was that kind of challenge that you grimaced when teams hit level 3, knowing they'd encounter this, and plenty fell apart. It's a shame that the causeways really died out in S7, and then this was part of the new wave: this and Trial by Spikes. I think the whole development of Goth as a techno-magical catacomb was fantastic - this fitted in very well. Like Kieran said, the time restrictions, not brought on by falling slabs, but by pursuing forces, was brilliant, and even more tension building. It got rid of enough teams to justify it as a solid level 3 challenge, and took the very best to overcome it. I think the viewing angle, signifying the thin ledge and the vast abyss of darkness below it made it more effective, and that splendid incidental music made it all the more chilling. Grand stuff!

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            • G
              G
              GrimaldineGrimwold
              wrote on last edited by
              #16

              Yes, the best bit was definitely that fellow with all the catchphrases and the unconvincing wig.

              Oh, okay, I'll stop recycling that old joke.

              I think the atmosphere was great on PYCR. It was just so simple and effective in style- something that could easily have been called "pedestrian" but that for most people worked really well. The music was a big help, in my opinion, and as someone else mentioned, the perspective was very interesting. The only downside for me was having to squint to see what the cards were, just like most of the advisors had to.

              Oh, and when he said "What's on the board, Miss Ford?" Oh, drat, that's not even the right show.

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              • F
                F
                Fidjit
                wrote on last edited by
                #17

                Oh god! Bruce Forcythe

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                • T
                  T
                  Thanatos
                  wrote on last edited by
                  #18

                  Welcome, watchers of illusion - illusion of watchers...

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                  • M
                    M
                    MPK
                    wrote on last edited by
                    #19

                    LOL! I can just see Treguard apearing at the start, from the top of those stairs doing Brucie's side pose!

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                    • G
                      G
                      GrimaldineGrimwold
                      wrote on last edited by
                      #20

                      And Brucie wouldn't have needed a lightning rod to knock a dragon out of the sky. He could have just swung his chin at it.

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                      • T
                        T
                        Thanatos
                        wrote on last edited by
                        #21

                        You were supposed to shout, "WELCOME!"  😠

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                        • W
                          W
                          WillsOfDoom
                          wrote on last edited by
                          #22

                          Was this chamber actually called 'Play Your Cards Right' though?  Treguard did advise the teams to 'play their cards right'.  I like it if rooms actually have names.

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                          • M
                            M
                            Mogdred
                            wrote on last edited by
                            #23

                            Does anyone understand the logic behind this game? I can't figure it out at all.

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                            • M
                              M
                              Malefact
                              wrote on last edited by
                              #24

                              Ah! We've had this old chesnut discussed a few times before.

                              Think Blackjack.

                              In other words, the right card is the one which has something in common with the preceding one - either in suit or number.

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                              • MadmogsueM
                                MadmogsueM
                                Madmogsue
                                wrote on last edited by
                                #25

                                the one with the tiny platform against the wall? it starts off with an ace of hearts usually... (i think.)

                                the object is as treguard suggests, "play your cards right. "

                                Ace of hearts is first.

                                on the next platform, you have a queen of hearts and a 8 of clubs for example. you would touch the queen...follow suit.

                                same for the next few and then it would be the 8 of hearts and the 2 of clubs. touch the heart.

                                the next would come up as the queen of diamonds and the 8 of clubs. you would touch the 8 of clubs because the last card was the 8 of hearts...

                                the formula is to follow from the last card. whether it be from the same suit or the same number.

                                just watch last nights episode to see how the formula works.

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                                • F
                                  F
                                  Fidjit
                                  wrote on last edited by
                                  #26

                                  Think quick is the key idea of this game...

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                                  • M
                                    M
                                    Malefact
                                    wrote on last edited by
                                    #27

                                    Well, think quick and think correctly.

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                                    • P
                                      P
                                      Pipmuk
                                      wrote on last edited by
                                      #28

                                      Have a look at the knightmare.com home page (www.knightmare.com)

                                      Go to series on the left, select series 8, 1994 - then go to level 2

                                      try that. the person who posted it i believe has got it right

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                                      0
                                      • K
                                        K
                                        KFan
                                        wrote on last edited by
                                        #29

                                        Did the wall in play your cards right have more green in series 8?

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