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  3. Re:Here's a mad idea...

Re:Here's a mad idea...

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  • K
    K
    Kieran
    wrote on last edited by
    #128

    Certainly seems to be based on the earlier series of KM. Looks pretty good thus far!

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      FrightKnight
      wrote on last edited by
      #129

      The last room looks a little like series 8, actually. Looks very knice so far...keep it up!

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        SkipTheDreadnort
        wrote on last edited by
        #130

        Thanks for the feedback peeps, I hope you're beginning to get a feel for the project even at this very early stage. You'll have noticed that I've done away with the isometric viewpoint in favour of 'tv' angles. It just looks better. I'm confindent I can program a decent scaling routine to make the dungeoneer smaller as he moves away from the 'camera' and so on.

        I'm busting my ass to get something interactive up here soon. Please continue to watch this space as expertly as you've all done up to this point.

        Skip

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        • SkarkillS
          SkarkillS
          Skarkill
          wrote on last edited by
          #131

          I'm likeing what I'm seeing Skip.

          I'm not sure about what Series feel I get from those room desings.

          Seems like a cross between the early series and S8 to me.

          But either way there

          "VERY LOVELY"

          I look forward to futuer updates and of corse The Game it's self.

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            SemtexJack
            wrote on last edited by
            #132

            Sentiments seconded Skarky me ol'mucka.

            Have been watching this for a while and it is very promising.

            I await new updates with increasing excitement and can't wait for the finished product.

            As for the series theme, there does seem to be a leaning towards Series 1-3, which I'm not complaing about as I really liked the darker themes in these series but there is surely a place in the game for rooms from the later series or based on such rooms.

            Although I have only a basic knowledge of programming (and that was mostly in Pascal, I know, I feel old now) if there is anything I can do to help then just ask.

            Keep up the good work Skip. We all appreciate it.

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              SkipTheDreadnort
              wrote on last edited by
              #133

              Laavley indeed.

              I've been continuing with the graphics work, building up rooms from the basic layouts you saw earlier and adding things like textures, rock walls, torches, ornamental detail and gameplay features like pits and wells. It's slowly but surely taking shape. Another bonus, if you could call it that, is that one of my major design clients pulled the plug on their project, so now I can dedicate nearly all of my design time to getting this thing going. Too bad in one way, but pretty fortunate in another!

              I've sketched out a series of 12 rooms which I will be using for Level One. It's extremely old school, nearly every one of the rooms will be recognisable from the first three series. I will be including Dwarf Tunnels in some capacity though. It won't be til Level 2 and 3 before the knives - and spears, and fireballs, and spikes - really come out, but it will be worth it.

              My aim for this month is to get the 12 Level One rooms working in sequence, which will then form the basis of the first playable demo. Hopefully that will get your appetites whetted for the rest of it. Unfortuantely, some minor things - moving house, blah blah - will get in the way for the next few weeks, but when I get back, it'll be with a bang.

              Look out...

              Skip

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                SemtexJack
                wrote on last edited by
                #134

                How Long do you envisage this taking? It's not that I'm impatient for it, not at all I am just interested in how many hours you reckon you'll have dedicated to it when it's finished.

                Could this be the first in a series of games created. I do know one person who is a Knightmare fan and is versed in creating Flash games who I'm sure could knock a few things out in the future if you ever decided not to continue.

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                  SkipTheDreadnort
                  wrote on last edited by
                  #135

                  See, I've never made a game in Flash before. I've made games in BASIC, Commodore 64 6510+, assembly, DIV-Basic, Klik & Play, SEUCK, 3D Construction Kit, and yes, even PASCAL - but never in Flash. As a result, I'm learning as I go, mostly through trial and error. But I'm improving all the while. My first KM room took 3 hours to get right. I can do them in half an hour now.

                  I'm going home now to try and get something substantial for you to see. I'll post it later in the week. I dunno what it will be, but it'll certainly be of interest.

                  Does your buddy have a site with some of his Flash stuff on that I could have a peek at?

                  Skip

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                    SemtexJack
                    wrote on last edited by
                    #136

                    I'll ask him when I see him. Probably won't be until the weekend now (Damn work for chaning my hours. 3pm til 11pm, I can't even get to the pub now!!!! Grrrrr.)

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                      SkipTheDreadnort
                      wrote on last edited by
                      #137

                      If you want a rough idea of my Flash prowess so far - and I'm getting better every day - visit my site, http://www.skiponline.4t.com/ and have a look.

                      Skip

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                        SemtexJack
                        wrote on last edited by
                        #138

                        Not a good idea to check whilst at work. This ancient machine would probably explode with the merest thought of Flash.

                        I'll have a butchers when I get home.

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                        • HarveyTowersH
                          HarveyTowersH
                          HarveyTowers
                          wrote on last edited by
                          #139

                          Oh, flashy lights and things!

                          Cool, any plans for a Combat Chess Room?

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                            FrightKnight
                            wrote on last edited by
                            #140

                            The 3D Construction Kit, ee, that takes me back.

                            Not to mention SEUCK, which, well, SEUCKed.

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                              dragon_of_the_cave
                              wrote on last edited by
                              #141

                              That is a mad idea!as you cannot make web browser games on that programme. They are downloadable, or by hard copy transferable only, read the label! Would have been nice but sorry to dissapoint.

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                              • K
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                                keke
                                wrote on last edited by
                                #142

                                it's in flash which can be used in a browser. even if it was downloadable i'd spend a week downloading it. sounds like its gonna be amazing

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                                • G
                                  G
                                  Gizensha
                                  wrote on last edited by
                                  #143

                                  Ooooh. Now this is purdy. Love everything I've heard about it so far, although it would be nice to have some odd movement interfaces (for example, how are you going to tell the dungeoneer to rub the soap on the floor while in the Snake's Stomach, or get on all fours and crawl forward because it's one of the required steps in Merlin's chamber. Assuming you decide to include those in. The stomach is slightly gross but kinda boring when you get used to it, the chamber was a rather nice Season 3 feature.

                                  Now then... I dun know why but I'm feeling the corridoor of blades should be the level 2/level 3 gateway ^^

                                  Like the way you're intending to use the lifeforce, but don't forget that it was quite often reset to the start of the red area between rooms.

                                  I do have a thaught that it might be interesting in the final if you have spare rooms that non-critical rooms could be randomly selected between (so all levels would have their own database of 'random rooms' and each time a random room is called have it access one of those rooms, setting it so that it can't be accessed again. Don't know if Flash code is sophisticated enough to allow for that, though, but it would be nice if it did. Also, taking the wrong path (if indicated) should lead to 'instant death rooms', which could be selected in the same way.

                                  Riddles should be the same sort of range as the first three season's riddles, but of a slightly higher difficulty considering the audience is, I would assume, mainly, those who watched the show as a kid so... 11 or 12? in 1990 (mid range of the show, ish) Would mean the questions should be targetted towards the 25ish demographic... Maybe 8k/16k millionaire difficulty or so? (I'm guesstimating the target audience for a show that I was watching at 5 in 1990 as being slightly more than twice my age back then. Go figure.)

                                  Maybe stick some familiar dark fantasy/mythological/folklaw enemies that were missing from the series, such as vampires and werewolves. Could be interesting.

                                  Oh... Here's a thaught. Sewers of goth, two boatmen. Both look identical. You know, however, that one is with the Powers that Be and one is with the Opposition. Pick the wrong boat and half way along the journy (potential for items, magic and info to be given, in fact, play it along so that you don't know until near the end) the boatman throws you out. I'm sure from that your imagination can come up with a suitable death-scene for that.

                                  I don't think Medussa would work in the way you're implementing the game, sadly. Lilith would work but I wasn't too keen on the 'take item a to location b, hope item a is the right item for location b. If item a is not the right item for location b your adventure ends here' bits. Non-Lilith characters like that were (usually) more interesting because they quite often had (or seemed to have) non-intended methods of getting past them.

                                  Trial by spikes and the transporter pad room I feel should be included.

                                  But, this is your project and I'm essentially trying to offer ideas without knowing the full picture, so... Take them or leave them

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                                    L
                                    Lowebo
                                    wrote on last edited by
                                    #144

                                    Welcome Gizensha! I like the ideas, especially the dual boatman thing - you'd have to answer sufficient riddles to get a clue as to which to take, otherwise guess!

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                                      SkipTheDreadnort
                                      wrote on last edited by
                                      #145

                                      You must have telekinetic powers or something, Gizensha. I've already laid out the engine for random selection of what I call 'non-set-piece' locations. By the same token, taking wrong turns will lead to a random blast of instant-deathness - if anyone has ideas for cool ways to kill the dungeoneer that doesn't require intervention from the player, please let me hear 'em.

                                      The 'twin boatman' idea is cool, I've already got a similar thing going as early as Level 1! Actually it's the Level 1 wellways - there's two of 'em! By answering riddles and solving puzzles correctly during the level, the dungeoneer would know which wellway to drop down. One of them, of course, leads to Level 2 - the other to a gruesome demise. Mwa ha ha etc.

                                      As I've warned, the game will be hard. And how do I spell 'hard'? F-I-E-N-D-I-S-H. The riddles will reflect this. They will NOT be based on ANY riddles used in ANY part of the Knightmare universe (that includes the books).

                                      Key characters - Lord Fear, Sly Hands, Merlin etc - will be included. I will, however, be using some characters from the KM-RPG to fill in the extra slots. Yes, that IS a confirmation. However, character interaction will not feature all that heavily - I'll be using lots of hard-as-nails environmental challenges instead.

                                      Controls have already been discussed here - however any 'action' buttons will be context-specific: that is, changing to 'take', 'talk', 'pull lever', 'enter well' etc depending on the situation. 'Duck' will always be available.

                                      The 'if you don't have the item you're dead' effect will be minimal, but WILL be included at key points. If the player has answered riddles/ solved puzzled well, there will be no ambiguity about which items to take. If they haven't, they're stupid, and deserve to die.

                                      One more thing - dragon_of_the_cave, I'm afraid I don't know what the hell you're talking about. Please don't take this as an insult or anything, but either you're very confused as to what's going on here, or you simply haven't read the thread properly. If Flash MX can not create web browser games, someone obviously didn't tell the poor b*stards at http://www.2flashgames.com/ and the hundred other game sites dedicated to it. Go to the back of the class.

                                      Still, it's great to see so many people getting on board. I just hope I can live up to the hype in some way. I'm nearly done with my house move, so the work begins in earnest next week. Unless my 'puter blows up, which is looking increasingly likely.

                                      Skip

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                                      • SkarkillS
                                        SkarkillS
                                        Skarkill
                                        wrote on last edited by
                                        #146

                                        Key characters - Lord Fear, Sly Hands, Merlin etc - will be included. I will, however, be using some characters from the **KM-RPG ** to fill in the extra slots. Yes, that IS a confirmation.

                                        Dose that meen just characters from there or will some RP Forum characters be involved?

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                                          Drassil
                                          Senior staff
                                          wrote on last edited by
                                          #147

                                          If you intend to use characters from either the RPG filming or the Roleplay Forum - and there are fantastic characters in both places - I think it's a good idea to get endorsement from the people who play those characters. Not so much for legal reasons, more out of courtesy.

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