Re:Here's a mad idea...
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Not a good idea to check whilst at work. This ancient machine would probably explode with the merest thought of Flash.
I'll have a butchers when I get home.
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Oh, flashy lights and things!
Cool, any plans for a Combat Chess Room?
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The 3D Construction Kit, ee, that takes me back.
Not to mention SEUCK, which, well, SEUCKed.
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That is a mad idea!as you cannot make web browser games on that programme. They are downloadable, or by hard copy transferable only, read the label! Would have been nice but sorry to dissapoint.
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Ooooh. Now this is purdy. Love everything I've heard about it so far, although it would be nice to have some odd movement interfaces (for example, how are you going to tell the dungeoneer to rub the soap on the floor while in the Snake's Stomach, or get on all fours and crawl forward because it's one of the required steps in Merlin's chamber. Assuming you decide to include those in. The stomach is slightly gross but kinda boring when you get used to it, the chamber was a rather nice Season 3 feature.
Now then... I dun know why but I'm feeling the corridoor of blades should be the level 2/level 3 gateway ^^
Like the way you're intending to use the lifeforce, but don't forget that it was quite often reset to the start of the red area between rooms.
I do have a thaught that it might be interesting in the final if you have spare rooms that non-critical rooms could be randomly selected between (so all levels would have their own database of 'random rooms' and each time a random room is called have it access one of those rooms, setting it so that it can't be accessed again. Don't know if Flash code is sophisticated enough to allow for that, though, but it would be nice if it did. Also, taking the wrong path (if indicated) should lead to 'instant death rooms', which could be selected in the same way.
Riddles should be the same sort of range as the first three season's riddles, but of a slightly higher difficulty considering the audience is, I would assume, mainly, those who watched the show as a kid so... 11 or 12? in 1990 (mid range of the show, ish) Would mean the questions should be targetted towards the 25ish demographic... Maybe 8k/16k millionaire difficulty or so? (I'm guesstimating the target audience for a show that I was watching at 5 in 1990 as being slightly more than twice my age back then. Go figure.)
Maybe stick some familiar dark fantasy/mythological/folklaw enemies that were missing from the series, such as vampires and werewolves. Could be interesting.
Oh... Here's a thaught. Sewers of goth, two boatmen. Both look identical. You know, however, that one is with the Powers that Be and one is with the Opposition. Pick the wrong boat and half way along the journy (potential for items, magic and info to be given, in fact, play it along so that you don't know until near the end) the boatman throws you out. I'm sure from that your imagination can come up with a suitable death-scene for that.
I don't think Medussa would work in the way you're implementing the game, sadly. Lilith would work but I wasn't too keen on the 'take item a to location b, hope item a is the right item for location b. If item a is not the right item for location b your adventure ends here' bits. Non-Lilith characters like that were (usually) more interesting because they quite often had (or seemed to have) non-intended methods of getting past them.
Trial by spikes and the transporter pad room I feel should be included.
But, this is your project and I'm essentially trying to offer ideas without knowing the full picture, so... Take them or leave them
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You must have telekinetic powers or something, Gizensha. I've already laid out the engine for random selection of what I call 'non-set-piece' locations. By the same token, taking wrong turns will lead to a random blast of instant-deathness - if anyone has ideas for cool ways to kill the dungeoneer that doesn't require intervention from the player, please let me hear 'em.
The 'twin boatman' idea is cool, I've already got a similar thing going as early as Level 1! Actually it's the Level 1 wellways - there's two of 'em! By answering riddles and solving puzzles correctly during the level, the dungeoneer would know which wellway to drop down. One of them, of course, leads to Level 2 - the other to a gruesome demise. Mwa ha ha etc.
As I've warned, the game will be hard. And how do I spell 'hard'? F-I-E-N-D-I-S-H. The riddles will reflect this. They will NOT be based on ANY riddles used in ANY part of the Knightmare universe (that includes the books).
Key characters - Lord Fear, Sly Hands, Merlin etc - will be included. I will, however, be using some characters from the KM-RPG to fill in the extra slots. Yes, that IS a confirmation. However, character interaction will not feature all that heavily - I'll be using lots of hard-as-nails environmental challenges instead.
Controls have already been discussed here - however any 'action' buttons will be context-specific: that is, changing to 'take', 'talk', 'pull lever', 'enter well' etc depending on the situation. 'Duck' will always be available.
The 'if you don't have the item you're dead' effect will be minimal, but WILL be included at key points. If the player has answered riddles/ solved puzzled well, there will be no ambiguity about which items to take. If they haven't, they're stupid, and deserve to die.
One more thing - dragon_of_the_cave, I'm afraid I don't know what the hell you're talking about. Please don't take this as an insult or anything, but either you're very confused as to what's going on here, or you simply haven't read the thread properly. If Flash MX can not create web browser games, someone obviously didn't tell the poor b*stards at http://www.2flashgames.com/ and the hundred other game sites dedicated to it. Go to the back of the class.
Still, it's great to see so many people getting on board. I just hope I can live up to the hype in some way. I'm nearly done with my house move, so the work begins in earnest next week. Unless my 'puter blows up, which is looking increasingly likely.
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Key characters - Lord Fear, Sly Hands, Merlin etc - will be included. I will, however, be using some characters from the **KM-RPG ** to fill in the extra slots. Yes, that IS a confirmation.
Dose that meen just characters from there or will some RP Forum characters be involved?
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If you intend to use characters from either the RPG filming or the Roleplay Forum - and there are fantastic characters in both places - I think it's a good idea to get endorsement from the people who play those characters. Not so much for legal reasons, more out of courtesy.
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Hm. Had a possable idea for a level 1 causeway, something along the lines of some of the crystal maze games (originally thaught the weird room with crossing a path of 'lillypads' by going things like stepping from Blind mice + 4 onto (deadly sins * 2) - 1 but then realised that it might work better with one of the connections games which was things like *picture of a group of sports equipment, link it to a car (sports car), link it to a pool (carpool), etc. And no, I have no clue how anyone didn't get those puzzles either. That's one of the odd things about that show.
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Hows this for idea: if there is a tri-door room, and there have been no clues etc (or even if have) one is obviously safe - have one result in death (the one that it obviously isn't) and other one = hell. Corridor of blades, bomb room, another fiendish room (say block and tackle then a set of riddles - then they end up at the room they would have done if they'd got the correct door initially? Gruesome deaths - end up in the cogs of the machine - dungeon?! How many pieces?!
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Sorry folks, I'd better clear up the confusion.
By 'KMRPG' I actually meant The Knightmare Roleplay Surrounds board at ProBoards. I did NOT mean the chromakey roleplay filmed by the talented hardcore. Drassil was good enough to realise what I meant and point it out to me via IM, as I'm afraid I have very little knowledge of the RPG film and its crew. Sorry for the mix-up. If you look back through the thread, you'll see that this was briefly discussed before, and it was made quite clear then that I was referring to the Surrounds board, but I should get out of the habit of referring to it as 'KMRPG'.
Furthermore, I will of course be asking permission, that should have gone without saying but it was good of you all to point it out anyway. I haven't decided on a cast list yet, but it will be a short one, and characters will be selected based purely on how well I think they will serve a particular purpose. No nominations or voulunteers will be accepted, strictly invitation only (assuming people accept, of course). But that's far ahead in the future.
I hope that clears up the confusion. Now for your latest Mad Ideas:
Gizensha - I am indeed trying to come up with new causeway combinations and methods of coding, but bear in mind that they must be crystal-clear and easy to see above all else. I fear that a picture of a 'group of sports equipment' may not translate very well, especially at the other end of the causeway where the blocks are much farther away from the 'camera'. I take your point completely, it's a good idea in theory. Though I doubt many people play basketball in Knightmare.
The Wispy Wit - I'll be trying to include an element of 'branching', but there's one flaw in your otherwise excellent idea - I personally would very much enjoy being flung into the Corridor Of Blades, a bomb room, fiendish puzzles and riddles in quick succession, yet by answering riddles correctly and performing my task well, your Tri-Door room would deprive me of the experience. It's almost as if you're rewarding people for being inept - though it's obviously a very fine line. I will continue to develop this idea, though. Can you re-work it in some way? Oh, and you needn't worry about the 'hell reference', because I spell 'Level 3' like H-E-L-L-I-S-H.
You people are Mad. But I like you.
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i was thinking for a death the dungeoneer could appear in a room with a door at the end. as they reach the middle of the room while walkign to the door, the ceiling drops rapidly trapping the dungeoneer underneath adn squishing them. up comes the life force clock or whatever ur using in death sequences(probably blood by what you've said so far). then it says oooo nasty. there was no way you could have made it through that room. why did you take that door?
just an idea for a death
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Well you could have a room which has the racks & cogs on the wall. In normal situations it could be used as a room that has a clue in or similar and the roof slowly lowers, and the dungeoneer has to be guided to the exit. In death situations the door could have a portculis over it (ie. no escape) and the ceiling lowers at a more rapid speed.
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I like being called Mad.... MUAHAHAHAHAHAHA! Ok, make it a little evil then -- Go through semi-incorrect door - Bomb Room and CoB - ok, you'd like it - but... with a twist - ridiculously fast blades and fuse (not so impossible though) and then... three questions, not riddles, which would be along the lines of - what was alexander the great's birthday?! Or like with the last team in s2 (on tv, not series) when the automatum stopped them getting the medal? in this case have that, and a dreadnort (called skip) and a frightknight all after you and you'd have to dodge them? It is quite hard coming up with decent scenarios - wish i could!
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A FrightKnight chasing the player? I like the sound of that...
But then I would, wouldn't I?
No problem with permission if you wanted to use my character, incidentally, although what use you'd have for him besides killing I wouldn't know.
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Well FK, since you had the (albeit posthumous) distinction of putting me out of the Battle Royale, I was going to ask you if I could include you anyway! Your main use would be killing, and of course controlling the Causeways. However, I was going to 'humanise' you insofar that you would say stuff. Just like you would in the Surrounds. In fact, I had you pencilled in as the Hands/Lissard character, who did all of Fear's dirty work (and takes all his sh*t when it goes wrong).
Remember our first ever glimpse of Lord Fear in the Spyglass, and all those mindless FKs were zooming around behind him? It would be like that, 'cept with just the one FK, and Fear would be agitated and coming out with lines like "Look, would you just halt the damned pacing back-and-forth, tinhead? You're making me sick just looking at you" and Frightknight would stop what he was doing and come back with a retort like "Sorry your Lordship, I was just trying to look busy so you wouldn't give me any messy jobs to do" or something a lot funnier.
You will naturally be afforded the opportunity to take a few Dungeoneer heads along the way. Interested? Thought so.
By the way, dropping ceilings, along with all other gruesome means of dispatch, will be heavily featured.
I've streamlined my development process, and have got it down to about one complete room per day. That incudes architecture, lighting, incidental detail, objects, traps and events. I knocked up the First Ever Dungeon Room (the one with the four portals) yesterday. I've designed it in monochrome, so I can apply various shading, tinting and lighting at a moment's notice. I even hand-drew a passable Dungeoneer, who stood impassively within the echoing chamber. Unfortunately, that's all he does.
My animation skills are suspect at the best of times, and I may have to liberally hack the good old Doom .wad file for a brief lesson in economical character animaton. My plight is that I have to create animations for the dungeoneer standing, walking, running, turning, jumping, ducking and being killed. In eight different directions. In fact, it's really only the animation that is holding the project back at the moment - that and the horrendously convoluted maths required to get the dungeoneer moving in 3D space.
I'm sad to say that I've had to push the final release date back indefinitely. The end of this month, which was the original deadline, will now be the release date for the first playable demo of Level 1. I hope you won't be too disappointed. This does NOT mean the project will be scrapped - indeed, I'm working on it harder now that I ever have. Stick with me.
I'll be back with some new screens in the next week or so.
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FK as Lord Fear's assisstant?
LOVELY.
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