Re:Here's a mad idea...
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** .....game.....game? What?!
Yes, back to the topic in hand. Christ, I'll rue the day I ever mentioned the word 'isometric' in a chat forum.
A Smirkenoff sequence may indeed be cool, though I can't see it adding anything to the game other than a bit of waiting around, personally. And sadly, I haven't got any fully-licensed 3D engines in my pocket to knock up a flying sequence anyway - this is supposed to be streamlined, yes?
Don't worry, I'm sure I can work him in there somehow. Although to be honest, the Smirkenoff sections never did much for me anway (unless there were ladies involved.....stop it).
I haven't drawn any characters or animation yet, so I was wondering if you could give me some pointers regarding the style. Might as well start with some obvious questions.
- What should the Dungeoneer look like?
and...
- Should we remain totally shackled to the 'classic' character costumes, or can we update/revamp/modify/sexualize their attire?
I await your replies.
Skip
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Dungeoneer should look like, well, a dungeoneer. With a series 1-6 helmet, of course.
And Smirkenhoff sequences can be produced if you've ever seen the in-between level sequence in Revenge of the Mutant Camels. Without the 'goat' sounds, of course.
Hang on....'sexualise' attire?
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Don't worry, I'm sure I can work him in there somehow. Although to be honest, the Smirkenoff sections never did much for me anway.
You could always use him Like they did in Series 8.
(unless there were ladies involved.....stop it).
As long as it's Elita and NOT Romanar.
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I agree with Skarkill. Romahna didint have a shining personality like Elita
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I recommend using Smirkenorff in his own room - as in series 8.
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Ok.... thats scary Skarkill

Series 8 Smirkanorff is good.
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Leave Smirky alone.
I always had a bit of a thing for Smirky. Mind you, I've always had a dragon fetish.
Right, I'm off to stalk Drago
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Ahem, Never thought of that lol.
I'll just have to hope she doesn't see it.
Ah well, If I lose her, at least I still have Majida
Right, I'm off to haggle with Bobbins
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Oi put that back. I keep leaving it's jar all over the place. Castle Anthrax is a big place, I try to keep it on top of the wardrobe but somebody keeps moving it...
Skarkill, I'm looking at you!
Right, I'm off to lick a toad
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Yes - 'sexualise'.
Those of you who read my postings on the 'Knightmare Crush' thread will already know my thoughts on the heavy psychosexual undertones running through the show. To this end, I was wondering if we should be tarting up or revamping the costumes to look cooler, slightly more contemporary (but obviously still medieval-looking), and, well....sexier.
I'm talking about the ethereal, balletic athleticism of Elita, the razor-sharp, dangerously sexy edginess of Stiletta, the dominating, metal-and-leather-clad Lord Fear.... I could go on, but I think I'll leave you guys to explore this bit further.
Does anyone else think this might be a good idea...?
And Darth Vader will not, repeat NOT, be making an appearance. Good God, have some pride in your work.
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Hey everyone,
Just so you guys don't start thinking I've abandoned the project, I thought I'd better let it be known that I'll be away for a few weeks. I've got some pretty pressing design work to deal with, and unfortunately it can't wait.
Never fear though, for I will be back before you know it, along with something altogether more substantial (hopefully) to show you all...like a KM game website, some mock-ups, animations and maybe, just maybe, something playable. Keep on dungeoneerin' til then, boys and girls.
Love
Skip
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It may be a bit late to post this, but if this ever gets picked back up, would be nice if we could have an option to choose between the S1-S5 lifeforce and the S6/S7 lifeforce or something... and also be able to turn off the skull death animation if we so wish. o_o hates the lifeforce skull, HATES the lifeforce skull
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That's a very good idea. In fact, I'm toying with a number of ways to represent the Life Force.
There's the classic 'peeling head', the Armoured Skeleton, the pie (not likely though). Other ideas I've had include a water bottle that slowly dries up, or a burning candle (as used to great effect in the old C64 game). The thing is, I really want to use the classic 'peeling head', but I'm trying to keep this as streamlined as possible, and to animate all that effectively would eat up resources hat would be better spent on game levels and playability.
One way around it would be this: instead of having the individual elements peel away, there would just be the three initial states (armoured head, bald head and skull), layered on top of each other. By gradually decreasing the alpha (transperency) of each level, the armoured head would gradually fade to a bald head, and then fade to a skull. Hmm. ANY ideas on other ways to represent the Life Force would be VERY MUCH APPRECIATED.
Having said that, I've already mentioned that I'll have freeze-frame 'death events' should the dungeoneer come a cropper, but the old Life Force 'cracking skull' will, repeat WILL, be included. And THAT, my friends, is the bottom line.
And please DO continue to post up here, because this WILL, repeat WILL be picked up again. Trust me.
Tata,
Skippy
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