OK: some notes on the reprised Knightmare.
Google didn't want us to show them what a new show would look like, and although they wanted the players to be adult geeks, they were hooked on nostalgia, They also wanted me to take full advantage of two new members of cast who were brought in by them at no small expense. Actually I thought both new girls were excellent.
When it became clear that we had neither the time nor cash to rebuild the live set, I opted for a virtual one as the only choice. We had no time in which to build anything more than basic, so to conceal its deficiencies I packed the opening with a few special effects (like Treguard's transformation) to 'busy' things up. Unfortunately this had the side-effect of slowing things down, and the front of the programme lacked pace. For those of you who remember the Knighmares of the 80s with the aid of 19 years worth of rose-tinted glasses, I would remind you that those programmes often had less pace than a tortoise.
Setting the game difficulty level for a team of highly intelligent adults (no matter what some of you thought of them - they were just that), was also problematic. And I thought we got that about right. Few of the best children's teams would have survived the 18 odd minutes of game-play we threw at them, let alone the scenes you did not see. They coped faultlessly with most of the logic puzzles, and were cruising towards a point when we were planning to freeze time and give them an honourable draw, when they suddenly did something quite silly and killed off their dungeoneer. The credit for this goes to 'Slice Me Dice Me' simply one of the best puzzles we've ever used in Knightmare, and one which also offers immense flexibility and genuine threat.
This team of adults were so intimidated by the giant blades that they neglected to 'shuffle' Stuart to the edge of his 'safe' pallet, from which point the jump to the next causeway was practical.
Given the unexpected bonus of a dramatic ending to the show, I then had to chop seven minutes from the adventure scenario in order to accommodate it, and I don't regret doing so, even if some of the edits did inevitable telegraph themselves even to an inexpert audience. Losing a couple of strategic cut-aways to a software glitz when encoding, didn't help either.
It was interesting and intriguing pitching game at adults, the more so because there is little chance in today's market for Knightmare re-emerging as a children’s show. Neither is it likely to re-appear in a half hour format, because today even game-show formats eschew this, and a dramatised adventure game of any ambition will need more time and space to breath.
The short form also renders them financially prohibitive.
I understand why some of you felt moved to criticise, but believe me when I claim pre-eminence in the matter of criticism. Although I’m saddened that some of you didn’t like the new show, it doesn’t particularly surprise me. It wasn’t made only for you, but to address the demands of a commercial client who had their own legitimate agenda, and no vested interest in the future or otherwise of the format.
TC