A good-paced episode.
Team 11 encountered Lady Velda, who had been taken prisoner again. She had only just been freed from the goblins by Jewelie (sorry, i meant Julie) and now she's captured again.
Martin used the key to release her. She gave them some info, which seemed rather unhelpful at the time (advisor Jamie slammed his pen down onto his pad in annoyance ) and then told them the 2nd step.
Into the corridor of the catacombs and they quickly worked out what Velda's clue meant and cast their "GHOST" spell to pass thru the wall. Then the well-room (still under the effects of the spell) where they scared off the behemoth.
Ironically, after being given such a generous clue by Golgarach, they didn't even need the 2nd clue item, which they left on the well.
Martin clearly didn't like the spindizzy. He moved across it less steadily than most dungeoneers and when he was told there were several doors, he snapped, "Right, let's get off this thing!"
Given the hurry-up by a haunted skull in the catacombite's room and narrowly avoided life-force damage. Collected food anyway in the clue room and received the 3rd step from the oracle.
2/2 answers to Merlin and received the "CURE" spell.
Used this spell to reverse Motley's voice loss in the next room. Martin had clearly forgotten who Motley was. At least the advisors recognised him.
Collected a piece of the chalice in the caverns, but the goblins were gaining on Martin when the bell sounded....
After their shaky start in the pool room, team 11 got better and better. Martin really interacted well with his team-mates and the other characters.